Jump to content

Recommended Posts

Posted

I'm trying to have an item's texture determined by the NBTdata (which is a random number). So when the item is created, the nbtdata should be set to a random interger and then have the texture be determined from that. is this possible? and how?

Posted

int onCreated() method you will have to do something like this:

 

    public int textureIndex = 0;

    public MyItem()
    {
    }

    @Override
    public void onCreated(ItemStack stack, World world, EntityPlayer player)
    {
        stack.stackTagCompound = new NBTTagCompound();
        textureIndex = world.rand.nextInt(10); //or something
        stack.stackTagCompound.setByte("TextureIndex", (byte) textureIndex);

    }

    @SideOnly(Side.CLIENT)
    @Override
    public IIcon getIconIndex(ItemStack stack)
    {
        if (stack.hasTagCompound())
        {
            textureIndex = stack.stackTagCompound.getByte("TextureIndex");
            return myIcon[ textureIndex ];
        }
        
        return itemIcon;
    }

 

 

Posted
  On 4/28/2014 at 6:33 AM, Godis_apan said:

int onCreated() method you will have to do something like this:

 

    public int textureIndex = 0;

    public MyItem()
    {
    }

    @Override
    public void onCreated(ItemStack stack, World world, EntityPlayer player)
    {
        stack.stackTagCompound = new NBTTagCompound();
        textureIndex = world.rand.nextInt(10); //or something
        stack.stackTagCompound.setByte("TextureIndex", (byte) textureIndex);

    }

    @SideOnly(Side.CLIENT)
    @Override
    public IIcon getIconIndex(ItemStack stack)
    {
        if (stack.hasTagCompound())
        {
            textureIndex = stack.stackTagCompound.getByte("TextureIndex");
            return myIcon[ textureIndex ];
        }
        
        return itemIcon;
    }

 

You should also override getShareTag() and return true here, if you want to share the NBT data with the client (in this case it's neccessary, since the Icon is clientside only)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 4/28/2014 at 6:37 AM, SanAndreasP said:

  Quote

int onCreated() method you will have to do something like this:

 

    public int textureIndex = 0;

    public MyItem()
    {
    }

    @Override
    public void onCreated(ItemStack stack, World world, EntityPlayer player)
    {
        stack.stackTagCompound = new NBTTagCompound();
        textureIndex = world.rand.nextInt(10); //or something
        stack.stackTagCompound.setByte("TextureIndex", (byte) textureIndex);

    }

    @SideOnly(Side.CLIENT)
    @Override
    public IIcon getIconIndex(ItemStack stack)
    {
        if (stack.hasTagCompound())
        {
            textureIndex = stack.stackTagCompound.getByte("TextureIndex");
            return myIcon[ textureIndex ];
        }
        
        return itemIcon;
    }

 

You should also override getShareTag() and return true here, if you want to share the NBT data with the client (in this case it's neccessary, since the Icon is clientside only)

 

Ok, added what you suggested, but in the code you have the myIcon Array, being an array of Icons, do I just make one with all the names of my textures? Do I have to register them in my registerIcons method? I've done metadata, but this isn't like my other stuff.

Posted
  On 4/28/2014 at 6:37 AM, SanAndreasP said:

You should also override getShareTag() and return true here, if you want to share the NBT data with the client (in this case it's neccessary, since the Icon is clientside only)

Are you sure? I'm pretty certain that ItemStack NBT is automatically synced to the client, as I've used NBT to determine item icon before without doing any such thing. Never even heard of that method, to be honest...

 

  Quote

Ok, added what you suggested, but in the code you have the myIcon Array, being an array of Icons, do I just make one with all the names of my textures? Do I have to register them in my registerIcons method? I've done metadata, but this isn't like my other stuff.

You can do it however you like, whether individual IIcon fields for each icon or together in an array, but however you do it, you need to register all of them. It's just like metadata in that way, the only difference is you are now using NBT instead of metadata to determine which icon to return.

Posted

so... I have it somewhat working. I craft it in the crafting table and it has one texture, but when I take it out and then re-open my inventory it changes. it only changes once though. If it's possible, I'd like a different texture when it is crafted and then have it change according to the NBT data when you pick it up and craft it. I have it set so by default it chooses one of the textures, but here's what I have so far:

package com.eastonium.bionicle.kanoka;

import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;

import com.eastonium.bionicle.Bionicle;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ItemKanoka extends Item
{
private final String kanokaType;

public int kanokaLoc = 6;

@SideOnly(Side.CLIENT)
private IIcon[] itemIcon;

public ItemKanoka(String kanokaType)
{
	super();
	this.kanokaType = kanokaType;
	this.maxStackSize = 1;
	this.setCreativeTab(Bionicle.bioWeaponTab);
}  

@Override
public void registerIcons(IIconRegister iconRegister)
{
	this.itemIcon = new IIcon[7];
	for (int i = 1; i < 7; ++i)
	{
		this.itemIcon[i] = iconRegister.registerIcon(Bionicle.MODID + ":Kanoka_" + i);
	}
}

@SideOnly(Side.CLIENT)
@Override
public IIcon getIconIndex(ItemStack stack)
{
	if (stack.hasTagCompound())
	{
		kanokaLoc = stack.stackTagCompound.getByte("DiscLocation");
		return itemIcon[kanokaLoc];
	}
	return itemIcon[6];
}

/*public void addInformation(ItemStack itemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
	if(itemStack.stackTagCompound == null) itemStack.setTagCompound(new NBTTagCompound());
}*/

@Override
public void onCreated(ItemStack itemStack, World world, EntityPlayer entityPlayer)
{
	if(itemStack.stackTagCompound == null) itemStack.setTagCompound(new NBTTagCompound());
	kanokaLoc = world.rand.nextInt(5) + 1;
	itemStack.stackTagCompound.setByte("DiscLocation", (byte)kanokaLoc);
}

@Override
public boolean getShareTag(){return true;}
}

Posted
  On 4/28/2014 at 3:38 PM, coolAlias said:

  Quote

You should also override getShareTag() and return true here, if you want to share the NBT data with the client (in this case it's neccessary, since the Icon is clientside only)

Are you sure? I'm pretty certain that ItemStack NBT is automatically synced to the client, as I've used NBT to determine item icon before without doing any such thing. Never even heard of that method, to be honest...

 

Oh, you're right, it already returns true as standard. So no need to override it then.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 4/29/2014 at 2:45 AM, Eastonium said:

Could someone answer my question about the texture changing?

 

You register your array like any other icon, just with multiple textures.

Here, have an example from my item:

https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/item/ItemCustomEnderPearl.java#L96-L103

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 4/29/2014 at 2:39 PM, Eastonium said:

My texture was working, but when i craft it and put it in my inventory it changes again, but doesn't change after that.

The only time your code says "change texture" is in the onCreated method - it's not going to change the texture ever again unless you tell it to somehow.

 

Also, using "public int kanokaLoc = 6;" as the icon index is going to result in every one of your items having the same texture; every time you change that value, it changes the value for all of your items. Only use the NBT for the index, not a class field.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Short Term Loans Online: A Reliable Source of Fast Cash   If you are experiencing financial difficulties, you don't have to worry about this challenge. This is the quickest and best method for handling financial catastrophes. You can pick short term loans online without reluctance, and you can apply for the payday loan you want online and have it the same day without any issues. With two to four weeks to repay the loan, you may often borrow between $100 and $1000 without having to offer any collateral.   As implied by the title, those with bad credit histories—defaults, arrears, foreclosure, late or missed payments, judgments against you, insolvency or IVA, etc.—are welcome to apply for online short term loans without having to go through any challenging procedures. Interest rates are a bit high in comparison to other loans. A thorough internet search can be used to determine the greatest rate for a financed loan.   You don't have to waste your precious time searching the internet for short term funding payday loans. In just a few minutes, you can apply for the finance you desire by completing a brief online application. The lender will approve the loan once he has verified that you have provided accurate information on this brief form. This loan is carefully deposited into your bank account in the least amount of time. You can utilize the money in a number of ways without running into any problems. Usually, the money can be used to settle debts like credit card balances, overdue bank overdrafts, tuition or school fees for children, energy bills, housing costs, and more.   Loans Lucre makes it simple to apply for short term loans online, so there's no need to drive across town. Additionally, you won't have to wait weeks for a response from us. Additionally, having bad credit shouldn't be a deal-breaker. We evaluate your entire financial history rather than just your FICO score. We approve many debtors who had been rejected by banks.   Once you are approved, Loans Lucre puts your online installment loans directly into your bank account, giving you instant access to your funds. The repayment plan is broken down into simple, reasonably priced monthly installments. Loans Lucre also rejects rollovers. Instead, we help borrowers get back on track when they encounter difficulties with the repayment process. Borrowers who regularly make their payments on time are eligible for lower annual percentage rates (APRs) on their subsequent these loans. That is truly win-win!   You will be communicating with the lender whether you apply for online personal loans through a cash advance broker or directly from the lender. The cost and duration of the transaction will be increased by any third parties you deal with through the direct lender. This will lead to a faulty perception of the "instant approval" of your payday loan, in addition to raising the cost of your transaction. When asking for a payday loan, it is therefore essential that you work with a trustworthy direct lender; a lender with a solid online reputation and satisfied clients is a wise choice.   You can apply for a short term loans online through internet platforms in addition to conventional lenders. A quicker and more convenient application process is frequently provided by these platforms. In the end, it is feasible to get a $500 loan with low credit or no credit at all, but it will need effort and careful evaluation of your financial possibilities. The lender's requirements will always determine approval, so be careful to give accurate information and look into several lenders to determine which one best suit your needs. https://loanslucre.com/  
    • Apply For Fast Cash Loans Online Today To Get Money Right Away   Do you have to deal with your money issues right away? You don't need to go anywhere because you can get fast cash loans online with just a computer and an internet connection. This suggests that you don't need to waste any time applying for these loans. All you have to do is fill out the form accurately and submit it to the lender online. They will check it and determine whether to approve the loan within the specified time frame. The money is moved to your bank account shortly after approval.   The same-day financing loan facility offers the most beneficial cash assistance in quantities ranging from $100 to $1000, with a flexible payback period of 2-4 weeks from the date of acceptance. You can use the borrowed funds to cover your child's tuition or school fees, small vacation expenses, past credit card payments, laundry costs, minor house repairs, your mother's checkups, and other emergencies.   To be qualified for same day funding loans, you must meet specific conditions regardless of your credit score—fair or low. A valid proof of domicile and proof of residence for the last 12 months, a current bank account with an SSN, being employed permanently with a monthly wage of at least $1000, and being at least eighteen years of age are prerequisites. If you satisfy the qualifications, you can apply for same-day payday loans directly without undergoing a credit check if you have bankruptcy, CCJs, IVAs, foreclosure, arrears, or defaults. As a result, getting a loan is fairly easy in the current credit market.   You must complete an application with information about your bank account and job in order to apply for a fast cash loan online from a physical payday lender. You also need to provide the lender with postdated checks that will be deposited on the scheduled repayment date. In return, you get paid right away.   Applicants can apply for same day payday loans at any time, from the comfort of their homes, eliminating the need to travel across town to a payday loan outlet. However, online payday lenders do not frequently provide same-day loans. Instead, payouts are made straight into borrowers' bank accounts via the Automated Clearing House (ACH) system; processing for this method takes at least one business day.   You must think about if you can pay back the loan in full within the allotted time because same day payday loans may have payback periods as little as one week or ten days. If you are unable to pay the full amount due, the lender might accept a token payment from you. The remaining sum will be restructured as a rollover, which is a new loan with fresh interest and administrative costs and the same short payback period. After a few rollovers, a significant number of little payday loans accumulate to the point that debtors still owe more than they originally borrowed, even after making consistent payments for months or years.   You should be ready to submit the required paperwork and supporting proof when applying for a payday loans online same day with bad credit. Usually, lenders will evaluate your present financial state, work status, and loan-repayment capacity. Many lenders specialize in bad credit loans and are willing to take on the risk of lending to those with poor credit, despite the difficulties presented by a low credit score. This implies that you are not automatically denied a loan because of poor credit or no credit at all. https://nuevacash.com/
    • I have removed stevekunglib and it is still crashing again https://pastebin.com/9vE8pji0
    • It looks like an issue with stevekunglib or a mod requiring it
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.