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I am looking to update a mod from 1.6.2 single player to 1.6.4 multiplayer. Right now, it has a number of cases of attempting to make rendering calls, and makes no attempt to separate server sided from client sided.

 

Naturally, this works fine in single player. Less so on a server.

 

What do I need to know to stop rendering calls on the server? Other than playing until a crash occurs, and then patching the code that triggered the crash, is there a good way to locate render calls? And is adding @Sided() annotations where needed the best way, or is there a better way to do this?

 

Mod in question: Draco's More Decays for Mystcraft: https://github.com/Draco18s/Decaying-World

 

Jeb! The sheep! The fence pens, they do nothing still leak!

Just add @SideOnly(Side.Client) Annotation to the rendering functions.

You can see this in every rendering-related functions in minecraft, it's a common solution.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

  • Author

Alright, I was wondering if there was a better way; that's the only way that I know, and wanted to see if there was a better tool.

 

(And yes, I did not use the right word before.)

Jeb! The sheep! The fence pens, they do nothing still leak!

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