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[1.7.2] Custom Bow / Arrow Need help! [SOLVED / FIXED]


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Hello everyone, i am looking help with Custom Bow & Arrow. I am not a begginer, just want to say that. But the problem is not in the making one i can make it and Works good but the only problem is some kind of weird Lag"lagg" or rotation of it, when i shot the bow-arrow. It only happens when i am in survival with custom arrow and custom bow. When its creative it Works fine.

 

Picture example:

Normal Bow/Arrow shot:

EcL4IsA.png

Custom Bow/Arrow shot ( Lag rotation or something )

jtrPQU2.png

 

Main File:

 

 

"Didnt want to copy whole mod beacouse the source is big, basic things in the preIntt and Init.

 

Registered item ......

 

EntityRegistry.registerModEntity(EntityBolt.class, "bolt", 4010, this, 1000, 1, true);

 

 

 

ClientProxy File:

 

 

RenderingRegistry.registerEntityRenderingHandler(EntityBolt.class, new RenderBolt());

 

 

 

Custom Bow Item:

 

 

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.enchantment.Enchantment;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Items;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBow;

import net.minecraft.item.ItemStack;

import net.minecraft.util.IIcon;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import net.minecraftforge.event.entity.player.ArrowNockEvent;

 

public class ItemCrossbow extends Item

{

    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};

    @SideOnly(Side.CLIENT)

    private IIcon[] iconArray;

    private static final String __OBFID = "CL_00001777";

 

    public ItemCrossbow()

    {

        this.maxStackSize = 1;

        this.setMaxDamage(384);

        //this.setCreativeTab(CreativeTabs.tabCombat);

    }

 

    /**

    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount

    */

    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)

    {

        int j = this.getMaxItemUseDuration(par1ItemStack) - par4;

 

        ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return;

        }

        j = event.charge;

 

        boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;

 

        if (flag || par3EntityPlayer.inventory.hasItem(doesntmatter.bolt))

        {

            float f = (float)j / 20.0F;

            f = (f * f + f * 2.0F) / 3.0F;

 

            if ((double)f < 0.1D)

            {

                return;

            }

 

            if (f > 1.0F)

            {

                f = 1.0F;

            }

 

            EntityBolt entityarrow = new EntityBolt(par2World, par3EntityPlayer, f * 2.0F);

                        if (f == 1.0F)

            {

                entityarrow.setIsCritical(true);

            }

 

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

 

            if (k > 0)

            {

                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);

            }

 

            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

 

            if (l > 0)

            {

                entityarrow.setKnockbackStrength(l);

            }

 

            if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)

            {

                entityarrow.setFire(100);

            }

 

            par1ItemStack.damageItem(1, par3EntityPlayer);

            par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

 

            if (flag)

            {

                entityarrow.canBePickedUp = 2;

            }

            else

            {

                par3EntityPlayer.inventory.consumeInventoryItem(doesntmatter.bolt);

            }

 

            if (!par2World.isRemote)

            {

                par2World.spawnEntityInWorld(entityarrow);

            }

        }

    }

 

    public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        return par1ItemStack;

    }

 

    /**

    * How long it takes to use or consume an item

    */

    public int getMaxItemUseDuration(ItemStack par1ItemStack)

    {

        return 72000;

    }

 

    /**

    * returns the action that specifies what animation to play when the items is being used

    */

    public EnumAction getItemUseAction(ItemStack par1ItemStack)

    {

        return EnumAction.bow;

    }

   

    /**

    * Returns True is the item is renderer in full 3D when hold.

    */

    @SideOnly(Side.CLIENT)

    public boolean isFull3D()

    {

        return true;

    }

 

    /**

    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

    */

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return event.result;

        }

 

        if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(doesntmatter.bolt))

        {

            par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));

        }

 

        return par1ItemStack;

    }

 

    /**

    * Return the enchantability factor of the item, most of the time is based on material.

    */

    public int getItemEnchantability()

    {

        return 1;

    }

   

    @Override

    @SideOnly(Side.CLIENT)

    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {

                    if (usingItem == null) { return itemIcon; }

                    int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;

                    if (ticksInUse > 17) {

                            return iconArray[2];

                    } else if (ticksInUse > 13) {

                            return iconArray[1];

                    } else if (ticksInUse > 0) {

                            return iconArray[0];

                    } else {

                            return itemIcon;

                    }

            }

   

    @SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister par1IconRegister)

    {

            this.itemIcon = par1IconRegister.registerIcon(doesntmatter.modid + ":" + "crossbow_standby");

        this.iconArray = new IIcon[bowPullIconNameArray.length];

 

        for (int i = 0; i < this.iconArray.length; ++i)

        {

            this.iconArray = par1IconRegister.registerIcon(doesntmatter.modid + ":" + "crossbow" + "_" + bowPullIconNameArray);

        }

    }

 

    /**

    * used to cycle through icons based on their used duration, i.e. for the bow

    */

    @SideOnly(Side.CLIENT)

    public IIcon getItemIconForUseDuration(int par1)

    {

        return this.iconArray[par1];

    }

}

 

 

 

Custom Arrow Entity:

 

 

package com.doesntmatter.original;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.play.server.S2BPacketChangeGameState;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

 

public class EntityBolt extends EntityArrow implements IProjectile

{

    private int field_145791_d = -1;

    private int field_145792_e = -1;

    private int field_145789_f = -1;

    private Block field_145790_g;

    private int inData;

    private boolean inGround;

    /** 1 if the player can pick up the arrow */

    //public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */

    //public int arrowShake;

    /** The owner of this arrow. */

    //public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 2.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

    private static final String __OBFID = "CL_00001715";

 

    public EntityBolt(World par1World)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public EntityBolt(World par1World, double par2, double par4, double par6)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(par2, par4, par6);

        this.yOffset = 0.0F;

    }

 

    public EntityBolt(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLivingBase;

 

        if (par2EntityLivingBase instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;

        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;

        double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;

        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);

            this.yOffset = 0.0F;

            float f4 = (float)d3 * 0.2F;

            this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);

        }

    }

 

    public EntityBolt(World par1World, EntityLivingBase par2EntityLivingBase, float par3)

    {

        super(par1World);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = par2EntityLivingBase;

 

        if (par2EntityLivingBase instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.yOffset = 0.0F;

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    */

    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)

    {

        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);

        par1 /= (double)f2;

        par3 /= (double)f2;

        par5 /= (double)f2;

        par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;

        par1 *= (double)par7;

        par3 *= (double)par7;

        par5 *= (double)par7;

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 0;

    }

 

    /**

    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,

    * posY, posZ, yaw, pitch

    */

    @SideOnly(Side.CLIENT)

    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)

    {

        this.setPosition(par1, par3, par5);

        this.setRotation(par7, par8);

    }

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    @SideOnly(Side.CLIENT)

    public void setVelocity(double par1, double par3, double par5)

    {

        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        //super.onUpdate();

    super.onEntityUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

        if (block.getMaterial() != Material.air)

        {

            block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (block == this.field_145790_g && j == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround == 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);

            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);

            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int i;

            float f1;

 

            for (i = 0; i < list.size(); ++i)

            {

                Entity entity1 = (Entity)list.get(i);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f4;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    if (this.getIsCritical())

                    {

                        k += this.rand.nextInt(k / 2 + 2);

                    }

 

                    DamageSource damagesource = null;

 

                    if (this.shootingEntity == null)

                    {

                        damagesource = ADamageSource.causeArrowDamage(this, this);

                    }

                    else

                    {

                        damagesource = ADamageSource.causeArrowDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

 

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f4 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);

                                }

                            }

 

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)

                            {

                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);

                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));

                            }

                        }

 

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    this.field_145791_d = movingobjectposition.blockX;

                    this.field_145792_e = movingobjectposition.blockY;

                    this.field_145789_f = movingobjectposition.blockZ;

                    this.field_145790_g = block;

                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;

                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

                    this.setIsCritical(false);

 

                    if (this.field_145790_g.getMaterial() != Material.air)

                    {

                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);

                    }

                }

            }

 

            if (this.getIsCritical())

            {

                for (i = 0; i < 4; ++i)

                {

                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            float f3 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int l = 0; l < 4; ++l)

                {

                    f4 = 0.25F;

                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);

                }

 

                f3 = 0.8F;

            }

 

            if (this.isWet())

            {

                this.extinguish();

            }

 

            this.motionX *= (double)f3;

            this.motionY *= (double)f3;

            this.motionZ *= (double)f3;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.func_145775_I();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

    {

        par1NBTTagCompound.setShort("xTile", (short)this.field_145791_d);

        par1NBTTagCompound.setShort("yTile", (short)this.field_145792_e);

        par1NBTTagCompound.setShort("zTile", (short)this.field_145789_f);

        par1NBTTagCompound.setShort("life", (short)this.ticksInGround);

        par1NBTTagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));

        par1NBTTagCompound.setByte("inData", (byte)this.inData);

        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);

        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);

        par1NBTTagCompound.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        this.field_145791_d = par1NBTTagCompound.getShort("xTile");

        this.field_145792_e = par1NBTTagCompound.getShort("yTile");

        this.field_145789_f = par1NBTTagCompound.getShort("zTile");

        this.ticksInGround = par1NBTTagCompound.getShort("life");

        this.field_145790_g = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);

        this.inData = par1NBTTagCompound.getByte("inData") & 255;

        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;

        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

 

        if (par1NBTTagCompound.hasKey("damage", 99))

        {

            this.damage = par1NBTTagCompound.getDouble("damage");

        }

 

        if (par1NBTTagCompound.hasKey("pickup", 99))

        {

            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");

        }

        else if (par1NBTTagCompound.hasKey("player", 99))

        {

            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(doesntmatter.bolt, 1)))

            {

                flag = false;

            }

 

            if (flag)

            {

                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                par1EntityPlayer.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    @SideOnly(Side.CLIENT)

    public float getShadowSize()

    {

        return 0.0F;

    }

 

    public void setDamage(double par1)

    {

        this.damage = par1;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int par1)

    {

        this.knockbackStrength = par1;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public void setIsCritical(boolean par1)

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

 

        if (par1)

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));

        }

        else

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));

        }

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public boolean getIsCritical()

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        return (b0 & 1) != 0;

    }

}

 

 

 

Custom Arrow Render:

 

package com.doesntmatter.original;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.entity.Render;

import net.minecraft.entity.Entity;

import net.minecraft.util.MathHelper;

import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

@SideOnly(Side.CLIENT)

public class RenderBolt extends Render

{

//doesntmatter.modid + ":" + "textures/entity/modelbullet.png"

    private static final ResourceLocation arrowTextures = new ResourceLocation("textures/entity/arrow.png");

    private static final String __OBFID = "CL_00000978";

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(EntityBolt par1EntityBolt, double par2, double par4, double par6, float par8, float par9)

    {

        this.bindEntityTexture(par1EntityBolt);

        GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);

        GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(par1EntityBolt.prevRotationPitch + (par1EntityBolt.rotationPitch - par1EntityBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);

        Tessellator tessellator = Tessellator.instance;

        byte b0 = 0;

        float f2 = 0.0F;

        float f3 = 0.5F;

        float f4 = (float)(0 + b0 * 10) / 32.0F;

        float f5 = (float)(5 + b0 * 10) / 32.0F;

        float f6 = 0.0F;

        float f7 = 0.15625F;

        float f8 = (float)(5 + b0 * 10) / 32.0F;

        float f9 = (float)(10 + b0 * 10) / 32.0F;

        float f10 = 0.05625F;

        GL11.glEnable(GL12.GL_RESCALE_NORMAL);

        float f11 = (float)par1EntityBolt.arrowShake - par9;

 

        if (f11 > 0.0F)

        {

            float f12 = -MathHelper.sin(f11 * 3.0F) * f11;

            GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);

        }

 

        GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);

        GL11.glScalef(f10, f10, f10);

        GL11.glTranslatef(-4.0F, 0.0F, 0.0F);

        GL11.glNormal3f(f10, 0.0F, 0.0F);

        tessellator.startDrawingQuads();

        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);

        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);

        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);

        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);

        tessellator.draw();

        GL11.glNormal3f(-f10, 0.0F, 0.0F);

        tessellator.startDrawingQuads();

        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);

        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);

        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);

        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);

        tessellator.draw();

 

        for (int i = 0; i < 4; ++i)

        {

            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);

            GL11.glNormal3f(0.0F, 0.0F, f10);

            tessellator.startDrawingQuads();

            tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);

            tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);

            tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);

            tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);

            tessellator.draw();

        }

 

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        GL11.glPopMatrix();

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(EntityBolt par1EntityBolt)

    {

        return arrowTextures;

    }

 

    /**

    * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.

    */

    protected ResourceLocation getEntityTexture(Entity par1Entity)

    {

        return this.getEntityTexture((EntityBolt)par1Entity);

    }

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        this.doRender((EntityBolt)par1Entity, par2, par4, par6, par8, par9);

    }

}

 

 

 

If anyone has the same problem Solved/Fixed line is in the comments.

Thanks for the help.

 

 

Posted

Bump, anyone ?

 

Also this weird rotation when right click / throw items/ entitys happen for everything . So idk do i have something broken.

edit: Every items has the same  main file. ""EntityRegistry.registerModEntity(EntityBolt.class, "bolt", 4010, this, 1000, 1, true);""

Posted

 

 

    public void doRender(EntityBolt par1EntityBolt, double par2, double par4, double par6, float par8, float par9)

    {

        this.bindEntityTexture(par1EntityBolt);

        GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);

        GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(par1EntityBolt.prevRotationPitch + (par1EntityBolt.rotationPitch - par1EntityBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);

        ... ... ... ... ...

 

 

I think it is has to do with GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);

 

Maybe  GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9, 0.0F, 1.0F, 0.0F); is correct.

 

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

If you extend EntityArrow, do not copy everything that is inside it.

 

 

    public void doRender(EntityBolt par1EntityBolt, double par2, double par4, double par6, float par8, float par9)

    {

        this.bindEntityTexture(par1EntityBolt);

        GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);

        GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(par1EntityBolt.prevRotationPitch + (par1EntityBolt.rotationPitch - par1EntityBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);

        ... ... ... ... ...

 

 

I think it is has to do with GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);

 

Maybe  GL11.glRotatef(par1EntityBolt.prevRotationYaw + (par1EntityBolt.rotationYaw - par1EntityBolt.prevRotationYaw) * par9, 0.0F, 1.0F, 0.0F); is correct.

 

Thanks for the help i fixed it by adding this:

 

public void renderArrow(EntityBolt entitybolt, double d, double d1, double d2, float f, float f1)

    {

    if (entitybolt.prevRotationYaw == 0.0F && entitybolt.prevRotationPitch == 0.0F)

        {

            return;

        }

}

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