Im fairly new to modding but im trying to use a model for a tile entity but i used this code but it wont work here is where i got it from http://www.minecraftforge.net/wiki/Rendering_a_Techne_Model_as_a_Block
Here is my code
Block Class:
package me.trolltaylor;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class BlockTileEntity extends BlockContainer
{
public BlockTileEntity (Material material)
{
super(material);
}
//You don't want the normal render type, or it wont render properly.
@Override
public int getRenderType() {
return -1;
}
//It's not an opaque cube, so you need this.
@Override
public boolean isOpaqueCube() {
return false;
}
//It's not a normal block, so you need this too.
public boolean renderAsNormalBlock() {
return false;
}
@Override
public TileEntity createNewTileEntity(World arg0, int arg1) {
// TODO Auto-generated method stub
return new TileEntityTank();
}
}
TileEntity:
package me.trolltaylor;
import net.minecraft.tileentity.TileEntity;
public class TileEntityE extends TileEntity{
}
TileEntityRenderer:
package me.trolltaylor.liquid.management.model;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public class TileEntityERenderer extends TileEntitySpecialRenderer {
//The model of your block
private final TileEntityModel model;
public TileEntityERenderer() {
this.model = new TileEntityModel();
}
private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {
int meta = world.getBlockMetadata(x, y, z);
GL11.glPushMatrix();
GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
//The PushMatrix tells the renderer to "start" doing something.
GL11.glPushMatrix();
//This is setting the initial location.
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
//This is the texture of your block. It's pathed to be the same place as your other blocks here.
//Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png");
//Use in 1.6.2 this
ResourceLocation textures = (new ResourceLocation("lq:textures/blocks/New.png"));
//the ':' is very important
//binding the textures
Minecraft.getMinecraft().renderEngine.bindTexture(textures);
//This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();
}
//Set the lighting stuff, so it changes it's brightness properly.
private void adjustLightFixture(World world, int i, int j, int k, Block block) {
Tessellator tess = Tessellator.instance;
//float brightness = block.getBlockBrightness(world, i, j, k);
//As of MC 1.7+ block.getBlockBrightness() has become block.getLightValue():
float brightness = block.getLightValue(world, i, j, k);
int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
int modulousModifier = skyLight % 65536;
int divModifier = skyLight / 65536;
tess.setColorOpaque_F(brightness, brightness, brightness);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier);
}
}
My Registers and stuff :
GameRegistry.registerTileEntity(me.trolltaylor.TileEntityE.class, "tileentitye");
GameRegistry.registerBlock(tileentitye, "tileentitye");
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityE.class, new TileEntityERenderer());
My problem is that there is no model and no texture i see a hitbox but there is nothing there