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Can't set custom Item or Block IDs? (1.7.2)


Eria8

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I just noticed whenever I test my mod the console log tells me that all my item and block IDs are mismatched and the mod IDs all seem to come directly after Vanilla IDs:

 

[00:15:05] [server thread/INFO] [FML]: Found item id mismatch starlight:chaosSword : 4112 4188

[00:15:05] [server thread/INFO] [FML]: Found item id mismatch starlight:wall_white : 185 186

[00:15:05] [server thread/INFO] [FML]: Found item id mismatch starlight:ChaoticHelmet: 4177 4165

[00:15:05] [server thread/INFO] [FML]: Found item id mismatch starlight:meteorite : 4139 4127

 

...and it keeps going and going for over a hundred lines with every item/block.

 

 

This is all the coding for an example item to show what I assumed would set my IDs:

 

In the main class there's

 

public static Item chaosSword;

public final int chaosSwordID = 10020;

 

and

 

@EventHandler

public void preInit(FMLPreInitializationEvent event)

{

chaosSword = new com.starlight.weapons.chaosSword(chaosSwordID, ChaosSword).setUnlocalizedName("chaosSword").setTextureName("starlight:chaosSword");

GameRegistry.registerItem(chaosSword, "chaosSword");

}

 

 

And in the item's class

 

package com.starlight.weapons;

import net.minecraft.item.ItemSword;

public class chaosSword extends ItemSword

{

public chaosSword (int id, ToolMaterial ChaosSword)

{

super(ChaosSword);

this.setMaxStackSize(1);

                this.setCreativeTab(tabStarlightWeapons);

}

}

 

 

So can someone tell me what I'm doing wrong?

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Forget about IDs. You should need to worry about them anymore, as they are handled internally.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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public chaosSword (int id, ToolMaterial ChaosSword)
   {
      super(ChaosSword);
      this.setMaxStackSize(1);
                this.setCreativeTab(tabStarlightWeapons);
   }

"id" is totally unused in this constructor. Removing is advised.

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No, because you register the items with a string, so that's how minecraft now determins what item's should go where. So you shouldn't have to worry about that.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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IDs still technically exist, but they're now handled internally by Minecraft and are dynamically assigned per world (if you load a world, then add a mod and reload the world, that mods items won't exist (as far as I've seen and found for myself))

The further a society drifts from the truth, the more it hates those who speak it.

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