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Mob holds item, but I can't see it.


HappleAcks

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Hi, so I have a ranged mob that is meant to hold a bow, but I can't see the bow.

 

I'm not sure if I'm supposed to add anything to my render file, but here is all related code to the entity file:

 

 

 

 

public class EntityArcher extends EntityMob implements IRangedAttackMob {

 

private static final ItemStack defaultHeldItem = new ItemStack(Items.bow, 1);

 

public EntityArcher(World par1World) {

super(par1World);

    float moveSpeed = 0.3F;

        this.tasks.addTask(7, new EntityAIArrowAttack(this, 0.25F, 15, 10.0F));       

        this.tasks.addTask(1, new EntityAISwimming(this));

        this.tasks.addTask(2, new EntityAIRestrictSun(this));

        this.tasks.addTask(3, new EntityAIFleeSun(this, moveSpeed));

        this.tasks.addTask(5, new EntityAIWander(this, moveSpeed));

        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

        this.tasks.addTask(6, new EntityAILookIdle(this));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

this.setSize(0.6F, 1.5F);

 

  public boolean isAIEnabled()

    {

        return true;

    }

 

    public ItemStack getHeldItem()

    {

        return defaultHeldItem;

    }

 

 

@Override

public void attackEntityWithRangedAttack(EntityLivingBase var1, float f){

 

        EntityArrow var2 = new EntityArrow(this.worldObj, this, var1, 1.6F, 12.0F);

       

        var2.setDamage(4);

 

        this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));

        this.worldObj.spawnEntityInWorld(var2);

    }

 

 

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just looking at the source code i found this

 

strange its in an armour method but maybe it can help

 

    /**

    * Makes entity wear random armor based on difficulty

    */

    protected void addRandomArmor()

    {

        super.addRandomArmor();

        this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));

    }

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Can't remember the exact code, so this might be off, but you need to put a bow in the hand.

 

get rid of the line:

 

private static final ItemStack defaultHeldItem = new ItemStack(Items.bow, 1);

 

In your constructor Public EntityARcher after the setsize (by the way, looks like you are mising a "}" there), put something like this.  You really will have to check the syntax because I know my memory is off

 

this.setWeaponorEquipment(0, new Itemstack(Item.bow));

 

Long time Bukkit & Forge Programmer

Happy to try and help

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just looking at the source code i found this

 

strange its in an armour method but maybe it can help

 

    /**

    * Makes entity wear random armor based on difficulty

    */

    protected void addRandomArmor()

    {

        super.addRandomArmor();

        this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));

    }

Unfortunately adding this didn't help, unless was I supposed to add this to the Render file?

 

Can't remember the exact code, so this might be off, but you need to put a bow in the hand.

 

get rid of the line:

 

private static final ItemStack defaultHeldItem = new ItemStack(Items.bow, 1);

 

In your constructor Public EntityARcher after the setsize (by the way, looks like you are mising a "}" there), put something like this.  You really will have to check the syntax because I know my memory is off

 

this.setWeaponorEquipment(0, new Itemstack(Item.bow));

setWeaponorEquipment doesn't appear to be a valid method.

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As i said, i'm going off memory.

 

That is the right command, but you didn't put it where I told you to.

 

put

 

this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));

 

where i mentioned in previous post.

 

Long time Bukkit & Forge Programmer

Happy to try and help

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As i said, i'm going off memory.

 

That is the right command, but you didn't put it where I told you to.

 

put

 

this.setCurrentItemOrArmor(0, new ItemStack(Items.bow));

 

where i mentioned in previous post.

So, it seems to have worked somewhat, as the mob now drops used bows, but I still don't see a visual bow being held.

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Hmm, betting you didn't get all the render stuff in your custom mob render.

 

Compare yours to mine.  Mine works and shows the items.  The odd looking font code is so the name of the entity is over their head, but only when you are close to it.

 

Let me know if that helps.

 

 

 

 

package clandoolittle.custom_npc.Client.Render.Entities;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;

import net.minecraft.client.entity.AbstractClientPlayer;

import net.minecraft.client.entity.EntityPlayerSP;

import net.minecraft.client.gui.FontRenderer;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.RenderBlocks;

import net.minecraft.client.renderer.RenderHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.RenderBiped;

import net.minecraft.client.renderer.entity.RendererLivingEntity;

import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityZombie;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemStack;

import net.minecraft.scoreboard.Score;

import net.minecraft.scoreboard.ScoreObjective;

import net.minecraft.scoreboard.Scoreboard;

import net.minecraft.util.MathHelper;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.ForgeHooksClient;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.MinecraftForgeClient;

import net.minecraftforge.client.event.RenderPlayerEvent;

import net.minecraftforge.common.MinecraftForge;

 

import org.lwjgl.opengl.GL11;

 

import clandoolittle.custom_npc.Custom_NPC;

import clandoolittle.custom_npc.Common.Entities.Types.NPC_Entity;

import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;

import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;

 

@SideOnly(Side.CLIENT)

public class MyRenderGuard extends RenderBiped

{

    // Setup Variables

    Custom_NPC instance = Custom_NPC.instance;

 

    // setup Variables

    private ResourceLocation texture = new ResourceLocation("custom_npc", instance.textures().textures.get("GUARD_BASIC.PNG"));

 

    public MyRenderGuard()

    {

        super(new ModelBiped(0.0F), 0.5F);

    }

 

    @Override

    protected ResourceLocation getEntityTexture(Entity entity)

    {

        // TODO Auto-generated method stub

        return texture;

    }

 

    @Override

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        super.doRender(par1Entity, par2, par4, par6, par8, par9);

        // Setup Variables

        NPC_Entity npc = (NPC_Entity) par1Entity;

        // Render Name

        renderName(npc, npc.name(), par2, par4, par6, 64);

    }

 

    protected void renderName(EntityLivingBase par1EntityLivingBase, String par2Str, double par3, double par5, double par7, int par9)

    {

        double d3 = par1EntityLivingBase.getDistanceSqToEntity(this.renderManager.livingPlayer);

 

        if (d3 <= instance.properties().name_distance() * instance.properties().name_distance())

        {

            FontRenderer fontrenderer = this.getFontRendererFromRenderManager();

            float f = 1.6F;

            float f1 = 0.016666668F * f;

            GL11.glPushMatrix();

            GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLivingBase.height + 0.5F, (float)par7);

            GL11.glNormal3f(0.0F, 1.0F, 0.0F);

            GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

            GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

            GL11.glScalef(-f1, -f1, f1);

            GL11.glDisable(GL11.GL_LIGHTING);

            GL11.glDepthMask(false);

            GL11.glDisable(GL11.GL_DEPTH_TEST);

            GL11.glEnable(GL11.GL_BLEND);

            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            Tessellator tessellator = Tessellator.instance;

            byte b0 = 0;

            GL11.glDisable(GL11.GL_TEXTURE_2D);

            tessellator.startDrawingQuads();

            int j = fontrenderer.getStringWidth(par2Str) / 2;

            tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);

            tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);

            tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);

            tessellator.draw();

            GL11.glEnable(GL11.GL_TEXTURE_2D);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);

            GL11.glEnable(GL11.GL_DEPTH_TEST);

            GL11.glDepthMask(true);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);

            GL11.glEnable(GL11.GL_LIGHTING);

            GL11.glDisable(GL11.GL_BLEND);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glPopMatrix();

        }

    }

}

 

[\spoiler]

 

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

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Hmm, betting you didn't get all the render stuff in your custom mob render.

 

Compare yours to mine.  Mine works and shows the items.  The odd looking font code is so the name of the entity is over their head, but only when you are close to it.

 

Let me know if that helps.

 

 

 

 

package clandoolittle.custom_npc.Client.Render.Entities;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;

import net.minecraft.client.entity.AbstractClientPlayer;

import net.minecraft.client.entity.EntityPlayerSP;

import net.minecraft.client.gui.FontRenderer;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.renderer.RenderBlocks;

import net.minecraft.client.renderer.RenderHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.RenderBiped;

import net.minecraft.client.renderer.entity.RendererLivingEntity;

import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityZombie;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemStack;

import net.minecraft.scoreboard.Score;

import net.minecraft.scoreboard.ScoreObjective;

import net.minecraft.scoreboard.Scoreboard;

import net.minecraft.util.MathHelper;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.ForgeHooksClient;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.MinecraftForgeClient;

import net.minecraftforge.client.event.RenderPlayerEvent;

import net.minecraftforge.common.MinecraftForge;

 

import org.lwjgl.opengl.GL11;

 

import clandoolittle.custom_npc.Custom_NPC;

import clandoolittle.custom_npc.Common.Entities.Types.NPC_Entity;

import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;

import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;

 

@SideOnly(Side.CLIENT)

public class MyRenderGuard extends RenderBiped

{

    // Setup Variables

    Custom_NPC instance = Custom_NPC.instance;

 

    // setup Variables

    private ResourceLocation texture = new ResourceLocation("custom_npc", instance.textures().textures.get("GUARD_BASIC.PNG"));

 

    public MyRenderGuard()

    {

        super(new ModelBiped(0.0F), 0.5F);

    }

 

    @Override

    protected ResourceLocation getEntityTexture(Entity entity)

    {

        // TODO Auto-generated method stub

        return texture;

    }

 

    @Override

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        super.doRender(par1Entity, par2, par4, par6, par8, par9);

        // Setup Variables

        NPC_Entity npc = (NPC_Entity) par1Entity;

        // Render Name

        renderName(npc, npc.name(), par2, par4, par6, 64);

    }

 

    protected void renderName(EntityLivingBase par1EntityLivingBase, String par2Str, double par3, double par5, double par7, int par9)

    {

        double d3 = par1EntityLivingBase.getDistanceSqToEntity(this.renderManager.livingPlayer);

 

        if (d3 <= instance.properties().name_distance() * instance.properties().name_distance())

        {

            FontRenderer fontrenderer = this.getFontRendererFromRenderManager();

            float f = 1.6F;

            float f1 = 0.016666668F * f;

            GL11.glPushMatrix();

            GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLivingBase.height + 0.5F, (float)par7);

            GL11.glNormal3f(0.0F, 1.0F, 0.0F);

            GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

            GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

            GL11.glScalef(-f1, -f1, f1);

            GL11.glDisable(GL11.GL_LIGHTING);

            GL11.glDepthMask(false);

            GL11.glDisable(GL11.GL_DEPTH_TEST);

            GL11.glEnable(GL11.GL_BLEND);

            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            Tessellator tessellator = Tessellator.instance;

            byte b0 = 0;

            GL11.glDisable(GL11.GL_TEXTURE_2D);

            tessellator.startDrawingQuads();

            int j = fontrenderer.getStringWidth(par2Str) / 2;

            tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);

            tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);

            tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);

            tessellator.draw();

            GL11.glEnable(GL11.GL_TEXTURE_2D);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);

            GL11.glEnable(GL11.GL_DEPTH_TEST);

            GL11.glDepthMask(true);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);

            GL11.glEnable(GL11.GL_LIGHTING);

            GL11.glDisable(GL11.GL_BLEND);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glPopMatrix();

        }

    }

}

 

[\spoiler]

 

This is my render file, and everything about it renders fine, except the item. Does it need to extend RenderBiped? Because I don't want it to be a biped model.

 

 

 

@SideOnly(Side.CLIENT)

public class RenderTyrano extends RenderLiving {

private static final ResourceLocation EntityTexture = new ResourceLocation("eternisles:textures/mobs/tyrano.png");

protected modelTyrano model;

 

public RenderTyrano(ModelBase par1ModelBase, float par2) {

super(par1ModelBase, par2);

model = ((modelTyrano)mainModel);

 

}

 

  public void renderTyrano(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9){

  renderTyrano((EntityTyrano)par1EntityLiving, par2, par4, par6, par8, par9);

     

  }

 

@Override

protected ResourceLocation getEntityTexture(Entity entity) {

 

return EntityTexture;

}

 

 

}

 

 

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You need to use biped. 

 

You could do all the work to make a non biped show the weapon but honestly if you are asking these question you are not capable enough yet to do it.

Long time Bukkit & Forge Programmer

Happy to try and help

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Still can't seem to get it to work, and I don't know how to make the Render extend biped while not being a biped.

 

My render file:

 

 

 

 

@SideOnly(Side.CLIENT)

public class RenderTyrano extends RenderLiving {

private static final ResourceLocation EntityTexture = new ResourceLocation("eternisles:textures/mobs/tyrano.png");

protected modelTyrano model;

 

  public RenderTyrano(ModelBase par1ModelBase, float par2) {

      super(par1ModelBase, par2);

      model = ((modelTyrano)mainModel);

     

  }

 

      public void renderTyrano(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9){

        renderTyrano((EntityTyrano)par1EntityLiving, par2, par4, par6, par8, par9);

       

      }

 

  @Override

  protected ResourceLocation getEntityTexture(Entity entity) {

     

      return EntityTexture;

  }

 

 

}

 

 

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    • I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
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