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registering items dropped on a block


bandon41

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i'm trying to make my block know what items were dropped onto it, like a hopper can

the problem is that i can't access hopper code, at best i can see the constructors of the functions, not how those functions work. i found a post where someone placed some of the code but it's func this and func that, even the names of the parameters don't reveal their goal. so if anyone could help i would be gratefull, the block only needs to see what items and how many there are ontop of itself, the rest i should be able to figure out myself, or if you can show me some understandable code it would be good as well.

thank you

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Hi

 

Try looking at the BlockHopper code from 1.6.4, it is much clearer than 1.7.2.  It works how dieSieben says - getEntityAbove() in TileEntityHopper.

 

 

package net.minecraft.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityHopper;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Facing;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockHopper extends BlockContainer
{
    private final Random field_94457_a = new Random();
    @SideOnly(Side.CLIENT)
    private Icon hopperIcon;
    @SideOnly(Side.CLIENT)
    private Icon hopperTopIcon;
    @SideOnly(Side.CLIENT)
    private Icon hopperInsideIcon;

    public BlockHopper(int par1)
    {
        super(par1, Material.iron);
        this.setCreativeTab(CreativeTabs.tabRedstone);
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }

    /**
     * Updates the blocks bounds based on its current state. Args: world, x, y, z
     */
    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }

    /**
     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
     */
    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    {
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.625F, 1.0F);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        float f = 0.125F;
        this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
        super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }

    /**
     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
     */
    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {
        int j1 = Facing.oppositeSide[par5];

        if (j1 == 1)
        {
            j1 = 0;
        }

        return j1;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityHopper();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        super.onBlockPlacedBy(par1World, par2, par3, par4, par5EntityLivingBase, par6ItemStack);

        if (par6ItemStack.hasDisplayName())
        {
            TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4);
            tileentityhopper.setInventoryName(par6ItemStack.getDisplayName());
        }
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.updateMetadata(par1World, par2, par3, par4);
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            TileEntityHopper tileentityhopper = getHopperTile(par1World, par2, par3, par4);

            if (tileentityhopper != null)
            {
                par5EntityPlayer.displayGUIHopper(tileentityhopper);
            }

            return true;
        }
    }

    /**
     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
     * their own) Args: x, y, z, neighbor blockID
     */
    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    {
        this.updateMetadata(par1World, par2, par3, par4);
    }

    /**
     * Updates the Metadata to include if the Hopper gets powered by Redstone or not
     */
    private void updateMetadata(World par1World, int par2, int par3, int par4)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        int i1 = getDirectionFromMetadata(l);
        boolean flag = !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4);
        boolean flag1 = getIsBlockNotPoweredFromMetadata(l);

        if (flag != flag1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 | (flag ? 0 : , 4);
        }
    }

    /**
     * Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
     * different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
     * metadata
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        TileEntityHopper tileentityhopper = (TileEntityHopper)par1World.getBlockTileEntity(par2, par3, par4);

        if (tileentityhopper != null)
        {
            for (int j1 = 0; j1 < tileentityhopper.getSizeInventory(); ++j1)
            {
                ItemStack itemstack = tileentityhopper.getStackInSlot(j1);

                if (itemstack != null)
                {
                    float f = this.field_94457_a.nextFloat() * 0.8F + 0.1F;
                    float f1 = this.field_94457_a.nextFloat() * 0.8F + 0.1F;
                    float f2 = this.field_94457_a.nextFloat() * 0.8F + 0.1F;

                    while (itemstack.stackSize > 0)
                    {
                        int k1 = this.field_94457_a.nextInt(21) + 10;

                        if (k1 > itemstack.stackSize)
                        {
                            k1 = itemstack.stackSize;
                        }

                        itemstack.stackSize -= k1;
                        EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                        if (itemstack.hasTagCompound())
                        {
                            entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                        }

                        float f3 = 0.05F;
                        entityitem.motionX = (double)((float)this.field_94457_a.nextGaussian() * f3);
                        entityitem.motionY = (double)((float)this.field_94457_a.nextGaussian() * f3 + 0.2F);
                        entityitem.motionZ = (double)((float)this.field_94457_a.nextGaussian() * f3);
                        par1World.spawnEntityInWorld(entityitem);
                    }
                }
            }

            par1World.func_96440_m(par2, par3, par4, par5);
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 38;
    }

    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
        return false;
    }

    public static int getDirectionFromMetadata(int par0)
    {
        return par0 & 7;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
     * coordinates.  Args: blockAccess, x, y, z, side
     */
    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return true;
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return par1 == 1 ? this.hopperTopIcon : this.hopperIcon;
    }

    public static boolean getIsBlockNotPoweredFromMetadata(int par0)
    {
        return (par0 &  != 8;
    }

    /**
     * If this returns true, then comparators facing away from this block will use the value from
     * getComparatorInputOverride instead of the actual redstone signal strength.
     */
    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    /**
     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
     * strength when this block inputs to a comparator.
     */
    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory(getHopperTile(par1World, par2, par3, par4));
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.hopperIcon = par1IconRegister.registerIcon("hopper_outside");
        this.hopperTopIcon = par1IconRegister.registerIcon("hopper_top");
        this.hopperInsideIcon = par1IconRegister.registerIcon("hopper_inside");
    }

    @SideOnly(Side.CLIENT)
    public static Icon getHopperIcon(String par0Str)
    {
        return par0Str.equals("hopper_outside") ? Block.hopperBlock.hopperIcon : (par0Str.equals("hopper_inside") ? Block.hopperBlock.hopperInsideIcon : null);
    }

    @SideOnly(Side.CLIENT)

    /**
     * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
     */
    public String getItemIconName()
    {
        return "hopper";
    }

    public static TileEntityHopper getHopperTile(IBlockAccess par0IBlockAccess, int par1, int par2, int par3)
    {
        return (TileEntityHopper)par0IBlockAccess.getBlockTileEntity(par1, par2, par3);
    }
}

 

 

and TileEntityHopper

 

 

public class TileEntityHopper extends TileEntity implements Hopper
{
    private ItemStack[] hopperItemStacks = new ItemStack[5];

    /** The name that is displayed if the hopper was renamed */
    private String inventoryName;
    private int transferCooldown = -1;

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.hopperItemStacks = new ItemStack[this.getSizeInventory()];

        if (par1NBTTagCompound.hasKey("CustomName"))
        {
            this.inventoryName = par1NBTTagCompound.getString("CustomName");
        }

        this.transferCooldown = par1NBTTagCompound.getInteger("TransferCooldown");

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.hopperItemStacks.length)
            {
                this.hopperItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.hopperItemStacks.length; ++i)
        {
            if (this.hopperItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.hopperItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);
        par1NBTTagCompound.setInteger("TransferCooldown", this.transferCooldown);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("CustomName", this.inventoryName);
        }
    }

    /**
     * Called when an the contents of an Inventory change, usually
     */
    public void onInventoryChanged()
    {
        super.onInventoryChanged();
    }

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.hopperItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.hopperItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.hopperItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.hopperItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.hopperItemStacks[par1];
                this.hopperItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.hopperItemStacks[par1].splitStack(par2);

                if (this.hopperItemStacks[par1].stackSize == 0)
                {
                    this.hopperItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.hopperItemStacks[par1] != null)
        {
            ItemStack itemstack = this.hopperItemStacks[par1];
            this.hopperItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.hopperItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.inventoryName : "container.hopper";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.inventoryName != null && this.inventoryName.length() > 0;
    }

    public void setInventoryName(String par1Str)
    {
        this.inventoryName = par1Str;
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return true;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        if (this.worldObj != null && !this.worldObj.isRemote)
        {
            --this.transferCooldown;

            if (!this.isCoolingDown())
            {
                this.setTransferCooldown(0);
                this.updateHopper();
            }
        }
    }

    public boolean updateHopper()
    {
        if (this.worldObj != null && !this.worldObj.isRemote)
        {
            if (!this.isCoolingDown() && BlockHopper.getIsBlockNotPoweredFromMetadata(this.getBlockMetadata()))
            {
                boolean flag = this.insertItemToInventory();
                flag = suckItemsIntoHopper(this) || flag;

                if (flag)
                {
                    this.setTransferCooldown(;
                    this.onInventoryChanged();
                    return true;
                }
            }

            return false;
        }
        else
        {
            return false;
        }
    }

    /**
     * Inserts one item from the hopper into the inventory the hopper is pointing at.
     */
    private boolean insertItemToInventory()
    {
        IInventory iinventory = this.getOutputInventory();

        if (iinventory == null)
        {
            return false;
        }
        else
        {
            for (int i = 0; i < this.getSizeInventory(); ++i)
            {
                if (this.getStackInSlot(i) != null)
                {
                    ItemStack itemstack = this.getStackInSlot(i).copy();
                    ItemStack itemstack1 = insertStack(iinventory, this.decrStackSize(i, 1), Facing.oppositeSide[blockHopper.getDirectionFromMetadata(this.getBlockMetadata())]);

                    if (itemstack1 == null || itemstack1.stackSize == 0)
                    {
                        iinventory.onInventoryChanged();
                        return true;
                    }

                    this.setInventorySlotContents(i, itemstack);
                }
            }

            return false;
        }
    }

    /**
     * Sucks one item into the given hopper from an inventory or EntityItem above it.
     */
    public static boolean suckItemsIntoHopper(Hopper par0Hopper)
    {
        IInventory iinventory = getInventoryAboveHopper(par0Hopper);

        if (iinventory != null)
        {
            byte b0 = 0;

            if (iinventory instanceof ISidedInventory && b0 > -1)
            {
                ISidedInventory isidedinventory = (ISidedInventory)iinventory;
                int[] aint = isidedinventory.getAccessibleSlotsFromSide(b0);

                for (int i = 0; i < aint.length; ++i)
                {
                    if (insertStackFromInventory(par0Hopper, iinventory, aint[i], b0))
                    {
                        return true;
                    }
                }
            }
            else
            {
                int j = iinventory.getSizeInventory();

                for (int k = 0; k < j; ++k)
                {
                    if (insertStackFromInventory(par0Hopper, iinventory, k, b0))
                    {
                        return true;
                    }
                }
            }
        }
        else
        {
            EntityItem entityitem = getEntityAbove(par0Hopper.getWorldObj(), par0Hopper.getXPos(), par0Hopper.getYPos() + 1.0D, par0Hopper.getZPos());

            if (entityitem != null)
            {
                return insertStackFromEntity(par0Hopper, entityitem);
            }
        }

        return false;
    }

    private static boolean insertStackFromInventory(Hopper par0Hopper, IInventory par1IInventory, int par2, int par3)
    {
        ItemStack itemstack = par1IInventory.getStackInSlot(par2);

        if (itemstack != null && canExtractItemFromInventory(par1IInventory, itemstack, par2, par3))
        {
            ItemStack itemstack1 = itemstack.copy();
            ItemStack itemstack2 = insertStack(par0Hopper, par1IInventory.decrStackSize(par2, 1), -1);

            if (itemstack2 == null || itemstack2.stackSize == 0)
            {
                par1IInventory.onInventoryChanged();
                return true;
            }

            par1IInventory.setInventorySlotContents(par2, itemstack1);
        }

        return false;
    }

    public static boolean insertStackFromEntity(IInventory par0IInventory, EntityItem par1EntityItem)
    {
        boolean flag = false;

        if (par1EntityItem == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = par1EntityItem.getEntityItem().copy();
            ItemStack itemstack1 = insertStack(par0IInventory, itemstack, -1);

            if (itemstack1 != null && itemstack1.stackSize != 0)
            {
                par1EntityItem.setEntityItemStack(itemstack1);
            }
            else
            {
                flag = true;
                par1EntityItem.setDead();
            }

            return flag;
        }
    }

    /**
     * Inserts a stack into an inventory. Args: Inventory, stack, side. Returns leftover items.
     */
    public static ItemStack insertStack(IInventory par0IInventory, ItemStack par1ItemStack, int par2)
    {
        if (par0IInventory instanceof ISidedInventory && par2 > -1)
        {
            ISidedInventory isidedinventory = (ISidedInventory)par0IInventory;
            int[] aint = isidedinventory.getAccessibleSlotsFromSide(par2);

            for (int j = 0; j < aint.length && par1ItemStack != null && par1ItemStack.stackSize > 0; ++j)
            {
                par1ItemStack = func_102014_c(par0IInventory, par1ItemStack, aint[j], par2);
            }
        }
        else
        {
            int k = par0IInventory.getSizeInventory();

            for (int l = 0; l < k && par1ItemStack != null && par1ItemStack.stackSize > 0; ++l)
            {
                par1ItemStack = func_102014_c(par0IInventory, par1ItemStack, l, par2);
            }
        }

        if (par1ItemStack != null && par1ItemStack.stackSize == 0)
        {
            par1ItemStack = null;
        }

        return par1ItemStack;
    }

    /**
     * Args: inventory, item, slot, side
     */
    private static boolean canInsertItemToInventory(IInventory par0IInventory, ItemStack par1ItemStack, int par2, int par3)
    {
        return !par0IInventory.isItemValidForSlot(par2, par1ItemStack) ? false : !(par0IInventory instanceof ISidedInventory) || ((ISidedInventory)par0IInventory).canInsertItem(par2, par1ItemStack, par3);
    }

    private static boolean canExtractItemFromInventory(IInventory par0IInventory, ItemStack par1ItemStack, int par2, int par3)
    {
        return !(par0IInventory instanceof ISidedInventory) || ((ISidedInventory)par0IInventory).canExtractItem(par2, par1ItemStack, par3);
    }

    private static ItemStack func_102014_c(IInventory par0IInventory, ItemStack par1ItemStack, int par2, int par3)
    {
        ItemStack itemstack1 = par0IInventory.getStackInSlot(par2);

        if (canInsertItemToInventory(par0IInventory, par1ItemStack, par2, par3))
        {
            boolean flag = false;

            if (itemstack1 == null)
            {
                int max = Math.min(par1ItemStack.getMaxStackSize(), par0IInventory.getInventoryStackLimit());
                if (max >= par1ItemStack.stackSize)
                {
                    par0IInventory.setInventorySlotContents(par2, par1ItemStack);
                    par1ItemStack = null;
                }
                else
                {
                    par0IInventory.setInventorySlotContents(par2, par1ItemStack.splitStack(max));
                }
                flag = true;
            }
            else if (areItemStacksEqualItem(itemstack1, par1ItemStack))
            {
                int max = Math.min(par1ItemStack.getMaxStackSize(), par0IInventory.getInventoryStackLimit());
                if (max > itemstack1.stackSize)
                {
                    int l = Math.min(par1ItemStack.stackSize, max - itemstack1.stackSize);
                    par1ItemStack.stackSize -= l;
                    itemstack1.stackSize += l;
                    flag = l > 0;
                }
            }

            if (flag)
            {
                if (par0IInventory instanceof TileEntityHopper)
                {
                    ((TileEntityHopper)par0IInventory).setTransferCooldown(;
                    par0IInventory.onInventoryChanged();
                }

                par0IInventory.onInventoryChanged();
            }
        }

        return par1ItemStack;
    }

    /**
     * Gets the inventory the hopper is pointing at.
     */
    private IInventory getOutputInventory()
    {
        int i = BlockHopper.getDirectionFromMetadata(this.getBlockMetadata());
        return getInventoryAtLocation(this.getWorldObj(), (double)(this.xCoord + Facing.offsetsXForSide[i]), (double)(this.yCoord + Facing.offsetsYForSide[i]), (double)(this.zCoord + Facing.offsetsZForSide[i]));
    }

    /**
     * Looks for anything, that can hold items (like chests, furnaces, etc.) one block above the given hopper.
     */
    public static IInventory getInventoryAboveHopper(Hopper par0Hopper)
    {
        return getInventoryAtLocation(par0Hopper.getWorldObj(), par0Hopper.getXPos(), par0Hopper.getYPos() + 1.0D, par0Hopper.getZPos());
    }

    public static EntityItem getEntityAbove(World par0World, double par1, double par3, double par5)
    {
        List list = par0World.selectEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getAABBPool().getAABB(par1, par3, par5, par1 + 1.0D, par3 + 1.0D, par5 + 1.0D), IEntitySelector.selectAnything);
        return list.size() > 0 ? (EntityItem)list.get(0) : null;
    }

    /**
     * Gets an inventory at the given location to extract items into or take items from. Can find either a tile entity
     * or regular entity implementing IInventory.
     */
    public static IInventory getInventoryAtLocation(World par0World, double par1, double par3, double par5)
    {
        IInventory iinventory = null;
        int i = MathHelper.floor_double(par1);
        int j = MathHelper.floor_double(par3);
        int k = MathHelper.floor_double(par5);
        TileEntity tileentity = par0World.getBlockTileEntity(i, j, k);

        if (tileentity != null && tileentity instanceof IInventory)
        {
            iinventory = (IInventory)tileentity;

            if (iinventory instanceof TileEntityChest)
            {
                int l = par0World.getBlockId(i, j, k);
                Block block = Block.blocksList[l];

                if (block instanceof BlockChest)
                {
                    iinventory = ((BlockChest)block).getInventory(par0World, i, j, k);
                }
            }
        }

        if (iinventory == null)
        {
            List list = par0World.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getAABBPool().getAABB(par1, par3, par5, par1 + 1.0D, par3 + 1.0D, par5 + 1.0D), IEntitySelector.selectInventories);

            if (list != null && list.size() > 0)
            {
                iinventory = (IInventory)list.get(par0World.rand.nextInt(list.size()));
            }
        }

        return iinventory;
    }

    private static boolean areItemStacksEqualItem(ItemStack par0ItemStack, ItemStack par1ItemStack)
    {
        return par0ItemStack.itemID != par1ItemStack.itemID ? false : (par0ItemStack.getItemDamage() != par1ItemStack.getItemDamage() ? false : (par0ItemStack.stackSize > par0ItemStack.getMaxStackSize() ? false : ItemStack.areItemStackTagsEqual(par0ItemStack, par1ItemStack)));
    }

    /**
     * Gets the world X position for this hopper entity.
     */
    public double getXPos()
    {
        return (double)this.xCoord;
    }

    /**
     * Gets the world Y position for this hopper entity.
     */
    public double getYPos()
    {
        return (double)this.yCoord;
    }

    /**
     * Gets the world Z position for this hopper entity.
     */
    public double getZPos()
    {
        return (double)this.zCoord;
    }

    public void setTransferCooldown(int par1)
    {
        this.transferCooldown = par1;
    }

    public boolean isCoolingDown()
    {
        return this.transferCooldown > 0;
    }
}

 

 

and Hopper

 

 

public interface Hopper extends IInventory
{
    /**
     * Returns the worldObj for this tileEntity.
     */
    World getWorldObj();

    /**
     * Gets the world X position for this hopper entity.
     */
    double getXPos();

    /**
     * Gets the world Y position for this hopper entity.
     */
    double getYPos();

    /**
     * Gets the world Z position for this hopper entity.
     */
    double getZPos();
}

 

 

-TGG

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You can access the minecraft code by using "gradlew SetupDecompWorkspace" when you setup your dev Environment.

correction, "you can access the minecraft code by using "gradlew SetupDecompWorkspace" when you setup your dev Environment, if it doesn't fail every attempt and you have to resort to using SetupDevWorkspace."

because for some reason every time i use the decomp instead of the dev it fails

 

though i hadn't thought about using the 1.6.4 code because i was worried too much had been changed, but thanks for that tip

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