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Posted

Hello everyone,

 

Since a few days I began started modding, but when I added a custom Ore , and I wanted to test it in the test environment, if I want to create a new world it doesn't run, it always stays on Loading World Building Terrain. These are the links to the generation CLASS file and the MainClass file

SapphireGenerationClass: https://gist.github.com/anonymous/11135830

MainClass: https://gist.github.com/anonymous/11135969

 

 

try to reduce the number at

(new WorldGenMinable(MainClass.SapphireOre, 50)).generate(world, random, chunkX, chunkY, chunkZ);

i think its too big

 

maybe you run you of memory creating the ores because it generates in chunks

 

you rarity is basically how many times it runs per chunk and and then you say 50 ores should spawn (thats a lot of ores)

so in short you in 1 chunk you run the code 24-25 times and every time you create 50 ores

 

i try'ed this myself when i try'ed to make trees (hole chunks where just trees)

 

if i'm wrong on how this works please tell me i just learned this from my tree gen

  • Author

I get this error in the console

[10:35:10] [main/ERROR]: The binary patch set is missing. Either you are in a development environment, or things are not going to work!

[10:35:10] [main/ERROR]: The minecraft jar file:/C:/Users/Jeffrey/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.1.1060/forgeBin-1.7.2-10.12.1.1060.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!

[10:35:10] [main/ERROR]: FML has been ordered to ignore the invalid or missing minecraft certificate. This is very likely to cause a problem!

[10:35:10] [main/ERROR]: Technical information: ClientBrandRetriever was at jar:file:/C:/Users/Jeffrey/.gradle/caches/minecraft/net/minecraftforge/forge/1.7.2-10.12.1.1060/forgeBin-1.7.2-10.12.1.1060.jar!/net/minecraft/client/ClientBrandRetriever.class, there were 0 certificates for it

have you try'ed to use the FMLPreInitializationEvent that event runs when the mojang screen is there.

    @EventHandler
    public void preInit(FMLPreInitializationEvent event) {

    }

Use the event given by dark2222 to initialize and register blocks, items, and your world generation.

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