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Posted

Currently my LittleHelpers mod does well with vanilla blocks/items, but when it interacts with other mod's items, it goes a bit haywire.

 

I just want to put a check in that will discriminate against other mod items. I was trying to add the mod's jar as a Referenced Library so I can say, "If this is a block from this mod, then skip this block." But I'm crashing on debug. I know there's a way to add other mods to the workspace, but I can't remember or find documentation on how to do so.

 

Any help is greatly appreciated! Thanks!

Posted

AFAIK, you either need the mod's source directly, or use CodeChickenCore (put it into the mods folder)

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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