Posted April 17, 201411 yr Hello forum and guys behind the Forge, I experienced an issue today combining two mods from Minecraft 1.7.2. The crash report itself is here (but its cause is pretty obvious and I will detail it below): ---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 4/17/14 11:52 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID tconstruct.blocks.BloodBlock@6ca7bb71 to the Fluid 'blood' but this Fluid has already been linked to BlockID com.sirolf2009.necromancy.block.BlockBlood@25e36b9a. Configure your mods to prevent this from happening. at net.minecraftforge.fluids.Fluid.setBlock(Fluid.java:128) at net.minecraftforge.fluids.BlockFluidBase.<init>(BlockFluidBase.java:66) at net.minecraftforge.fluids.BlockFluidClassic.<init>(BlockFluidClassic.java:27) at tconstruct.blocks.TConstructFluid.<init>(TConstructFluid.java:21) at tconstruct.blocks.BloodBlock.<init>(BloodBlock.java:16) at tconstruct.common.TContent.registerBlocks(TContent.java:367) at tconstruct.common.TContent.<init>(TContent.java:148) at tconstruct.TConstruct.preInit(TConstruct.java:118) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.loadMods(Loader.java:500) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:202) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:465) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813) at net.minecraft.client.main.Main.main(SourceFile:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.RuntimeException: A mod has attempted to assign BlockID tconstruct.blocks.BloodBlock@6ca7bb71 to the Fluid 'blood' but this Fluid has already been linked to BlockID com.sirolf2009.necromancy.block.BlockBlood@25e36b9a. Configure your mods to prevent this from happening. ... 44 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.2 Operating System: Mac OS X (x86_64) version 10.9.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 114279440 bytes (108 MB) / 531628032 bytes (507 MB) up to 954728448 bytes (910 MB) JVM Flags: 1 total; -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.01-pre FML v7.2.156.1056 Minecraft Forge 10.12.0.1056 28 mods loaded, 28 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.2.156.1056} [Forge Mod Loader] (forge-1.7.2-10.12.0.1056.jar) Unloaded->Constructed->Pre-initialized Forge{10.12.0.1056} [Minecraft Forge] (forge-1.7.2-10.12.0.1056.jar) Unloaded->Constructed->Pre-initialized AppliedEnergistics2-Core{rv0-alpha-90} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized CodeChickenCore{rc_} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized NotEnoughItems{rc_} [Not Enough Items] (NotEnoughItems-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Core{5.0.4} [buildCraft] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized appliedenergistics2{rv0-alpha-90} [Applied Energistics 2] (appliedenergistics2-rv0-alpha-90.jar) Unloaded->Constructed->Pre-initialized BiblioCraft{1.6.3} [biblioCraft] (BiblioCraft[1.6.3][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized BuildCraft|Builders{5.0.4} [bC Builders] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Energy{5.0.4} [bC Energy] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Factory{5.0.4} [bC Factory] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Transport{5.0.4} [bC Transport] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Silicon{5.0.4} [bC Silicon] (buildcraft-5.0.4.67.jar) Unloaded->Constructed->Pre-initialized CarpentersBlocks{3.1.2} [Carpenter's Blocks] (Carpenter's Blocks v3.1.2 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized ForgeMultipart{1.1.0.268} [Forge Multipart] (ForgeMultipart-1.7.2-1.1.0.268-universal.jar) Unloaded->Constructed->Pre-initialized McMultipart{1.1.0.268} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.2-1.1.0.268-universal.jar) Unloaded->Constructed->Pre-initialized inventorytweaks{1.57-116} [inventory Tweaks] (InventoryTweaks-1.57-116.jar) Unloaded->Constructed->Pre-initialized JABBA{1.1.3} [Jabba] (Jabba_1.1.3_1.7.2.jar) Unloaded->Constructed->Pre-initialized Mantle{1.7.2-124.8c69232} [Mantle] (Mantle-1.7.2-0.2.6.jar) Unloaded->Constructed->Pre-initialized necromancy{1.6.8} [Necromancy] (Necromancy-1.7.2.jar) Unloaded->Constructed->Pre-initialized PetBat{1.3.2} [Pet Bat] (PetBat-1.7.2.jar) Unloaded->Constructed->Pre-initialized secretroomsmod{@VERSION@} [The SecretRoomsMod] (secretroomsmod-1.7.2-4.6.3.344.jar) Unloaded->Constructed->Pre-initialized wuppy29_slimedungeon{1.6.0} [slime Dungeons] (Slime Dungeons 1.6.0.zip) Unloaded->Constructed->Pre-initialized TConstruct{1.7.2-1.6.0.jenkins438} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a11.jar) Unloaded->Constructed->Errored TMechworks{1.7.2-48.583e8f7} [Tinkers' Mechworks] (TMechworks-1.7.2-0.2.5.jar) Unloaded->Constructed->Errored ForgeMicroblock{1.1.0.268} [Forge Microblocks] (ForgeMultipart-1.7.2-1.1.0.268-universal.jar) Unloaded->Constructed->Pre-initialized AE2 Version: alpha rv0-alpha-90 for Forge 10.12.0.1024 AE2 Integration: RotaryCraft:OFF, IC2:OFF, BC:ON, MJ:ON, RF:OFF, MFR:ON, DSU:ON, FZ:ON, Waila:ON, RB:ON, InvTweaks:ON, NEI:ON, CraftGuide:ON, FMP:ON Mantle Environment: Environment healthy. TConstruct Environment: Environment healthy. So what's going on here is that the mod Tinkers' Construct by mDiyo and the mod Necromancy by AtomicStryker both introduce a liquid named Blood. Now before 1.7.x, this wasn't a problem, because blocks had different IDs and conflicts were resolved by editing the respective mods' config files. Now, with the changes introduced in the 1.7.x series of Minecraft (and following versions), block IDs no longer exist as such. Instead, blocks, items and liquids have names. Usually this is fine, but what happens when two mods try to add a new liquid with the same name? Well, yes, the game crashes like detailed in the crash report. Currently mods do not allow for block/liquid names to be altered by offering such options in their config files (and I have addressed this issue with the mod authors in question, rest assured), but I'd like to ask of you genius craftsmen behind Forge to come up with a safety net for situations like these. Could you create a feature in the newer versions of Forge that catches duplicate naming schemes and offers a way to resolve the conflict? I'm sure it would be a pain for users to have to go after the mod authors themselves and ask them to resolve the issue for them. It'd be great if you'd at least consider the idea. Thank you very much for what you've already done to support us Shrooblord
April 18, 201411 yr No, this is a intentional mechanic of the fluid system, modders who use liquids that are the same name should offer a configuration option to disable there liquids so that the end users can decide which ones they want. If you don't want to share your liquid and possibly have others control the in-world block then you should name your liquid something mod specific. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
April 21, 201411 yr Author Alright. Well, I have contacted the mod creators in question. The thing is, these aren't just two liquids coincidentally named 'Blood' - I believe they serve completely uninterchangable purposes - or would the Forge dictionary sort that sort of thing out so that only one liquid named Blood would need be used? Well thanks anyway, Shrooblord
April 22, 201411 yr Thats the point of the list, if two things are named identical they should be interchangeable, hence why we only allow one to be added as a in-world block. If they want to NOT be interchangeable then they need to give themselves a unique names such as modid:blood or something. This is not our issue, and it's working as intended. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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