Posted April 14, 201411 yr Hey guys, i am actually working on a Minecraft Mod and i want to generate my own custom biome with custom trees, but unfortunately i dont know how to create a biome or how to create a tree. Does anyone know how to do this cause i didnt find anything P.S. It has to be for Minecraft 1.7.x
April 14, 201411 yr Hey guys, i am actually working on a Minecraft Mod and i want to generate my own custom biome with custom trees, but unfortunately i dont know how to create a biome or how to create a tree. Does anyone know how to do this cause i didnt find anything P.S. It has to be for Minecraft 1.7.x Custom biomes in 1.7? that could be a little bit tricky. I managed to get 1 working in my custom dimension(will add more once i finished my gui), but as far as i know addBiome (was used to add biomes to the overworld) doesn't exist anymore. I think that you would have to create a new world type(has all biomes of vanilla + your biomes) that is used instead of the standart world type. And, as far as i know, trees are somewhere in the wold decorator. Maybe you can find it somewhere in net.minecraft.world.gen.feature. Here could be your advertisement!
April 14, 201411 yr Most of the 1.6 tutorials work to an extent. You can follow them for making the BiomeGen class for your biome, but the way you register it is different. Some threads on here have covered 1.7 biome registration, so look them up.
April 16, 201411 yr Maybe this can help you: Way I got mine working (this is all in my @Mod file): public static final BiomeGenBase example = new BiomeGenExample().setBiomeName("Example Biome"); @EventHandler public void preInit(FMLPreInitializationEvent event) { BiomeDictionary.registerBiomeType(example, Type.FOREST); BiomeManager.addSpawnBiome(example); } My ID is coded into the super call in the BiomeGenExample file. EDIT: oh, thats from you Parker8283... Here could be your advertisement!
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