Posted April 7, 201411 yr I've tried to figure out this error for many hours now. no idea what's wrong. Main file package com.eastonium.moDrinks; @Mod(modid = MoDrinks.MODID, name = "MoDrinks", version = "V2.0 1.7.2") public class MoDrinks { public static final String MODID = "eastonium_modrinks"; public static Block AluminumBlock; @EventHandler public void load(FMLInitializationEvent event) { AluminumBlock = new BlockGeneral().setStepSound(Block.soundTypeMetal).setHardness(1F).setResistance(10.0F).setBlockName("AluminumBlock"); GameRegistry.registerBlock(AluminumBlock, "Eastonium_AluminumBlock"); } package com.eastonium.moDrinks; public class BlockGeneral extends Block { public BlockGeneral() { super(Material.rock); setBlockTextureName(MoDrinks.MODID + ":" + this.getUnlocalizedName().substring(5)); } } (I removed all imports to save space, I know i have them right) In my folder structure is as follows mcp src main java --- com --- eastonium --- moDrinks --- *All java files here* resources --- assets --- eastonium_modrinks --- textures blocks --- *AluminumBlock.png here* I really have no idea what to do. it seems i've tried everything.
April 7, 201411 yr Block initializations / registrations (as well as items) go into the preInit (FMLPreInitializationEvent) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
April 7, 201411 yr Just change public void load(FMLInitializationEvent event) to public void load(FMLPreInitializationEvent event)
April 7, 201411 yr Author Thanks a bunch! i didn't fix it at first, but i figured out the rest. thanks again!
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