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I think you would just would intercept the player render event and do a GL scale of -1.0 on the x and y dimensions (but not z as that would also make it backwards). You might have to GL translate a bit too since most of the models aren't quite centered on their origin.

 

Note I think you can search the source code for dinnerbone and such to see the code that is related to them.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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