Jump to content

Recommended Posts

Posted

I have a problem in my gui, where everytime I try to lift items from the gui, it just puts it back in. I just cant pickup items in my gui. Please help, I have been looking for a solution for the past week! I am really sorry but i am new to this forum, and for some reason all the other spoilers are in the main class spoiler

 

MainClass:

 

package ChemistryMod; //Package directory

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.network.NetworkRegistry;
/*
* Basic importing
*/
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

//Sets Up The Basic Things For The Mod
@Mod(modid="ChemMod",name="Chemistry Mod",version="v1")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class MainClass
{
//Server Side Stuff
@SidedProxy(clientSide = "ChemistryMod.ChemClient", serverSide = "ChemistryMod.ChemProxy")
public static ChemProxy proxy;
@Instance("ChemMod")
public static MainClass instance;

//Gui IDs
public static final int CombinatorGUIID = 0;

// Register Items
	public static Item GlueBucket = new ChemBucket(20400).setUnlocalizedName("bucket_glue");
	public static Item PeriodicTableRecord = new PeriodicTableRecord("ChemMod:POT_record").setUnlocalizedName("Music Disk").setCreativeTab(CreativeTabs.tabMisc);

// Register Blocks
	public static Block CombinatorIdle = new Combinator(2103, false).setUnlocalizedName("CombinatorIdle").setHardness(3.5F);
	public static Block CombinatorActive = new Combinator(2104, true).setUnlocalizedName("CombinatorActive").setHardness(3.5F);

	GuiHandler guiHandler = new GuiHandler();//Puts The Gui Handler In A Variable


	//Registrys Go Into The Constructor
public MainClass(){

//Register Blocks
GameRegistry.registerBlock(CombinatorIdle, "Combinator Idle");
GameRegistry.registerBlock(CombinatorActive, "Combinator Active");
GameRegistry.registerTileEntity(TileEntityCombinator.class, "tileEntityCombinator");

NetworkRegistry.instance().registerGuiHandler(this, guiHandler);//Registers The GUI Handler Into The Game

LanguageRegistry.addName(CombinatorIdle, "Combinator");

	}
}
[/spoiler]

 

 

GuiHandler:

 

package ChemistryMod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.network.NetworkRegistry;

public class GuiHandler implements IGuiHandler{


@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {

	TileEntity entity = world.getBlockTileEntity(x, y, z);

	if(entity != null){
		switch(ID){
		case MainClass.CombinatorGUIID:
			if(entity instanceof TileEntityCombinator){
				//The container is the slots
				return new ContainerCombinator(player.inventory, (TileEntityCombinator) entity);
			}
		}
	}

	return null;

}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	TileEntity entity = world.getBlockTileEntity(x, y, z);

	if(entity != null){
		switch(ID){
		case MainClass.CombinatorGUIID:
			if(entity instanceof TileEntityCombinator){
				return new GuiCombinator(player.inventory, (TileEntityCombinator) entity);
			}
		}
	}

	return null;
}

}[/spoiler]

 

GuiClass:

 

package ChemistryMod;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.client.resources.I18n;

public class GuiCombinator extends GuiContainer{

public static final ResourceLocation texture = new ResourceLocation("chemmod", "textures/gui/combinator.png");
public TileEntityCombinator combinator;
public static String string;

public GuiCombinator(InventoryPlayer inventoryPlayer, TileEntityCombinator entity) {
	super(new ContainerCombinator(inventoryPlayer, entity));

	this.combinator = (TileEntityCombinator) entity;

	this.xSize = 176;
	this.ySize = 166;
}

public void drawGuiContainerForegroundLayer(int par1, int par2){
	 this.fontRenderer.drawString(this.string, this.xSize / 2 - this.fontRenderer.getStringWidth(this.string) / 2, 6, 4210752);
        this.fontRenderer.drawString(I18n.getString("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}

@Override
public void drawGuiContainerBackgroundLayer(float f, int i, int j) {
	GL11.glColor4f(1F, 1F, 1F, 1F);
	Minecraft.getMinecraft().getTextureManager().bindTexture(texture);;

	drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
}

}[/spoiler]

 

ContainerClass:

 

package ChemistryMod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class ContainerCombinator extends Container {
//Combinator Speed
	public int lastfurnaceSpeed = 300;

	//Start time for this item
	public int lastcurrentItemBurnTime;

	//Time left before the thing is mix
	public int mixTime;

private TileEntityCombinator combinator;


public ContainerCombinator(InventoryPlayer inventory, TileEntityCombinator tileEntity){

	this.addSlotToContainer(new SlotFurnace(inventory.player, tileEntity, 1, 78, 33));
	this.addSlotToContainer(new Slot(tileEntity, 2, 14, 17));
	this.addSlotToContainer(new Slot(tileEntity, 3, 14, 38));
	this.addSlotToContainer(new Slot(tileEntity, 4, 14, 59));

	this.addSlotToContainer(new Slot(tileEntity, 5, 149, 17));
	this.addSlotToContainer(new Slot(tileEntity, 6, 149, 38));
	this.addSlotToContainer(new Slot(tileEntity, 7, 149, 59));


	   for (int i = 0; i < 3; i++)
        {
            for (int k = 0; k < 9; k++)
            {
            	this.addSlotToContainer(new Slot(inventory, k + i * 9 + 9, 8 + k * 18, 84 + i * 18));
            }
        }

        for (int j = 0; j < 9; j++)
        {
            this.addSlotToContainer(new Slot(inventory, j, 8 + j * 18, 142));
        }
    }

    public boolean canInteractWith(EntityPlayer entityplayer)
    {
        return true;
    }
}[/spoiler]

 

BlockClass:

 

package ChemistryMod;

import java.util.Random;

import cpw.mods.fml.common.network.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class Combinator extends BlockContainer{

private final boolean isActive;

@SideOnly(Side.CLIENT)
private Icon iconFront;

public Combinator(int id, boolean isActive) {
	super(id, Material.rock);
	this.setCreativeTab(CreativeTabs.tabMaterials);

	this.isActive = isActive;
}

public void registerIcons(IconRegister par1IconRegister)
 {
     this.blockIcon = par1IconRegister.registerIcon("ChemMod:" + "combinator_side");
     this.iconFront = par1IconRegister.registerIcon("ChemMod:" + (this.isActive ? "combinator_active_front" : "combinator_idle_front"));
 }
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int metadata){
	return side == metadata ? this.iconFront : this.blockIcon;
}

public int idDropped(int par1, Random random, int par3){
	return MainClass.CombinatorIdle.blockID;
}

public void onBlockAdded(World world, int x, int y, int z){
	super.onBlockAdded(world, x, y, z);
	this.setDefaultDirection(world, x, y, z);
}

private void setDefaultDirection(World world, int x, int y, int z){
	if(!world.isRemote){
		int l = world.getBlockId(x, y, z - 1);
		int il = world.getBlockId(x, y, z + 1);
		int jl = world.getBlockId(x - 1, y, z);
		int kl = world.getBlockId(x + 1, y, z);

	byte b0 = 3;

	if(Block.opaqueCubeLookup[1] && ! Block.opaqueCubeLookup[il]){
		b0 = 3;
	}
	if(Block.opaqueCubeLookup[il] && ! Block.opaqueCubeLookup[l]){
		b0 = 2;
	}
	if(Block.opaqueCubeLookup[kl] && !Block.opaqueCubeLookup[jl]){
		b0 = 5;
	}
	if(Block.opaqueCubeLookup[jl] && !Block.opaqueCubeLookup[kl]){
		b0 = 4;
	}

	world.setBlockMetadataWithNotify(x, y, z, b0, 2);
	}
}

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
  {
	par5EntityPlayer.openGui(MainClass.instance, 0, par1World, par2, par3, par4);
  return true;
  }
  

@Override
public TileEntity createNewTileEntity(World world) {

	return new TileEntityCombinator();
}
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLivingBase, ItemStack itemstack){
	int l = MathHelper.floor_double((double)(entityLivingBase.rotationYaw * 4.0F / 360.0F)+0.5D) & 3;
	if(l == 0){
		world.setBlockMetadataWithNotify(x, y, z, 2, 2);
	}
	if(l == 1){
		world.setBlockMetadataWithNotify(x, y, z, 5, 2);
	}
	if(l == 2){
		world.setBlockMetadataWithNotify(x, y, z, 3, 2);
	}
	if(l == 3){
		world.setBlockMetadataWithNotify(x, y, z, 4, 2);
	}

	if(itemstack.hasDisplayName()){
		((TileEntityCombinator)world.getBlockTileEntity(x, y, z)).setGuiDisplayName(itemstack.getDisplayName());
	}

}
}

 

 

TileEntity:

 

package ChemistryMod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;

public class TileEntityCombinator extends TileEntity implements ISidedInventory{

private static final ItemStack[] slotsamount = new ItemStack[7];
private static final int[] slots_middle = new int[]{1};
private static final int[] slots_side_1 = new int[]{2, 1};
private static final int[] slots_side_2 = new int[]{2, 1};
private static final int[] slots_side_3 = new int[]{2, 1};
private static final int[] slots_side_4 = new int[]{2, 1};
private static final int[] slots_side_5 = new int[]{2, 1};
private static final int[] slots_side_6 = new int[]{2, 1};
private static final int[][] slots_sides = { slots_side_1, slots_side_2, slots_side_3, slots_side_4, slots_side_5, slots_side_6, slots_middle};

//Combinator Speed
public int combinatorSpeed = 300;

//Start time for this item
public int currentItemBurnTime;

//Time left before the thing is mix
public int mixTime;
public static String customName;

private ItemStack[] combinatorContents = new ItemStack[7];

public int getSizeInventory(){
	return 7;
}

private String localizedName;

  public ItemStack getStackInSlot(int i)
    {
	  return this.slotsamount[i];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int i, int j)
    {
    	if(this.slotsamount[i] != null){
			ItemStack itemstack;

			if(this.slotsamount[i].stackSize <= j){
				itemstack = this.slotsamount[i];
				this.slotsamount[i] = null;
				return itemstack;
			}else{
				itemstack = this.slotsamount[i].splitStack(j);

				if(this.slotsamount[i].stackSize == 0){
					this.slotsamount[i] = null;
				}

				return itemstack;
			}
		}

		return null;

    }

@Override
public ItemStack getStackInSlotOnClosing(int i) {
	if (this.combinatorContents[i] != null)
        {
            ItemStack itemstack = this.combinatorContents[i];
            this.combinatorContents[i] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
}

@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {
        this.combinatorContents[i] = itemstack;

        if (itemstack != null && itemstack.stackSize > this.getInventoryStackLimit())
        {
            itemstack.stackSize = this.getInventoryStackLimit();
        }

        this.onInventoryChanged();
}

@Override
public String getInvName() {
	 return this.isInvNameLocalized() ? this.customName : "Combinator";
}

@Override
public int getInventoryStackLimit() {

	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {

	return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}

@Override
public void openChest() {


}

@Override
public void closeChest() {
	// TODO Auto-generated method stub

}

@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack) {
	return true;
}

private boolean isItemBucket(ItemStack itemstack) {
	return itemstack.itemID == Item.bucketEmpty.itemID;
}

@Override
public int[] getAccessibleSlotsFromSide(int var1) {

	return slots_middle;
}

@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j) {
	 return this.isItemValidForSlot(i, itemstack);
}

@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j) {

	return j != 0 || i != 1 || itemstack.itemID == Item.bucketEmpty.itemID;
}

@Override
public boolean isInvNameLocalized() {
	// TODO Auto-generated method stub
	return false;
}

public void setGuiDisplayName(String displayName) {
this.localizedName = displayName;

}
}

 

 

 

 

Posted

Could you please post the code for the TileEntity? I think your problem is in there.

if (user.hasKnowledgeOfJava) {

    if (user.question.hasCode) {

        return interpetHelpfulResponse(user.getQuestion());

    } else {

        return "Could you post your code please?";

    }

} else {

    return "Learn some freaking Java!";

}

Posted

@Override
public ItemStack getStackInSlot(int i) {
	return null;

}

@Override
public ItemStack decrStackSize(int i, int j) {

	return null;
}

You need to properly implement those methods to make it work (use TileEntityFurnace.java as a example).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

If you read the javadoc for the decrStackSize, you'll see that it handles removing items from slots. Think about it: what would you think happen when you return null for a decreasing stack size method? Exactly, the stack won't be decreased, and thus your frustration about not being able to remove items.

 

Tip: please read Forge's amazing javadoc. It wasn't written just for kicks and giggles, it was meant to be a help.

Posted

I made a 1.6.4 mod a little bit ago dealing with simple inventories. This: https://github.com/DiabolusNeil/MoreStorage/tree/master/common/diabolusneil/morestorage should help you greatly.

if (user.hasKnowledgeOfJava) {

    if (user.question.hasCode) {

        return interpetHelpfulResponse(user.getQuestion());

    } else {

        return "Could you post your code please?";

    }

} else {

    return "Learn some freaking Java!";

}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.