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Posted

I have a problem: My custom armor won't render. Here's my code (I cut what's not about armor):

public class TheDogDim {

public static final String id = "thedogsworld";

public static ArmorMaterial dogArmor = EnumHelper .addArmorMaterial("DogArmorMaterial", 20, new int[]{3, 6, 5, 3}, 10);
// Armor IDs
public static int helmetID = 5221;
public static int chestplateID = 5222;
public static int leggingsID = 5223;
public static int bootsID = 5224;
// Armor
public static Item dogHelmet = new DogArmor(dogArmor, helmetID, 0);
public static Item dogChestplate = new DogArmor(dogArmor, chestplateID, 1);
public static Item dogLeggings = new DogArmor(dogArmor, leggingsID,2);
public static Item dogBoots = new DogArmor(dogArmor, bootsID, 3);

@EventHandler
public void preInit(FMLPreInitializationEvent e) {
	// ---- ARMOR STUFF ----
	//  	Helmet
	dogHelmet.setCreativeTab(dogdimTab).setUnlocalizedName("dogHelmet");
	dogHelmet.setTextureName(id + ":" + "dogHelmet")
	// I have creative tab, I just cut it
	//  	Chestplate
	dogChestplate.setCreativeTab(dogdimTab).setUnlocalizedName("dogChestplate");
	dogChestplate.setTextureName(id + ":" + "dogChestplate");
	//  	Leggings
	dogLeggings.setCreativeTab(dogdimTab).setUnlocalizedName("dogLeggings");
	dogLeggings.setTextureName(id + ":" + "dogLeggings");
	//  	Boots
	dogBoots.setTextureName(id + ":" + "dogBoots");
	dogBoots.setCreativeTab(dogdimTab).setUnlocalizedName("dogBoots");
	// Registering stuff
	GameRegistry.registerItem(dogHelmet, dogHelmet.getUnlocalizedName());
	GameRegistry.registerItem(dogChestplate, dogChestplate.getUnlocalizedName());
	GameRegistry.registerItem(dogLeggings, dogLeggings.getUnlocalizedName());
	GameRegistry.registerItem(dogBoots, dogBoots.getUnlocalizedName());
}
}

And here's my armor class:

public class DogArmor extends ItemArmor {

public DogArmor(ArmorMaterial material, int id, int placement) {
	super(material, id, placement);
}

@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
	if (stack.getItem() == TheDogDim.dogLeggings) {
		return (TheDogDim.id + ":textures/models/armor/dogarmor_2.png");
	} 
	if (stack.getItem() == TheDogDim.dogHelmet || stack.getItem() == 
			TheDogDim.dogChestplate || stack.getItem() == 
			TheDogDim.dogBoots) {
		return (TheDogDim.id + ":textures/models/armor/dogarmor_1.png");
	} else {
		return null;
	}
}

}

 

Here's an eclipse screenshot showing armor textures:

meFlqoU.png

 

What am I doing wrong? Please help me!

Posted

Don't do stuff like this:

public static Item dogHelmet = new DogArmor(dogArmor, helmetID, 0);

 

Items / Blocks shouldn't be initialized during class variable declaration. Rather initialize them in your preInit method (before the GameRegistry stuff)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

A couple of things.

 

1. Your method getArmorTexture should use @SideOnly(Side.CLIENT) because all texture related stuff is handled client-side. I just checked on this bit, and you do NOT need this. My mistake! :)

 

2. Is the armor custom as in made with Techne custom, or as in retextured vanilla custom? The two are handled very differently.

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