Jump to content

Recommended Posts

Posted

I'm trying to make a basic clone of the snowball item/entity and I have copied the files directly, fixed any transfer-errors, Registered the Entity, registered the item that is used as the projectile, Registered the rendered in my Client proxy and everything. I am using preInit, and I have no idea what the problem is.

 

In clientproxy:

RenderingRegistry.registerEntityRenderingHandler(EntitySnowballClone.class, new RenderSnowball(ModBase.flyingItem));

 

In main mod file:

@SidedProxy(clientSide = "com.eastonium.bionicle.ClientProxyBionicle", serverSide = "com.eastonium.bionicle.CommonProxyBionicle")
public static CommonProxyBionicle proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
flyingItem = new ItemNormal().setUnlocalizedName("ItemFlying");
	GameRegistry.registerItem(itemFllying, "itemFlying");

	EntityRegistry.registerModEntity(EntitySnowballClone.class, "Snowball_Clone", EntityRegistry.findGlobalUniqueEntityId(), this, 64, 10, true);
	snowballClone = new ItemSnowballClone("Teleportation").setUnlocalizedName("SnowballClone");
    GameRegistry.registerItem(snowballClone, "snowballClone");
proxy.registerRenderThings();
}

 

Please help!

Posted

EntityRegistry.registerModEntity(EntitySnowballClone.class, "Snowball_Clone", EntityRegistry.findGlobalUniqueEntityId(), this, 64, 10, true);

EntityRegistry.findGlobalUniqueEntityId()

You can't use this unless you are also registering your entity globally. (which you should NOT do ever) It won't cause any problems now, but if you add a second entity it will, so change it to 0(your next entity will be 1), or make a int that you add 1 too every time you register an entity.

 

Also, is the RenderSnowball class your own class or the default one? If it is your own can we see the code?

 

One last thing:

flyingItem = new ItemNormal().setUnlocalizedName("ItemFlying");
	GameRegistry.registerItem(itemFllying, "itemFlying");

Posted

So for the global entity ID, i just put 0, and for any others just add one?

 

Also, the flyingItem thing is just a typo when i was changing the name to put on here. they're the same thing and that item works fine and it's icon shows too. just not when it gets launched.

Posted

Yes, your first mob will be 0, your second 1, your third 2 etc.

 

So you know that your snowball is being spawned?

 

Also, can I see your entire com.eastonium.bionicle.ClientProxyBionicle?

Posted

I don't know for SURE if it's being spawned, but I checked to see if the spawning code was being ran, and it is.

 

Here's my Client proxy file:

package com.eastonium.bionicle;

import net.minecraft.client.renderer.entity.RenderSnowball;
import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxyBionicle extends CommonProxyBionicle
{
@Override
public void registerRenderThings()
{
	RenderingRegistry.registerEntityRenderingHandler(EntitySnowballClone.class, new RenderSnowball(ModBase.itemFlying));
}
}

Posted

Can I see your spawning code, and your Snowballclone class? From everything I have seen you are doing everything right, so there has to be a problem somewhere else. Also, make sure all your imports are importing the right version of whatever, it might seem unlikely but its happened before. Also, the counsel logs would be nice too, even if it doesn't look like anything is being done.

Posted

I figured it out. for some reason I was missing the entityPlayer variable for the line that spawns the snowball clone. It didn't give me an error because there's a method that doesn't use the entityPlayer. Thanks for your help, the Entity ID thing I wouldnt've spotted.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.