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Well i have a weird texture bug with my bed. This bug has already exist in Minecraft and it's fixed now, but in Forge it isn't fixed.

 

73xgguJ.png

 

package cobaltmod.blocks;

import java.util.Iterator;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockBed;
import net.minecraft.block.BlockDirectional;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.Direction;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import cobaltmod.api.CMStuff;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockCobaltBed extends BlockBed
{
    public static final int[][] field_149981_a = new int[][] {{0, 1}, { -1, 0}, {0, -1}, {1, 0}};
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149980_b;
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149982_M;
    @SideOnly(Side.CLIENT)
    private IIcon[] field_149983_N;
    @SideOnly(Side.CLIENT)
    private IIcon bed_h_s1;
    private static final String __OBFID = "CL_00000198";

    public BlockCobaltBed()
    {
        super();
        this.func_149978_e();
        this.disableStats();
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
    {
        if (p_149727_1_.isRemote)
        {
            return true;
        }
        else
        {
            int i1 = p_149727_1_.getBlockMetadata(p_149727_2_, p_149727_3_, p_149727_4_);

            if (!isBlockHeadOfBed(i1))
            {
                int j1 = getDirection(i1);
                p_149727_2_ += field_149981_a[j1][0];
                p_149727_4_ += field_149981_a[j1][1];

                if (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_) != this)
                {
                    return true;
                }

                i1 = p_149727_1_.getBlockMetadata(p_149727_2_, p_149727_3_, p_149727_4_);
            }

            if (p_149727_1_.provider.canRespawnHere() && p_149727_1_.getBiomeGenForCoords(p_149727_2_, p_149727_4_) != BiomeGenBase.hell)
            {
                if (func_149976_c(i1))
                {
                    EntityPlayer entityplayer1 = null;
                    Iterator iterator = p_149727_1_.playerEntities.iterator();

                    while (iterator.hasNext())
                    {
                        EntityPlayer entityplayer2 = (EntityPlayer)iterator.next();

                        if (entityplayer2.isPlayerSleeping())
                        {
                            ChunkCoordinates chunkcoordinates = entityplayer2.playerLocation;

                            if (chunkcoordinates.posX == p_149727_2_ && chunkcoordinates.posY == p_149727_3_ && chunkcoordinates.posZ == p_149727_4_)
                            {
                                entityplayer1 = entityplayer2;
                            }
                        }
                    }

                    if (entityplayer1 != null)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.occupied", new Object[0]));
                        return true;
                    }

                    func_149979_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, false);
                }
                System.out.println("WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH");
                EntityPlayer.EnumStatus enumstatus = p_149727_5_.sleepInBedAt(p_149727_2_, p_149727_3_, p_149727_4_);
                
                
                if (enumstatus == EntityPlayer.EnumStatus.OK)
                {
                    func_149979_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, true);
                    System.out.println("WIIIIIIIIIIIIIIIIIIIIIIIH");
                    for (int zeit = 0; zeit < 990000; ++zeit)
                    {
                    	System.out.println(zeit);
                    	for (int j = 0; j < MinecraftServer.getServer().worldServers.length; ++j)
                    	{
                    		MinecraftServer.getServer().worldServers[j].setWorldTime(0);
                    	}
                    }
                    return true;
                    
                }
                
                
                
                else
                {
                    if (enumstatus == EntityPlayer.EnumStatus.NOT_POSSIBLE_NOW)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.noSleep", new Object[0]));
                    }
                    else if (enumstatus == EntityPlayer.EnumStatus.NOT_SAFE)
                    {
                        p_149727_5_.addChatComponentMessage(new ChatComponentTranslation("tile.bed.notSafe", new Object[0]));
                    }

                    return true;
                }
                
                
                
                
            }
            else
            {
                double d2 = (double)p_149727_2_ + 0.5D;
                double d0 = (double)p_149727_3_ + 0.5D;
                double d1 = (double)p_149727_4_ + 0.5D;
                p_149727_1_.setBlockToAir(p_149727_2_, p_149727_3_, p_149727_4_);
                int k1 = getDirection(i1);
                p_149727_2_ += field_149981_a[k1][0];
                p_149727_4_ += field_149981_a[k1][1];

                if (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_) == this)
                {
                    p_149727_1_.setBlockToAir(p_149727_2_, p_149727_3_, p_149727_4_);
                    d2 = (d2 + (double)p_149727_2_ + 0.5D) / 2.0D;
                    d0 = (d0 + (double)p_149727_3_ + 0.5D) / 2.0D;
                    d1 = (d1 + (double)p_149727_4_ + 0.5D) / 2.0D;
                }

                p_149727_1_.newExplosion((Entity)null, (double)((float)p_149727_2_ + 0.5F), (double)((float)p_149727_3_ + 0.5F), (double)((float)p_149727_4_ + 0.5F), 5.0F, true, true);
                return true;
            }
        }
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int p_149691_1_, int p_149691_2_)
    {
        if (p_149691_1_ == 0)
        {
            return Blocks.planks.getBlockTextureFromSide(p_149691_1_);
        }
        else
        {
            int k = getDirection(p_149691_2_);
            int l = Direction.bedDirection[k][p_149691_1_];
            int i1 = isBlockHeadOfBed(p_149691_2_) ? 1 : 0;
            return (i1 != 1 || l != 2) && (i1 != 0 || l != 3) ? (l != 5 && l != 4 ? this.field_149983_N[i1] : this.field_149982_M[i1]) : this.field_149980_b[i1];
        }
    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister p_149651_1_)
    {
        this.field_149983_N = new IIcon[] {p_149651_1_.registerIcon( "mod_cobalt:cobaltbed_f_t"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_t")};
        this.field_149980_b = new IIcon[] {p_149651_1_.registerIcon("mod_cobalt:cobaltbed_f_e"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_e")};
        this.field_149982_M = new IIcon[] {p_149651_1_.registerIcon("mod_cobalt:cobaltbed_f_s"), p_149651_1_.registerIcon("mod_cobalt:cobaltbed_h_s")};
        this.bed_h_s1 = p_149651_1_.registerIcon( "mod_cobalt:cobaltbed_h_s1");
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 14;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_)
    {
        this.func_149978_e();
    }

    /**
     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
     * their own) Args: x, y, z, neighbor Block
     */
    public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_, Block p_149695_5_)
    {
        int l = p_149695_1_.getBlockMetadata(p_149695_2_, p_149695_3_, p_149695_4_);
        int i1 = getDirection(l);

        if (isBlockHeadOfBed(l))
        {
            if (p_149695_1_.getBlock(p_149695_2_ - field_149981_a[i1][0], p_149695_3_, p_149695_4_ - field_149981_a[i1][1]) != this)
            {
                p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);
            }
        }
        else if (p_149695_1_.getBlock(p_149695_2_ + field_149981_a[i1][0], p_149695_3_, p_149695_4_ + field_149981_a[i1][1]) != this)
        {
            p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_);

            if (!p_149695_1_.isRemote)
            {
                this.dropBlockAsItem(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, l, 0);
            }
        }
    }

    public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
    {
        /**
         * Returns whether or not this bed block is the head of the bed.
         */
        return isBlockHeadOfBed(p_149650_1_) ? Item.getItemById(0) : Items.bed;
    }

    private void func_149978_e()
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5625F, 1.0F);
    }

    /**
     * Returns whether or not this bed block is the head of the bed.
     */
    public static boolean isBlockHeadOfBed(int p_149975_0_)
    {
        return (p_149975_0_ &  != 0;
    }

    public static boolean func_149976_c(int p_149976_0_)
    {
        return (p_149976_0_ & 4) != 0;
    }

    public static void func_149979_a(World p_149979_0_, int p_149979_1_, int p_149979_2_, int p_149979_3_, boolean p_149979_4_)
    {
        int l = p_149979_0_.getBlockMetadata(p_149979_1_, p_149979_2_, p_149979_3_);

        if (p_149979_4_)
        {
            l |= 4;
        }
        else
        {
            l &= -5;
        }

        p_149979_0_.setBlockMetadataWithNotify(p_149979_1_, p_149979_2_, p_149979_3_, l, 4);
    }

    public static ChunkCoordinates func_149977_a(World p_149977_0_, int p_149977_1_, int p_149977_2_, int p_149977_3_, int p_149977_4_)
    {
        int i1 = p_149977_0_.getBlockMetadata(p_149977_1_, p_149977_2_, p_149977_3_);
        int j1 = BlockDirectional.getDirection(i1);

        for (int k1 = 0; k1 <= 1; ++k1)
        {
            int l1 = p_149977_1_ - field_149981_a[j1][0] * k1 - 1;
            int i2 = p_149977_3_ - field_149981_a[j1][1] * k1 - 1;
            int j2 = l1 + 2;
            int k2 = i2 + 2;

            for (int l2 = l1; l2 <= j2; ++l2)
            {
                for (int i3 = i2; i3 <= k2; ++i3)
                {
                    if (World.doesBlockHaveSolidTopSurface(p_149977_0_, l2, p_149977_2_ - 1, i3) && !p_149977_0_.getBlock(l2, p_149977_2_, i3).getMaterial().isOpaque() && !p_149977_0_.getBlock(l2, p_149977_2_ + 1, i3).getMaterial().isOpaque())
                    {
                        if (p_149977_4_ <= 0)
                        {
                            return new ChunkCoordinates(l2, p_149977_2_, i3);
                        }

                        --p_149977_4_;
                    }
                }
            }
        }

        return null;
    }

    /**
     * Drops the block items with a specified chance of dropping the specified items
     */
    public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_)
    {
        if (!isBlockHeadOfBed(p_149690_5_))
        {
            super.dropBlockAsItemWithChance(p_149690_1_, p_149690_2_, p_149690_3_, p_149690_4_, p_149690_5_, p_149690_6_, 0);
        }
    }

    /**
     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
     * and stop pistons
     */
    public int getMobilityFlag()
    {
        return 1;
    }

    /**
     * Gets an item for the block being called on. Args: world, x, y, z
     */
    @SideOnly(Side.CLIENT)
    public Item getItem(World p_149694_1_, int p_149694_2_, int p_149694_3_, int p_149694_4_)
    {
        return CMStuff.cobaltbed1;
    }

    /**
     * Called when the block is attempted to be harvested
     */
    public void onBlockHarvested(World p_149681_1_, int p_149681_2_, int p_149681_3_, int p_149681_4_, int p_149681_5_, EntityPlayer p_149681_6_)
    {
        if (p_149681_6_.capabilities.isCreativeMode && isBlockHeadOfBed(p_149681_5_))
        {
            int i1 = getDirection(p_149681_5_);
            p_149681_2_ -= field_149981_a[i1][0];
            p_149681_4_ -= field_149981_a[i1][1];

            if (p_149681_1_.getBlock(p_149681_2_, p_149681_3_, p_149681_4_) == this)
            {
                p_149681_1_.setBlockToAir(p_149681_2_, p_149681_3_, p_149681_4_);
            }
        }
    }
    public boolean isBed(IBlockAccess world, int x, int y, int z, EntityLivingBase player)
    {
        return this == CMStuff.cobaltbed;
    }
}

Does anybody know how to fix this? Or do i need to make a new TileEntity/Model ._.

 

 

Posted

Hi

 

I would suggest to focus your troubleshooting efforts in here:

 

    public IIcon getIcon(int p_149691_1_, int p_149691_2_)

    {

        if (p_149691_1_ == 0)

        {

            return Blocks.planks.getBlockTextureFromSide(p_149691_1_);

        }

        else

        {

            int k = getDirection(p_149691_2_);

            int l = Direction.bedDirection[k][p_149691_1_];

            int i1 = isBlockHeadOfBed(p_149691_2_) ? 1 : 0;

            return (i1 != 1 || l != 2) && (i1 != 0 || l != 3) ? (l != 5 && l != 4 ? this.field_149983_N[i1] : this.field_149982_M[i1]) : this.field_149980_b[i1];

        }

}

 

It appears that the head of your bed is swapped over on the side texture.  Probably your side icon for the bed head is swapped left-right.

 

See also

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html

and

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-non-standard-blocks.html

 

-TGG

Posted

Hi

 

I would suggest to focus your troubleshooting efforts in here:

 

    public IIcon getIcon(int p_149691_1_, int p_149691_2_)

    {

        if (p_149691_1_ == 0)

        {

            return Blocks.planks.getBlockTextureFromSide(p_149691_1_);

        }

        else

        {

            int k = getDirection(p_149691_2_);

            int l = Direction.bedDirection[k][p_149691_1_];

            int i1 = isBlockHeadOfBed(p_149691_2_) ? 1 : 0;

            return (i1 != 1 || l != 2) && (i1 != 0 || l != 3) ? (l != 5 && l != 4 ? this.field_149983_N[i1] : this.field_149982_M[i1]) : this.field_149980_b[i1];

        }

}

 

It appears that the head of your bed is swapped over on the side texture.  Probably your side icon for the bed head is swapped left-right.

 

See also

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-standard-blocks-cubes.html

and

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-non-standard-blocks.html

 

-TGG

 

I forgot to say that the texture is only on the one side wrong.

 

mkHjBLI.png

 

and i don't really understand how to use your methods in the tutorial you gave me ._.

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