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Posted

Hey Guys!

I created a EntityHanging.

If I place it in the world and wait a bit, it moved 0.5 Blocks upwards. why?

 

 

package com.bedrockminer.signcraft.entity;

import com.bedrockminer.signcraft.item.ModItem;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class EntityChestTag extends EntityHanging {

public EntityChestTag(World world) {
	super(world);
}

public EntityChestTag(World world, int x, int y, int z, int dir) {
	super(world, x, y, z, dir);
	this.setDirection(dir);
}

@Override
public int getWidthPixels() {
	return 12;
}

@Override
public int getHeightPixels() {
	return 8;
}

@Override
public void onBroken(Entity player) {
	if (player instanceof EntityPlayer)
        {
            EntityPlayer entityplayer = (EntityPlayer)player;

            if (!entityplayer.capabilities.isCreativeMode)
            {
            	this.entityDropItem(new ItemStack(ModItem.chestTag), 0.0F);
            	
            }
        }
}
}

 

Renderer:

package com.bedrockminer.signcraft.client.renderer.entity;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RenderEntityChestTag extends Render {

@Override
public void doRender(Entity e, double x, double y, double z, float rotation, float var9) {
	double D = 1.0D / 16.0D;

	GL11.glPushMatrix();
        GL11.glTranslated(x - 0.5D, y - 0.5D, z + D - 0.0001D);
        GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        this.bindTexture(new ResourceLocation("minecraft", "textures/blocks/planks_oak.png"));
        Tessellator t = Tessellator.instance;
        
        t.startDrawingQuads();
        t.setNormal(0, 0, -1);
        t.addVertexWithUV(2*D, 9*D, 0, 		2*D, 7*D);
        t.addVertexWithUV(14*D, 9*D, 0, 	14*D, 7*D);
        t.addVertexWithUV(14*D, D, 0, 		14*D, 15*D);
        t.addVertexWithUV(2*D, D, 0, 		2*D, 15*D);
        
        t.setNormal(1, 0, 0);
        t.addVertexWithUV(14*D, 9*D, 0, 	9*D, 0);
        t.addVertexWithUV(14*D, 9*D, D, 	9*D, D);
        t.addVertexWithUV(14*D, D, D, 		D, D);
        t.addVertexWithUV(14*D, D, 0, 		D, 0);
        
        t.setNormal(-1, 0, 0);
        t.addVertexWithUV(2*D, 9*D, D, 		9*D, D);
        t.addVertexWithUV(2*D, 9*D, 0, 		9*D, 0);
        t.addVertexWithUV(2*D, D, 0, 		D, 0);
        t.addVertexWithUV(2*D, D, D, 		D, D);
        t.draw();
        
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return null;
}
}

 

Registration:

EntityRegistry.registerModEntity(EntityChestTag.class, "chestTag", 0, Main.instance, 128, 1, true);
RenderingRegistry.registerEntityRenderingHandler(EntityChestTag.class, new RenderEntityChestTag());

 

The renderer is of course only registered on client side.

Posted

Wooh, fast reply  ;D

 

But unfortunately this didn't work.

 

I did it like this:

@Override
public void writeSpawnData(ByteBuf out) {
	out.writeDouble(this.posX);
	out.writeDouble(this.posY);
	out.writeDouble(this.posZ);
	out.writeByte(this.hangingDirection);
}

@Override
public void readSpawnData(ByteBuf in) {
	this.posX = in.readDouble();
	this.posY = in.readDouble();
	this.posZ = in.readDouble();
	this.setDirection(in.readByte());
}

Posted

Several problems:

 

First, I encountered that with IEntityAdditionalSpawnData the Entities take much longer to spawn: I place an entity and three seconds later it appears. Additionally, the console is spammed with:

Spawning entity on client
Entity spawned on client

(This is written instant, the Entity appears three seconds later. No problem with the renderer, I removed it for testing)

 

Second, if I register the Entity with your settings, they don't appear after a minute or on relogging.

Posted

Could the problem be, that I'm running Forge 1.7.2 (build 1024) and you maybe another version?

I was wondering, which variables you used in your code example: xPosition, yPosition, zPosition. In my Entity class, there are only variables named posX, posY, posZ and they are not Integer but Double values.

Which Forge version are you working with?

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