Posted May 19, 201213 yr How do you change the order that mods load in? I have tried alphabetical, but it didn't work. Here is the line from the server file. Sorted mod list [aaaCodeChickenCore-Server 0.5.2.zip, wbuildcraft-server-B-energy-2.2.14.zip, aaNotEnoughItems-Server 1.2.1.zip, RedPowerdWorld-Server-2.0pr5b1.zip, wbuildcraft-server-A-core-2.2.14aaaaaaaa.zip, wbuildcraft-server-B-factory-2.2.14.zip, RedPowerLighting-Server-2.0pr5b1.zip, zIC2NuclearControl_server_v1.1.5.zip, wbuildcraft-server-B-builders-2.2.14.zip, RedPowerzControl-Server-2.0pr5b1.zip, wbuildcraft-server-B-transport-2.2.14.zip, aindustrialcraft-2-server_1.95b.jar, RedPowerMachine-Server-2.0pr5b1.zip, RedPowerWiring-Server-2.0pr5b1.zip, zmod_compactsolars-server-2.2.0.5.zip, aEE2ServerV1.4.4.1.jar, RedPowerCore-Server-2.0pr5b1aaaaaaaa.zip, RedPowerLogic-Server-2.0pr5b1.zip, zBCIC2crossover server v1.28.zip, minecraft_server.jar]
May 20, 201213 yr They should load just fine if the mod has its priorities straight. Also, if you want, you can update FML and see if it sorts better. FML's sorting function actually WORKS, so as long as the mods do them right, it'll work fine. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 20, 201213 yr Author and its priorities are wrong, buildcraft core should load before the other buildcraft mods
May 21, 201213 yr by going top FML's github and downloading a updated version. Anyways, we should be updating forge's bundled version soon, we are just waiting on the guy from Optifine to have a sit down with us. Either way, if BC's priority system was implemented right it would work fine. Which, obviously it wasn't. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 23, 201213 yr Author Both Buildcraft and Redpower are loading in the wrong order. Will the new release fix this problem? Or at least allow us to select the order (such as making it alphabetical)?
May 23, 201213 yr Author FLM, according to the website below wont work with Forge. http://www.minecraftforum.net/topic/1149336-125-fml-the-forge-friendly-mod-loader-for-servers/ How do I use it get the mods to load in the right order if it crashes the server?
May 23, 201213 yr FML is bundled with Forge, they work great together, they were designed for eachother. You need to go to FML's github, download the latest server side FML, and replace the com folder. I'm not guaranteeing it'll work, because I only officially support the version that comes with forge. But it should help. Anyways, that, or hold tight. We are trying to get things worked out with the Optifine guy to allow us to properly do client side support. Once we do that we will update FML/Forge officially and get this fixed. But as I said, you can try updating it yourself in the meantime. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 24, 201213 yr Author I tried replacing the common folder like you suggested, and I got this error. cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:109) at cpw.mods.fml.common.Loader.preModInit(Loader.java:232) at cpw.mods.fml.common.Loader.loadMods(Loader.java:568) at cpw.mods.fml.server.FMLServerHandler.onPreLoad(FMLServerHandler.java:130) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:155) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411) at dn.run(SourceFile:492) Caused by: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer at ModLoader.setInGameHook(ModLoader.java:523) at mod_EE.<init>(mod_EE.java:63) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:105) ... 6 more I'm guessing there is a file somewhere else in the FML zip that also needed to be copied. So I guess I will just have to wait for forge 108...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.