Jump to content

Block with metadata?


Catfish55

Recommended Posts

I've tried looking around Vanilla code for how to do this, but all the func_x everywhere started to get annoying. How does one add metadata to a block?

 

Edit:

 

So I found a way to have more than 16 versions (infinite really) of the block in one file, as I just make it a new type of block.

Link to comment
Share on other sites

Write this in your class, that's the simple way

 

public void setMeta(World world, int x, int y, int z, int meta)
    {
        world.setBlockMetadataWithNotify(x, y, z, MathHelper.clamp_int(meta, 0, 3), 2);
        world.func_147453_f(x, y, z, this);
    }

Link to comment
Share on other sites

Write this in your class, that's the simple way

 

public void setMeta(World world, int x, int y, int z, int meta)
    {
        world.setBlockMetadataWithNotify(x, y, z, MathHelper.clamp_int(meta, 0, 3), 2);
        world.func_147453_f(x, y, z, this);
    }

Okay, thank you, but how do I change the texture of the block depending on the meta data, as well as use metadeta in a recipe? (I assume registering the block is the same as normal too)

Link to comment
Share on other sites

To load textures:

@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IconRegister iconRegister) {
	iconBuffer = new Icon[MetaCount];
                iconBuffer[0] = iconRegister.registerIcon("MODID:" + TextureName1);
                iconBuffer[1] = iconRegister.registerIcon("MODID:" + TextureName2);

        blockIcon = iconBuffer[0];
}

To get textures based on meta:

@SideOnly(Side.CLIENT)
    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
          return iconBuffer[par1IBlockAccess.getBlockMetadata(par2, par3, par4)];
    }

Link to comment
Share on other sites

To load textures:

@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IconRegister iconRegister) {
	iconBuffer = new Icon[MetaCount];
                iconBuffer[0] = iconRegister.registerIcon("MODID:" + TextureName1);
                iconBuffer[1] = iconRegister.registerIcon("MODID:" + TextureName2);

        blockIcon = iconBuffer[0];
}

To get textures based on meta:

@SideOnly(Side.CLIENT)
    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
          return iconBuffer[par1IBlockAccess.getBlockMetadata(par2, par3, par4)];
    }

Is this for 1.7 (I'm asking about 1.7)? Cause I get errors galore (of unimportable things, such as IconRegister -- Did you mean IIConRegister?).

 

 

edit:

So I found a way to have more than 16 versions (infinite really) of the block in one file, as I just make it a new type of block.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.