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Posted

I was trying to figure out how to generate potion effects without the bubbles.

 

I'm working on nightvision now, but will do others.

 

A couple of questions:

- does anyone know what specific class renders the particle effects for a potions?

- does anyone know what specific class is doing the render for the nightvision effect?

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Thanks for the info.

 

Tried that though and it isn't working.  Looking at the code, that boolean applies to a value called isAmbient, which is whether it comes from a beacon or a potion.

 

Going to read through code some more, but it doesn't look like it modifies the particles.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

I'll give that a try.  Do you remember what method generates the particles?

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Well if that was as deep as I was trying to look then no issue.  However, i'm trying to find where it renders the particles from that, not spawns the flame particle.

 

I had tried to trace that down before, but got lost on the worldAccess variable.  Its probably obvious to someone else, but I can't figure out what object is being stored in that list to take the next step.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

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