September 5, 201213 yr The easiest thing to do would be to just set the item damage on the item back to max every time it gets used. ItemStack.setItemDamage() is what you want if I am remembering the method correctly.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.