Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Mob AI bug, randomly just stands still, knocking up instead of back.

Featured Replies

Posted

Hi,

 

So I'm having two issues with the AI of this mob.

Issue#1: Sometimes the mob randomly just decides to stop chasing and bounces up and down for a few seconds before resuming chasing.

 

Issue#2: No matter how I change the line : addVelocity(this.motionX * 2.0D, 2.0D, this.motionZ * 2.00D); , the mob always knocks me up into the air rather than backwards. It also only knocks me up after I hit it at least once.

 

When I don't use the new AI, neither of these happen but I can't get the mob to move above normal speed.

 

 

import net.minecraft.block.Block;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.SharedMonsterAttributes;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveThroughVillage;

import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class EntityCharger extends EntityMob {

 

public EntityCharger(World par1World) {

super(par1World);

this.tasks.addTask(0, new EntityAISwimming(this));

        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));

        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));

        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));

        this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));

        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));

        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

        this.tasks.addTask(8, new EntityAILookIdle(this));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));

        this.setSize(1.0F, 1.3F);

// TODO Auto-generated constructor stub

}

 

protected String getLivingSound(){

return "mob.wither.idle";

}

 

protected String getDeathSound(){

return "mob.wither.death";

}

 

protected String getHurtSound(){

    return "mob.wither.hurt";

}

 

protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)

    {

        this.playSound("mob.pig.step", 0.15F, 1.0F);

    }

 

protected Entity findPlayerToAttack(){

EntityPlayer entityPlayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 32.0D);

return entityPlayer != null && this.canEntityBeSeen(entityPlayer) ? entityPlayer : null;

 

}

 

 

public void applyEntityAttributes(){

super.applyEntityAttributes();

 

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(5.0D);

this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(32.0D);

this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(0.5D);

this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.44D);

this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(35.0D);

}

 

protected void entityInit()

    {

        super.entityInit();

        this.getDataWatcher().addObject(12, Byte.valueOf((byte)0));

        this.getDataWatcher().addObject(13, Byte.valueOf((byte)0));

        this.getDataWatcher().addObject(14, Byte.valueOf((byte)0));

    }

 

 

@Override

public boolean attackEntityAsMob(Entity par1Entity) {

        super.attackEntityAsMob(par1Entity);

        if (this.entityToAttack != null) {

            this.entityToAttack.addVelocity(this.motionX * 2.0D, 2.0D, this.motionZ * 2.00D);

            if(this.entityToAttack instanceof EntityLiving) {

                ((EntityLiving)this.entityToAttack).addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 50, 0));

            }

            return true;

        }

        return false;

    }

 

@Override

protected boolean isAIEnabled() {

        return true;

    }

 

 

}

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.