TechoMan Posted May 16, 2014 Share Posted May 16, 2014 I'm having Block , that have diffrent texture , depended on TileEntity info. So what i need to do - same thing , but in players inventory , hand , and chest. What i want to try - use IItemRenderer , but maybe there is other way? and even if i use it , how do i render blocks with it? Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 How do i get what side it is? getIconIndex is calling only one time , or no? Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 watched that >- https://github.com/TheGreyGhost/ItemRendering/blob/master/src/TestItemRendering/blocks/ItemBlockNumberedFaces1Renderer.java <- code , and did see, what he using metadata as side....soo in BlockIcon , metadata that you get = side to render? Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 Oh , then its good what i made it working ( IItemRender ) .Ty for helping Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 oh , and one more question about Rendering , but now not MC , but OpenGL. For some reason , GL_CULL_FACES not rendering item...i know how to use it in OpenGL with C++/Delphi , but how to use GL_CULL_FACES in MC? So , how it does "kulling" of faces? *Just asking , beacos i dont want to disable it* Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 heh , i will help you then GL_CULL_FACEL - render only that sides , that screen ( AND YES , ACTUALLY SCREEN , not player.) can see.Its faster to render stuff , but can be buggy in "bad code developers" hand. What it can do - from one side , poly / square is visible , but from other no.That is acually what it does at all - you can see from one side , but cant from other.Its sometimes very needed , but sometimes it can srev up you render.There is diffrent modes on it , and i dont know what mode MC use...That not a problem - i just turn it off , but....meh , -0.05 fps , just dont care .But for some one its more than that , and it very importen for "tons of" render.When you rendering 1M of someting - YOU NEED IT. Quote Link to comment Share on other sites More sharing options...
TechoMan Posted May 16, 2014 Author Share Posted May 16, 2014 evrywhere List in what "renderers" that i used it turned on: - Inventory renderer - Block in world renderer - TileEntity renderer - Entity renderer Where its turned off for some reason(why idk) : - in hand render - when item is dropped and why you stopped developing of camera craft?( Quote Link to comment Share on other sites More sharing options...
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