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Posted

I figured out how to give player certain items when they respawn after death. The problem I'm having is when I generate a new world - the inventory is empty. Is that a different kind of event I have to handle?

Posted

Because WorldEvent.Load fires when the world is being loaded (which happens every time you get into the game). I don't need to add items when the world loads, I need to add them when the player first joins a new world.

Posted

There is no Event which is called when the player first enters the game. You have to save the Information if the player already got the Item. For instance in the players NBT Tag.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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