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[SOLVED][1.6.4] Setting tile entity in unloaded chunk


target.san

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Hi!

 

I'm having following issue:

1. I'm setting a block in non-loaded dimension (Nether in my case) to the one having tile entity. The whole thing is done on server side, so it's properly loaded.

2. Added logs show that TE is set and properly stored

3. Then I go to nether... and voila! My TE is re-created, and obviously not configured as I expect it to be. I know that it's re-created because I checked both entity IDs, and they're different.

4. markTileEntityChunkModified doesn't help

 

So can anyone please give some help on how to properly force save TE in such force-loaded chunk? Because block IDs and metas are stored just fine without additional efforts.

 

Thanks.

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You need to override readFromNBT and writeToNBT and save/load you properties there. Also don't forget to call the super method!

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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