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Entitys only spawning at ( 0 , 0 , 0 ) at client side


Ninjusk

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so im working on entities that are spawning at 0,0,0 on client side but when i print out where they are on the server its the correct position, heres my spawn code

 private void spawnjet(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
   	 TronEntityLightJet entityliving = new TronEntityLightJet(par2World, Color, par1ItemStack);
   	 
   	entityliving.setLocationAndAngles(par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, par3EntityPlayer.rotationYaw,par3EntityPlayer.rotationPitch);
   	 par2World.spawnEntityInWorld(entityliving);
   	 par3EntityPlayer.mountEntity(entityliving);
   	 par3EntityPlayer.inventory.consumeInventoryItem(TronBase.BlueJetBaton.shiftedIndex);
    }

currently this function is only being called on the server and not client.

just ask if you need more code or information.

 

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rev. 200 is ancient! There are like 43 updates after that...

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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