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[1.7.2] Consuming inventory item based on item damage/metadata


Jacknoshima

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Okay, so, I'm trying to use the consumeInventoryItem method (or something like it), but I wanna use it with an item that has subtypes (like dye)

 

how would I go about doing that?

 

consumeInventoryItem only uses the Item, so it consumes ones from other subtypes

I can't find any method that does the same thing but using metadata or itemstacks

clearInventory destroys the whole stack, I just wanna reduce it by one

 

I tried just using ItemStack.stacksize-- but that doesn't work when you're using one item to reduce the size of another item (like a bow reducing arrows)

 

if all of that makes any sense at all, can anyone point me in the direction of something that will do this... if there is anything that can do this?

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