Posted April 5, 201411 yr My modname_at.cfg works fine in the development environment, and it works when I run my mod in Eclipse, but when I build my mod and load it in the actual Minecraft client, it crashes due to a field not being public: java.lang.IllegalAccessError: tried to access field net.minecraft.world.WorldServer.field_73068_P from class lotr.common.LOTRTickHandlerServer (This field is one of those made public in my modname_at.cfg, WorldServer.allPlayersSleeping) Since this always seemed to work fine in 1.6, could anyone tell me if the method of doing this has changed somehow in 1.7, or what I am doing wrong and how I can fix it? Thank you. This is my full access transformer file: public net.minecraft.entity.player.EntityPlayer * public net.minecraft.entity.player.EntityPlayer *() public net.minecraft.entity.player.EntityPlayerMP * public net.minecraft.entity.player.EntityPlayerMP *() public net.minecraft.client.entity.EntityClientPlayerMP * public net.minecraft.client.entity.EntityClientPlayerMP *() public net.minecraft.client.entity.EntityOtherPlayerMP * public net.minecraft.client.entity.EntityOtherPlayerMP *() public net.minecraft.block.BlockCrops *() public net.minecraft.block.BlockCarrot *() public net.minecraft.block.BlockPotato *() public net.minecraft.world.WorldServer * public net.minecraft.client.renderer.entity.RenderPlayer * public net.minecraft.potion.Potion * public net.minecraft.entity.passive.EntityHorse * public net.minecraft.inventory.InventoryCrafting * public net.minecraft.block.BlockStem *
April 5, 201411 yr Author So I have to use IFMLLoadingPlugin? Okay then, I was not aware that those things had to be used for changing the visibility of fields and methods, because it worked fine before without them. And I made everything public because I haven't been able to find the srg names yet in the new gradle system. Edit: Reflection is not an option for me, because the mod has to access things every tick, so there would probably be too much performance penalty.
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