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Hi everybody! I'm updating my bows form 1.6.4 to 1.7.2, but using the same code for rendering the bow in 3rd person it doesn't work in 1.7.2, while it works in 1.6.4. I don't know why, it gives me no errors, i have tested the class and i saw that it only "run" the constructor, not the other functions, wich are the functions who draw the bow in 3rd person view...

Here is the code of all the stuff for the bow:

BowRender

package mod.mineworld.items.render;
import java.lang.reflect.Method;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
public class BowRender implements IItemRenderer {
private RenderManager renderManager;
private Minecraft mc;
private TextureManager texturemanager;

public BowRender() {
this.renderManager = RenderManager.instance;
this.mc = Minecraft.getMinecraft();
this.texturemanager = this.mc.getTextureManager();
}
@Override
//HandleRenderType lets forge know if it will render the item in the requested view.
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
//You can remove everything after "EQUIPPED" if you only want this class to render the third person item.
return type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON;
}
@Override
//RenderHelpers I don't fully understand, I'd assume they are modifiers, but I've never looked into it.
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
//This function decides what to do in rendering an item, whether it's first or third person.
//Credit to SanAndreasP on minecraftforge forums for this code.
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
EntityClientPlayerMP entity = (EntityClientPlayerMP)data[1];
ItemRenderer irInstance = this.mc.entityRenderer.itemRenderer;
GL11.glPopMatrix(); // prevents Forge from pre-translating the item
if(type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
this.renderItem(entity, item, 0);
} else {
GL11.glPushMatrix();
// contra-translate the item from it's standard translation
// also apply some more scale or else the bow is tiny
                 float f2 = 3F - (1F/3F);
                 GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
                 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
                 GL11.glScalef(f2, f2, f2);
                 GL11.glTranslatef(-0.25F, -0.1875F, 0.1875F);

                 // render the item as 'real' bow
                 //This is pulled from RenderBiped
                 float f3 = 0.625F;
                 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
                 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
                 GL11.glScalef(f3, -f3, f3);
                 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
                 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);

this.renderItem(entity, item, 0);
GL11.glPopMatrix();
}
GL11.glPushMatrix(); // prevents GL Underflow errors
}

//This actually renders an Icon to be worked with.
//All of this code is directly pulled from ItemRenderer.class
private void renderItem(EntityClientPlayerMP par1EntityLiving, ItemStack par2ItemStack, int par3) {
{
//If you for whatever reason aren't registering icons with iconRegister, I'm assuming you'll need to change the code below.
                 IIcon icon = par1EntityLiving.getItemIcon(par2ItemStack, par3);
                 if (icon == null)
                 {
                         GL11.glPopMatrix();
                         return;
                 }
                 texturemanager.getTexture(texturemanager.getResourceLocation(par2ItemStack.getItemSpriteNumber()));
                 Tessellator tessellator = Tessellator.instance;
                 float f = icon.getMinU();
                 float f1 = icon.getMaxU();
                 float f2 = icon.getMinV();
                 float f3 = icon.getMaxV();
                 float f4 = 0.0F;
                 float f5 = 0.3F;
                 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
                 GL11.glTranslatef(-f4, -f5, 0.0F);
                 float f6 = 1.5F;
                 GL11.glScalef(f6, f6, f6);
                 GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
                 GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
                 GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
                 ItemRenderer.renderItemIn2D(tessellator, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
                 //This checks for enchantments.
                 if (par2ItemStack.hasEffect(par3))
                 {
                         GL11.glDepthFunc(GL11.GL_EQUAL);
                         GL11.glDisable(GL11.GL_LIGHTING);
                         texturemanager.getTexture(new ResourceLocation("textures/misc/enchanted_item_glint.png"));
                         GL11.glEnable(GL11.GL_BLEND);
                         GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
                         float f7 = 0.76F;
                         GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F);
                         GL11.glMatrixMode(GL11.GL_TEXTURE);
                         GL11.glPushMatrix();
                         float f8 = 0.125F;
                         GL11.glScalef(f8, f8, f8);
                         float f9 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
                         GL11.glTranslatef(f9, 0.0F, 0.0F);
                         GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
                         ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
                         GL11.glPopMatrix();
                         GL11.glPushMatrix();
                         GL11.glScalef(f8, f8, f8);
                         f9 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
                         GL11.glTranslatef(-f9, 0.0F, 0.0F);
                         GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
                         ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
                         GL11.glPopMatrix();
                         GL11.glMatrixMode(GL11.GL_MODELVIEW);
                         GL11.glDisable(GL11.GL_BLEND);
                         GL11.glEnable(GL11.GL_LIGHTING);
                         GL11.glDepthFunc(GL11.GL_LEQUAL);
                 }
                 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
         }
}
}

 

RubyBow

package mod.mineworld.items.mod_ores;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mod.mineworld.mod_ores;
import mod.mineworld.items.entity.mod_ores.EntityRubyArrow;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

public class RubyBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;
    private static final String __OBFID = "CL_00001777";

    public RubyBow()
    {
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(mod_ores.ruby_arrow))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            EntityRubyArrow entityarrow = new EntityRubyArrow(par2World, par3EntityPlayer, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 1;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(mod_ores.ruby_arrow);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(mod_ores.ruby_arrow))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");
        this.iconArray = new IIcon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray[i]);
        }
    }

    /**
     * used to cycle through icons based on their used duration, i.e. for the bow
     */
    @SideOnly(Side.CLIENT)
    public IIcon getItemIconForUseDuration(int par1)
    {
        return this.iconArray[par1];
    }
    
    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
             if(player.getItemInUse() == null) return this.itemIcon;
             int time = stack.getMaxItemUseDuration() - useRemaining;
             if (time >= 18)
             {
                     return this.iconArray[2];
             }
             else if (time > 13)
             {
                     return this.iconArray[1];
             }
             else if (time > 0)
             {
                     return this.iconArray[0];
             }             
             return this.iconArray[0];
    }
}

 

The arrow:

RenderRubyArrow

package mod.mineworld.items.render;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mod.mineworld.MineWorld;
import mod.mineworld.items.entity.mod_ores.EntityRubyArrow;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

@SideOnly(Side.CLIENT)
public class RenderRubyArrow extends Render
{
    private static final ResourceLocation arrowTextures = new ResourceLocation(MineWorld.MODID + ":" + "textures/entity/mod_ores/ruby_arrow.png");
    private static final String __OBFID = "CL_00000978";

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityRubyArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
    {
        this.bindEntityTexture(par1EntityArrow);
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
        Tessellator tessellator = Tessellator.instance;
        byte b0 = 0;
        float f2 = 0.0F;
        float f3 = 0.5F;
        float f4 = (float)(0 + b0 * 10) / 32.0F;
        float f5 = (float)(5 + b0 * 10) / 32.0F;
        float f6 = 0.0F;
        float f7 = 0.15625F;
        float f8 = (float)(5 + b0 * 10) / 32.0F;
        float f9 = (float)(10 + b0 * 10) / 32.0F;
        float f10 = 0.05625F;
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        float f11 = (float)par1EntityArrow.arrowShake - par9;

        if (f11 > 0.0F)
        {
            float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
            GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
        }

        GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(f10, f10, f10);
        GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
        GL11.glNormal3f(f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
        tessellator.draw();
        GL11.glNormal3f(-f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
        tessellator.draw();

        for (int i = 0; i < 4; ++i)
        {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glNormal3f(0.0F, 0.0F, f10);
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
            tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
            tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
            tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
            tessellator.draw();
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityRubyArrow par1EntityArrow)
    {
        return arrowTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity)
    {
        return this.getEntityTexture((EntityRubyArrow)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.doRender((EntityRubyArrow)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

EntityRubyArrow

package mod.mineworld.items.entity.mod_ores;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import mod.mineworld.mod_ores;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityRubyArrow extends Entity implements IProjectile
{
    private int field_145791_d = -1;
    private int field_145792_e = -1;
    private int field_145789_f = -1;
    private Block field_145790_g;
    private int inData;
    private boolean inGround;
    /**
     * 1 if the player can pick up the arrow
     */
    public int canBePickedUp;
    /**
     * Seems to be some sort of timer for animating an arrow.
     */
    public int arrowShake;
    /**
     * The owner of this arrow.
     */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;
    /**
     * The amount of knockback an arrow applies when it hits a mob.
     */
    private int knockbackStrength;
    private static final String __OBFID = "CL_00001715";

    public EntityRubyArrow(World par1World)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityRubyArrow(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        this.yOffset = 0.0F;
    }

    public EntityRubyArrow(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
        double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
            this.yOffset = 0.0F;
            float f4 = (float)d3 * 0.2F;
            this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
        }
    }

    public EntityRubyArrow(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double par1, double par3, double par5)
    {
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

            if (block == this.field_145790_g && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround == 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource = null;

                    if (this.shootingEntity == null)
                    {
                        damagesource = mod_ores.causeRubyArrowDamage(this, this);
                    }
                    else
                    {
                        damagesource = mod_ores.causeRubyArrowDamage(this, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    this.field_145791_d = movingobjectposition.blockX;
                    this.field_145792_e = movingobjectposition.blockY;
                    this.field_145789_f = movingobjectposition.blockZ;
                    this.field_145790_g = block;
                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.field_145790_g.getMaterial() != Material.air)
                    {
                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
                }

                f3 = 0.8F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.func_145775_I();
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.field_145791_d);
        par1NBTTagCompound.setShort("yTile", (short)this.field_145792_e);
        par1NBTTagCompound.setShort("zTile", (short)this.field_145789_f);
        par1NBTTagCompound.setShort("life", (short)this.ticksInGround);
        par1NBTTagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
        par1NBTTagCompound.setByte("inData", (byte)this.inData);
        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
        par1NBTTagCompound.setDouble("damage", this.damage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.field_145791_d = par1NBTTagCompound.getShort("xTile");
        this.field_145792_e = par1NBTTagCompound.getShort("yTile");
        this.field_145789_f = par1NBTTagCompound.getShort("zTile");
        this.ticksInGround = par1NBTTagCompound.getShort("life");
        this.field_145790_g = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);
        this.inData = par1NBTTagCompound.getByte("inData") & 255;
        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

        if (par1NBTTagCompound.hasKey("damage", 99))
        {
            this.damage = par1NBTTagCompound.getDouble("damage");
        }

        if (par1NBTTagCompound.hasKey("pickup", 99))
        {
            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
        }
        else if (par1NBTTagCompound.hasKey("player", 99))
        {
            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
        }
    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(mod_ores.ruby_arrow, 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                par1EntityPlayer.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public void setDamage(double par1)
    {
        this.damage = par1;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int par1)
    {
        this.knockbackStrength = par1;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean par1)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (par1)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }
}

 

In the main mod file:

ruby_arrow = new Item().setCreativeTab(CreativeTabs.tabCombat).setUnlocalizedName("arrowRuby").setTextureName(MineWorld.MODID + ":mod_ores/" + "rubyArrow");
ruby_bow = new RubyBow().setUnlocalizedName("bowRuby").setTextureName(MineWorld.MODID + ":mod_ores/" + "Ruby_bow");
GameRegistry.registerItem(ruby_bow, "bowRuby");
GameRegistry.registerItem(ruby_arrow, "arrowRuby");
//ARROWS DAMAGE
		public static DamageSource causeRubyArrowDamage (EntityRubyArrow par0EntityRubyArrow, Entity par1Entity)
	    {
	        return (new EntityDamageSourceIndirect("rubyArrow", par0EntityRubyArrow, par1Entity)).setProjectile();
	    }
EntityRegistry.registerModEntity(EntityRubyArrow.class, "rubyArrow", 1, this, 128, 1, true);

 

The ClientProxy

package mod.mineworld.proxy.mod_ores;

import mod.mineworld.mod_ores;
import mod.mineworld.items.entity.mod_ores.EntityRubyArrow;
import mod.mineworld.items.render.BowRender;
import mod.mineworld.items.render.RenderRubyArrow;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.ObfuscationReflectionHelper;
import cpw.mods.fml.relauncher.Side;

public class ClientProxy extends CommonProxy{
public void registerRenderThings(){
RenderingRegistry.registerEntityRenderingHandler(EntityRubyArrow.class, new RenderRubyArrow());
MinecraftForgeClient.registerItemRenderer(mod_ores.ruby_bow, new BowRender());
}

public int addArmor(String armorname) {
return RenderingRegistry.addNewArmourRendererPrefix(armorname);
}
}

 

Thanks in advice for who will give me help! :D

Have a nice day :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Yes, it's the same problem, i can't render properly my custom bow :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Do you want it to be rendered as a normal minecraft bow, if so remove all IItemRendering code and in your item constructor add this.setFull3d(true);

 

or add:

 

@SideOnly(Side.CLIENT)

@Override

public boolean isFull3D()

{

return true;

}

 

Posted

This is a better approach to the original bow rendering (since isFull3D wasn't quite right)

https://github.com/SanAndreasP/EnderStuffPlus/blob/code-cleanup/java/sanandreasp/mods/EnderStuffPlus/client/render/ItemRendererNiobBow.java

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Ok, i've changed the BowRender Class and added the ItemRenderHelper Class but it still doesn't render :/

So now this is the BowRender Class

package mod.mineworld.items.render;

import org.lwjgl.opengl.GL11;

//import sanandreasp.core.manpack.helpers.client.ItemRenderHelper;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;

import net.minecraftforge.client.IItemRenderer;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class BowRender
    implements IItemRenderer
{
    @Override
    public boolean handleRenderType(ItemStack item, ItemRenderType type) {
        return type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON;
    }

    @Override
    public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
        EntityLivingBase entity = (EntityLivingBase) data[1];

        GL11.glPopMatrix();                                         // prevents Forge from pre-translating the item

        if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) {
            ItemRenderHelper.renderItem(entity, item, 0);
        } else {
            GL11.glPushMatrix();

            float scale = 3F - (1F / 3F);                           // contra-translate the item from it's standard translation
                                                                    // also apply some more scale or else the bow is tiny
            GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
            GL11.glScalef(scale, scale, scale);
            GL11.glTranslatef(-0.25F, -0.1875F, 0.1875F);

            scale = 0.625F;                                         // render the item as 'real' bow

            GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
            GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
            GL11.glScalef(scale, -scale, scale);
            GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);

            ItemRenderHelper.renderItem(entity, item, 0);

            GL11.glPopMatrix();
        }
        GL11.glPushMatrix();
    }

    @Override
    public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
        return false;
    }
}

 

This is the ItemRenderHelper

package mod.mineworld.items.render;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public final class ItemRenderHelper
{
    private static final ResourceLocation glintPNG = new ResourceLocation("textures/misc/enchanted_item_glint.png");

public static void renderItem(EntityLivingBase living, ItemStack stack, int layer) {
	renderItem(living, stack, layer, false);
}

public static void renderItem(EntityLivingBase living, ItemStack stack, int layer, boolean isGlowing) {
	GL11.glPushMatrix();

        IIcon icon = living.getItemIcon(stack, layer);

        if( icon == null ) {
            GL11.glPopMatrix();
            return;
        }
        
        float minU = icon.getMinU();
        float maxU = icon.getMaxU();
        float minV = icon.getMinV();
        float maxV = icon.getMaxV();
        float transX = 0.0F;
        float transY = 0.3F;
        float scale = 1.5F;
        Tessellator tessellator = Tessellator.instance;

        Minecraft.getMinecraft().renderEngine.bindTexture(
        		Minecraft.getMinecraft().renderEngine.getResourceLocation(stack.getItemSpriteNumber())
        );
        
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glTranslatef(-transX, -transY, 0.0F);
        GL11.glScalef(scale, scale, scale);
        GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
        GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
        
        renderItemIn2D(tessellator, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 0.0625F, isGlowing);

        if( stack != null && stack.hasEffect(layer) ) {
            float baseClr = 0.76F;
            float glintScale = 0.125F;
            float glintTransX = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
            
            GL11.glDepthFunc(GL11.GL_EQUAL);
            GL11.glDisable(GL11.GL_LIGHTING);
            
            Minecraft.getMinecraft().renderEngine.bindTexture(glintPNG);
            
            GL11.glEnable(GL11.GL_BLEND);
            GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            GL11.glColor4f(0.5F * baseClr, 0.25F * baseClr, 0.8F * baseClr, 1.0F);
            GL11.glMatrixMode(GL11.GL_TEXTURE);
            GL11.glPushMatrix();
            GL11.glScalef(glintScale, glintScale, glintScale);
            GL11.glTranslatef(glintTransX, 0.0F, 0.0F);
            GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
            
            renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);
            
            GL11.glPopMatrix();
            GL11.glPushMatrix();
            GL11.glScalef(glintScale, glintScale, glintScale);
            
            glintTransX = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
            
            GL11.glTranslatef(-glintTransX, 0.0F, 0.0F);
            GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
            
            renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, false);
            
            GL11.glPopMatrix();
            GL11.glColor4f(1F, 1F, 1F, 1.0F);
            GL11.glMatrixMode(GL11.GL_MODELVIEW);
            GL11.glDisable(GL11.GL_BLEND);
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glDepthFunc(GL11.GL_LEQUAL);
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
	GL11.glPopMatrix();
}

private static void renderItemIn2D(Tessellator tess, float minU, float minV, float maxU, float maxV, int scaleX, int scaleY, float negZLevel, boolean isGlowing) {
	if( isGlowing ) {
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_LIGHT0);
        GL11.glDisable(GL11.GL_LIGHT1);
        GL11.glDisable(GL11.GL_COLOR_MATERIAL);

		float prevLGTX = OpenGlHelper.lastBrightnessX;
		float prevLGTY = OpenGlHelper.lastBrightnessY;
		char bright = 0x000F0;
		int brightX = bright % 65536;
		int brightY = bright / 65536;

		OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightX / 1.0F, brightY / 1.0F);
        ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel);
		OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, prevLGTX, prevLGTY);

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glEnable(GL11.GL_LIGHT0);
        GL11.glEnable(GL11.GL_LIGHT1);
        GL11.glEnable(GL11.GL_COLOR_MATERIAL);
	} else {
		ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel);
	}
}

    public static void renderGlint(int par1, int minU, int minV, int maxU, int maxV, double zLevel) {
        for( int j1 = 0; j1 < 2; ++j1 ) {
            if( j1 == 0 ) {
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            }

            if( j1 == 1 ) {
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            }

            float f = 0.00390625F;
            float f1 = 0.00390625F;
            float f2 = (float)(Minecraft.getSystemTime() % (long)(3000 + j1 * 1873)) / (3000.0F + (float)(j1 * 1873)) * 256.0F;
            float f3 = 0.0F;
            Tessellator tessellator = Tessellator.instance;
            float f4 = 4.0F;

            if( j1 == 1 ) {
                f4 = -1.0F;
            }

            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV((double)(minU + 0), (double)(minV + maxV), zLevel, (double)((f2 + (float)maxV * f4) * f), (double)((f3 + (float)maxV) * f1));
            tessellator.addVertexWithUV((double)(minU + maxU), (double)(minV + maxV), zLevel, (double)((f2 + (float)maxU + (float)maxV * f4) * f), (double)((f3 + (float)maxV) * f1));
            tessellator.addVertexWithUV((double)(minU + maxU), (double)(minV + 0), zLevel, (double)((f2 + (float)maxU) * f), (double)((f3 + 0.0F) * f1));
            tessellator.addVertexWithUV((double)(minU + 0), (double)(minV + 0), zLevel, (double)((f2 + 0.0F) * f), (double)((f3 + 0.0F) * f1));
            tessellator.draw();
        }
    }
}

 

and This is the OreBow Class

package mod.mineworld.items.mod_ores;

import mod.mineworld.items.entity.mod_ores.EntityAluminumArrow;
import mod.mineworld.items.entity.mod_ores.EntityBronzeArrow;
import mod.mineworld.items.entity.mod_ores.EntityCopperArrow;
import mod.mineworld.items.entity.mod_ores.EntityPyriteArrow;
import mod.mineworld.items.entity.mod_ores.EntityRubyArrow;
import mod.mineworld.items.entity.mod_ores.EntitySapphireArrow;
import mod.mineworld.items.entity.mod_ores.EntitySilverArrow;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class OreBow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;
    private static final String __OBFID = "CL_00001777";
    private int damageIndex;
    private Item arrows;
    
    private EntityRubyArrow entityrubyarrow;
    private EntitySapphireArrow entitysapphirearrow;
    private EntityCopperArrow entitycopperarrow;
    private EntityBronzeArrow entitybronzearrow;
    private EntitySilverArrow entitysilverarrow;
    private EntityAluminumArrow entityaluminumarrow;
    private EntityPyriteArrow entitypyritearrow;
    

    public OreBow(int par1, Item par2)
    {
        this.maxStackSize = 1;
        this.setMaxDamage(384);
        this.setCreativeTab(CreativeTabs.tabCombat);
        this.damageIndex = par1;
        this.arrows = par2;
        this.setFull3D();
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

        if (flag || par3EntityPlayer.inventory.hasItem(arrows))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }
            
            EntityArrow entityarrow = null;
            
            switch(damageIndex)
            {case 0:
            {entityrubyarrow = new EntityRubyArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entityrubyarrow;
            break;
            }
            case 1:
            {entitysapphirearrow = new EntitySapphireArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entitysapphirearrow;
            break;
            }
            case 2:
            {entitycopperarrow = new EntityCopperArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entitycopperarrow;
            break;
            }
            case 3:
            {entitybronzearrow = new EntityBronzeArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entitybronzearrow;
            break;
            }
            case 4:
            {entitysilverarrow = new EntitySilverArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entitysilverarrow;
            break;
            }
            case 5:
            {entityaluminumarrow = new EntityAluminumArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entityaluminumarrow;
            break;
            }
            case 6:
            {entitypyritearrow = new EntityPyriteArrow(par2World, par3EntityPlayer, f * 2.0F, damageIndex, arrows);
            entityarrow = entitypyritearrow;
            entityarrow.setFire(50);
            break;
            }
            }
            

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
            {
                entityarrow.setFire(100);
            }

            par1ItemStack.damageItem(1, par3EntityPlayer);
            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
            if(entityarrow == entitypyritearrow)
            	par2World.playSoundAtEntity(par3EntityPlayer, "fire.fire", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
            
            if (flag)
            {
                entityarrow.canBePickedUp = 1;
            }
            else
            {
                par3EntityPlayer.inventory.consumeInventoryItem(arrows);
            }

            if (!par2World.isRemote)
            {
                par2World.spawnEntityInWorld(entityarrow);
            }
        }
    }

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        return par1ItemStack;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(arrows))
        {
            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
        }

        return par1ItemStack;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }

    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby");
        this.iconArray = new IIcon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray[i]);
        }
    }

    /**
     * used to cycle through icons based on their used duration, i.e. for the bow
     */
    @SideOnly(Side.CLIENT)
    public IIcon getItemIconForUseDuration(int par1)
    {
        return this.iconArray[par1];
    }
    
    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
    {
             if(player.getItemInUse() == null) return this.itemIcon;
             int time = stack.getMaxItemUseDuration() - useRemaining;
             if (time >= 18)
             {
                     return this.iconArray[2];
             }
             else if (time > 13)
             {
                     return this.iconArray[1];
             }
             else if (time > 0)
             {
                     return this.iconArray[0];
             }             
             return this.iconArray[0];
    }
}

 

maybe i'm missing something? I think it's all ok in the ClientProxy too but maybe i must change something :/

 

[EDIT] I've moved the proxy.registerRenderThings() from preInit to Init and it worked! :D

Now, for what reguarding the FOV Zoom, how can i added it to my custom bow without editing the original code? :/ I know that simply extending the ItemBow has no effect because in the original code it is written that only if the item is the Bow (and not an instance of ItemBow) there is the zoom :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

There is the FOVUpdateEvent  you can use.

For how vanilla does it, look at the getFOVMultiplier method within the EntityPlayerSP class (dunno if it's still named like that in 1.7.x or if it's a func_xxxx name)

 

For an example, look at this:

https://github.com/SanAndreasP/EnderStuffPlus/blob/code-cleanup/java/sanandreasp/mods/EnderStuffPlus/client/event/FOVManipulator.java

 

Note that this zooms in more than the regular bow, so if you don't want that, follow the vanilla values (20.0F instead of 10.0F, 0.15F instead of 0.3F).

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

EDIT: Damn, beaten to it by SanAndreasP

 

EDIT 2: Here's my FOVUpdateEvent that I used for my own custom bow, as well as various FOV-modifying gear:

 

/**
* FOV is determined initially in EntityPlayerSP; fov is recalculated for
* the vanilla bow only in the case that zoom-enhancing gear is worn
*/
@SubscribeEvent
public void updateFOV(FOVUpdateEvent event) {
ItemStack stack = (event.entity.isUsingItem() ? event.entity.getItemInUse() : null);
if (stack != null) {
	boolean flag = stack.getItem() instanceof IZoom;
	if (flag || stack.getItem() == Items.bow) {
		float magify = 1.0F;
		for (ItemStack armor : event.entity.inventory.armorInventory) {
			if (armor != null && armor.getItem() instanceof IZoomHelper) {
				magify += ((IZoomHelper) armor.getItem()).getMagnificationFactor();
			}
		}
		if (flag || magify != 1.0F) {
			float maxTime = (flag ? ((IZoom) stack.getItem()).getMaxZoomTime() : 20.0F);
			float factor = (flag ? ((IZoom) stack.getItem()).getZoomFactor() : 0.15F);
			float charge = (float) event.entity.getItemInUseDuration() / maxTime;
			IAttributeInstance iattributeinstance = event.entity.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
			float fov = (event.entity.capabilities.isFlying ? 1.1F : 1.0F);
			fov *= (iattributeinstance.getAttributeValue() / (double) event.entity.capabilities.getWalkSpeed() + 1.0D) / 2.0D;
			if (event.entity.capabilities.getWalkSpeed() == 0.0F || Float.isNaN(fov) || Float.isInfinite(fov)) {
				fov = 1.0F;
			}
			if (charge > 1.0F) {
				charge = 1.0F;
			} else {
				charge *= charge;
			}
			event.newfov = fov * (1.0F - charge * factor * magify);
		}
	}
}
}

 

 

Hope that helps.

 

FOV zoom is handled in EntityPlayerSP (so you can snag the code from there for the appropriate algorithm), and there is an FOVUpdateEvent from Forge that you can use to calculate FOV when using your custom bow.

Posted

Thank you so much for helped me! :D I know i'm becoming boring but i have just a final problem, when i shot the arrow this doens't stay in the block, but fall...

 

Here's a video to better explain what i'm saying :)

 

https://www.youtube.com/watch?v=S-luhXMK0zg&feature=youtu.be

Don't blame me if i always ask for your help. I just want to learn to be better :)

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