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[SOLVED][1.7.2]Game Crashes when crafting a Block


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Hey guys!


A couple days ago i've started to look into forge modding with eclipse and everything has been working fine so far.

But now there appeared a problem, i am not able to solve.. even hours of searching forums didn't bring the solution...


So i added some recipes and items and i can even craft my own items without any problems.

Then i added a Block (RedBrick), also a recipe for it, but when i tried to craft this Block (RedBrick) ingame, the game crashes when i put the last required item into the crafting table... (i can take the Red Brick from the creative menue and i can place and destroy it...only craftig does not work)


So here's my error message:


---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!

Time: 19.05.14 14:28
Description: Rendering item

java.lang.NullPointerException: Rendering item
at net.minecraft.item.ItemStack.getItemDamage(ItemStack.java:214)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:398)
at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:540)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:269)
at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:99)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:944)
at net.minecraft.client.Minecraft.run(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
at net.minecraft.item.ItemStack.getItemDamage(ItemStack.java:214)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:398)

-- Item being rendered --
Item Type: null
Item Aux: ~~ERROR~~ NullPointerException: null
Item NBT: null
Item Foil: ~~ERROR~~ NullPointerException: null
at net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI(RenderItem.java:540)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:269)
at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:99)

-- Screen render details --
Screen name: net.minecraft.client.gui.inventory.GuiCrafting
Mouse location: Scaled: (182, 99). Absolute: (365, 281)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2

-- Affected level --
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Player46'/321, l='MpServer', x=-23,12, y=105,62, z=153,92]]
Chunk stats: MultiplayerChunkCache: 225, 225
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: 
Level spawn location: World: (80,64,256), Chunk: (at 0,4,0 in 5,16; contains blocks 80,0,256 to 95,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 53190 game time, 12331 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 114 total; [removed them to shorten the text]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:368)
at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2382)
at net.minecraft.client.Minecraft.run(Minecraft.java:857)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 768760736 bytes (733 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 16134 (903504 bytes; 0 MB) allocated, 1648 (92288 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.196.1082 Minecraft Forge 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{} [Forge Mod Loader] (forgeBin-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{} [Minecraft Forge] (forgeBin-1.7.2- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
testmod{1.0} [TestMod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6800 Series GL version 4.3.12618 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1483 (83048 bytes; 0 MB) allocated, 400 (22400 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Tim\Desktop\TestMod\testmod\eclipse\.\crash-reports\crash-2014-05-19_14.28.50-client.txt
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release



My main class:

package com.shibby.testmod;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.EnumHelper;

import com.shibby.testmod.blocks.BlockLamp;
import com.shibby.testmod.blocks.RedBrick;
import com.shibby.testmod.food.FoodCherry;
import com.shibby.testmod.items.Brush;
import com.shibby.testmod.items.ObsidianStick;
import com.shibby.testmod.items.PaintBucket;
import com.shibby.testmod.items.ShibBed;
import com.shibby.testmod.proxy.ProxyCommon;
import com.shibby.testmod.tools.EmeraldSword;
import com.shibby.testmod.tools.ObsidianHammer;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = TestMod.MODID, version = TestMod.VERSION)
public class TestMod
public static final String MODID = "testmod";
public static final String VERSION = "1.0";

@Instance(value = MODID)
public static TestMod instance;

    @SidedProxy(clientSide = "com.shibby.testmod.proxy.ProxyClient", serverSide = "com.shibby.testmod.proxy.ProxyCommon")
    public static ProxyCommon proxy;
    public void load(FMLInitializationEvent event)
    public void init(FMLInitializationEvent event)
    	//Login Message
       	GameRegistry.addShapelessRecipe(new ItemStack(Items.painting, 2), Blocks.wool, Items.book);
       	GameRegistry.addShapedRecipe(new ItemStack(ObsidianHammer), "XXX", " Y ", " Y ", 'X', Blocks.obsidian, 'Y', ObsidianStick); 
       	GameRegistry.addShapedRecipe(new ItemStack(EmeraldSword), " Y ", " Y ", " X ", 'X', ObsidianStick, 'Y', Blocks.emerald_block);
       	GameRegistry.addShapedRecipe(new ItemStack(ObsidianStick, 3), "XXX", "XXX", "XXX", 'X', Blocks.obsidian);
        GameRegistry.addShapelessRecipe(new ItemStack(RedBrick), Blocks.obsidian, Items.book);
       	GameRegistry.registerBlock(Lamp, "Shibby's Lampe");
       	GameRegistry.registerBlock(RedBrick, "Roter Pflasterstein");
       	GameRegistry.registerItem(EmeraldSword, "Shibby's Emerald Schwert");
       	GameRegistry.registerItem(ObsidianHammer, "Shibby's Megahammer");
       	GameRegistry.registerItem(ObsidianStick, "Obsidian Stick");
       	GameRegistry.registerItem(ShibBed, "ShibBed");
       	GameRegistry.registerItem(PaintBucket, "Eimer mit roter Farbe");
       	GameRegistry.registerItem(Brush, "Pinsel");
       	GameRegistry.registerItem(Cherry, "Kirschdingsda");
        //CreativeTabs Language
    	LanguageRegistry.instance().addStringLocalization("itemGroup.tabTest", "en_us", "Shibby's TestMod Items");
    	LanguageRegistry.instance().addStringLocalization("itemGroup.shibbyTest", "en_us", "Shibby's TestMod Blöcke");
    	//Item Language
    	LanguageRegistry.addName(Lamp, "Shibby's Lampe");
    	LanguageRegistry.addName(ObsidianStick, "Obsidian Stick");
    	LanguageRegistry.addName(ShibBed, "ShibBed");
    	LanguageRegistry.addName(RedBrick, "Roter Pflasterstein");
    	LanguageRegistry.addName(PaintBucket, "Eimer mit roter Farbe");
    	LanguageRegistry.addName(Brush, "Pinsel");
    	//Tool Language
    	LanguageRegistry.addName(EmeraldSword, "Shibby's Emerald Schwert");
    	LanguageRegistry.addName(ObsidianHammer, "Shibby's Megahammer");
    	//Food Language
    	LanguageRegistry.addName(Cherry, "Kirschdigsda");
    public static CreativeTabs tabItem = new CreativeTabs("tabTest"){
    	public Item getTabIconItem(){
    		return new Item();
    public static CreativeTabs tabBlock = new CreativeTabs("shibbyTest"){
    public Item getTabIconItem(){
    	return new Item();
  //----------------------------------------------DINGE ADDEN----------------------------------------  
  //Blöcke adden
    public static final Block Lamp = new BlockLamp(5000, Material.glass);
    public static final Block RedBrick = new RedBrick(5006, Material.rock);
  //Tool Material adden
    public static ToolMaterial emeraldm = EnumHelper.addToolMaterial("EmeraldM", 5, 2000, 10.0F, 96.0F, 22); 
    public static ToolMaterial obsidianm = EnumHelper.addToolMaterial("ObsidianM", 20, 2000, 125.0F, 10.0F, 22); 
  //Tools adden
    public final static Item EmeraldSword = new EmeraldSword(5001, emeraldm);
    public final static Item ObsidianHammer = new ObsidianHammer(5003, obsidianm);
  //Items adden
    public static Item ObsidianStick = new ObsidianStick(5002);
    public static Item ShibBed = new ShibBed(5004);
    public static Item PaintBucket = new PaintBucket(5033);
    public static Item Brush = new Brush(5034);
  //Food adden
    public static Item Cherry = new FoodCherry(5005, 16, true);




And the Block (RedBrick) class:


package com.shibby.testmod.blocks;

import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class RedBrick extends Block {

public RedBrick(int i, Material rock) {




I would really appreciate your help, since i have no idea how to solve it :(


Thanks in advance!!




(Please don't blame me if it's an obvious error, i am a bloody beginner :P )

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When you're registering the crafting recipes, the items are not registered. Register the items in a preInit() method, then the crafting recipes. Something like this:


public void preInit(FMLPreInitializationEvent event) {
    GameRegistry.registerBlock(BLOCK, "block.testBlock");
    // Other items
    GameRegisrey.addShapelessRecipe(OUTPUT, INPUTS...);
    // Other recipes


You can register the recipes in the init() method, if you like.

if (user.hasKnowledgeOfJava) {

    if (user.question.hasCode) {

        return interpetHelpfulResponse(user.getQuestion());

    } else {

        return "Could you post your code please?";


} else {

    return "Learn some freaking Java!";


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Hey, thank you for the fast response!


It works now without crashes!


Here's my new code for anyone else with this problem:


    public void preInit(FMLPreInitializationEvent event) {
    	GameRegistry.registerBlock(RedBrick, "Roter Pflasterstein");
    	//Blocks Language
    	LanguageRegistry.addName(RedBrick, "Roter Pflasterstein");

    public void init(FMLInitializationEvent event)
       GameRegistry.addShapelessRecipe(new ItemStack(RedBrick, 2), Blocks.wool, Items.book);




Appreciate your help :)

Thanks again

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  • 2 months later...

i got the same thing but insted i got it when i put in GameRegistry.registerWorldGenerator(eventWorldGen, 0); hear is my worldGen

package net.vampirecraft.mod.worldgen;


import java.util.Random;


import net.minecraft.block.Block;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.vampirecraft.mod.Vampirecraft;

import cpw.mods.fml.common.IWorldGenerator;


public class VampirecraftWorldGen implements IWorldGenerator {



public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

switch(world.provider.dimensionId) {

case 0 :

        //Generate our surface world

generateSurface(world, random, chunkX*16, chunkZ*16);


case -1 :

        //Generate our surface world

generateNether(world, random, chunkX*16, chunkZ*16);


case 1 :

        //Generate our surface world

generateEnd(world, random, chunkX*16, chunkZ*16);





private void generateSurface(World world, Random random, int x, int z) {

//this.addOreSpawn(Vampirecraft.oreVampiric, world, random, i=blockXPos, j=blockZpos, maxX, maxZ, maxVeinSize, chancetospawn, minY, maxY);

this.addOreSpawn(Vampirecraft.oreVampiricOre, world,random, x, z, 10, 10, 4+random.nextInt(6), 10, 10, 11);

this.addOreSpawn(Vampirecraft.oreBloodOre, world,random, x, z, 12, 14, 4+random.nextInt(6), 12, 14, 11);

this.addOreSpawn(Vampirecraft.oreSunOre, world,random, x, z, 10, 19, 4+random.nextInt(6), 10, 19, 11);




private void addOreSpawn(Block block, World world, Random random, int blockXpos, int blockZpos, int maxX, int maxZ, int maxVeinSize, int chanceToSpawn, int minY, int maxY) {

for(int i = 0; i < chanceToSpawn; i++) {

int posX = blockXpos + random.nextInt(maxX);

int posY = minY + random.nextInt(maxY - minY);

int posZ = blockZpos + random.nextInt(maxZ);

(new WorldGenMinable(block, maxVeinSize)).generate(world, random, posX, posY, posZ);





private void generateNether(World world, Random random, int x, int z) {

// TODO Auto-generated method stub




private void generateEnd(World world, Random random, int x, int z) {

// TODO Auto-generated method stub







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  • 4 years later...
  • 6 months later...

1.7.2 is no longer supported on this forum due to its age.

Please update to a modern version of Minecraft to receive support.

Also this thread is old.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.


As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.


For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.


Logs (Most issues require logs to diagnose):


Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.


What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...


...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension


Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.


Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.






or alternately, 


Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft


Server Not Starting:


If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.


Reporting Illegal/Inappropriate Adfocus Ads:


Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.


Posting your mod as a GitHub Repo:


When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.


  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]


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