Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I have this entity that extends EntitySmallFireball. The entity is supposed to be shot from a mob, and on collision with another mob, it knocks the collided mob back.

 

I used some code from EntityArrow for the knock back. It's being called, but there are no visible changes to the collided mob.

 

package realmoffera.entity.projectile;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityDreamFloaterShotRF extends EntitySmallFireball {
public static final int KB = 2;

public EntityDreamFloaterShotRF(World par1World) {
	super(par1World);
}

public EntityDreamFloaterShotRF(World par1World, EntityLivingBase par2EntityLivingBase, double par3, double par5, double par7) {
	super(par1World, par2EntityLivingBase, par3, par5, par7);
}

public EntityDreamFloaterShotRF(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) {
	super(par1World, par2, par4, par6, par8, par10, par12);
}

@Override
protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {
	if(!this.worldObj.isRemote) {
		if(par1MovingObjectPosition.entityHit != null) {
			float f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
			if(f4 > 0.0F) {
				par1MovingObjectPosition.entityHit.addVelocity(this.motionX * (double) KB * 0.6000000238418579D / (double) f4, 0.1D, this.motionZ * (double) KB * 0.6000000238418579D / (double) f4);
			}
		}
		this.setDead();
	}
}
}

 

I have also tried setting the added velocity to a static number like 10.

Kain

Try to use knockBack instead of addVelocity.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.