Posted April 11, 201411 yr I have a problem: My custom armor won't render. Here's my code (I cut what's not about armor): public class TheDogDim { public static final String id = "thedogsworld"; public static ArmorMaterial dogArmor = EnumHelper .addArmorMaterial("DogArmorMaterial", 20, new int[]{3, 6, 5, 3}, 10); // Armor IDs public static int helmetID = 5221; public static int chestplateID = 5222; public static int leggingsID = 5223; public static int bootsID = 5224; // Armor public static Item dogHelmet = new DogArmor(dogArmor, helmetID, 0); public static Item dogChestplate = new DogArmor(dogArmor, chestplateID, 1); public static Item dogLeggings = new DogArmor(dogArmor, leggingsID,2); public static Item dogBoots = new DogArmor(dogArmor, bootsID, 3); @EventHandler public void preInit(FMLPreInitializationEvent e) { // ---- ARMOR STUFF ---- // Helmet dogHelmet.setCreativeTab(dogdimTab).setUnlocalizedName("dogHelmet"); dogHelmet.setTextureName(id + ":" + "dogHelmet") // I have creative tab, I just cut it // Chestplate dogChestplate.setCreativeTab(dogdimTab).setUnlocalizedName("dogChestplate"); dogChestplate.setTextureName(id + ":" + "dogChestplate"); // Leggings dogLeggings.setCreativeTab(dogdimTab).setUnlocalizedName("dogLeggings"); dogLeggings.setTextureName(id + ":" + "dogLeggings"); // Boots dogBoots.setTextureName(id + ":" + "dogBoots"); dogBoots.setCreativeTab(dogdimTab).setUnlocalizedName("dogBoots"); // Registering stuff GameRegistry.registerItem(dogHelmet, dogHelmet.getUnlocalizedName()); GameRegistry.registerItem(dogChestplate, dogChestplate.getUnlocalizedName()); GameRegistry.registerItem(dogLeggings, dogLeggings.getUnlocalizedName()); GameRegistry.registerItem(dogBoots, dogBoots.getUnlocalizedName()); } } And here's my armor class: public class DogArmor extends ItemArmor { public DogArmor(ArmorMaterial material, int id, int placement) { super(material, id, placement); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if (stack.getItem() == TheDogDim.dogLeggings) { return (TheDogDim.id + ":textures/models/armor/dogarmor_2.png"); } if (stack.getItem() == TheDogDim.dogHelmet || stack.getItem() == TheDogDim.dogChestplate || stack.getItem() == TheDogDim.dogBoots) { return (TheDogDim.id + ":textures/models/armor/dogarmor_1.png"); } else { return null; } } } Here's an eclipse screenshot showing armor textures: What am I doing wrong? Please help me! http://i.imgur.com/LWcDco2.png[/img]
April 11, 201411 yr Don't do stuff like this: public static Item dogHelmet = new DogArmor(dogArmor, helmetID, 0); Items / Blocks shouldn't be initialized during class variable declaration. Rather initialize them in your preInit method (before the GameRegistry stuff) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
April 13, 201411 yr A couple of things. 1. Your method getArmorTexture should use @SideOnly(Side.CLIENT) because all texture related stuff is handled client-side. I just checked on this bit, and you do NOT need this. My mistake! 2. Is the armor custom as in made with Techne custom, or as in retextured vanilla custom? The two are handled very differently.
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