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[Solved][1.7.2]Can someone explain adding new liquids to me?


Taji34

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I looked at the tutorial on how to create a fluid for 1.7.2 (http://www.minecraftforge.net/wiki/Create_a_Fluid) but it seems to not be working. Either I am doing something wrong, or it has changed in forge because its saying that some of the classes don't exist or a methods are being undefined for an object type. Could someone explain the tutorial a bit more in depth to help me figure out either what has changed or where I am going wrong? if you need more info just ask and I'll post some screen caps of my eclipse workspace to show what is happening.

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Please post your exact symptoms. It is necessary for solving a problem.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Okay, I think you're right.  I quickly followed the tutorial and it seems that it isn't using the latest naming or icon methods for the block example.  For instance it uses the setUnlocalizedName() method, getIcon() methods, etc.

 

You should look at the latest ways to do the above (set name and set textures) for blocks to fix this.  I don't have time at the moment but will look into to it later this week.  But for example, the setUnlocalizedName() should be changed to setBlockName(), the registerIcons() should be changed to registerBlockIcons(), various places where it calls Icon it should be IIcon, etc.  Just follow through the various warnings in Eclipse and then check the super classes to see where the likely method intended is and override that.  The errors about the world.getBlockMaterial(x, y, z).isLiquid() should be changed I think to world.getBlock(x,  y,  z).getMaterial().isLiquid().

 

But yeah there do seem to be numerous mistakes or out of date info in that tutorial...

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Here is an example fluid I've added.. I followed the tutorial awhile ago.

 

Note: The naming convention is case sensative

 

also your textures need to be in the following

\texture\blocks\yourfluidflow.png

\texture\blocks\yourfluidflow.png.mcmeta

\texture\blocks\yourfluidstill.png

\texture\blocks\yourfluidstill.png.mcmeta

 

This is for BlockYourFluid.java

 

+ import net.minecraft.block.material.Material;

+ import net.minecraft.client.renderer.texture.IIconRegister;

+ import net.minecraft.creativetab.CreativeTabs;

+ import net.minecraft.util.IIcon;

+ import net.minecraft.world.IBlockAccess;

+ import net.minecraft.world.World;

+ import net.minecraftforge.fluids.BlockFluidClassic;

+ import net.minecraftforge.fluids.Fluid;

+ import cpw.mods.fml.relauncher.Side;

+ import cpw.mods.fml.relauncher.SideOnly;

+

+ public class BlockYourFluidFluid extends BlockFluidClassic

+ {

+ @SideOnly(Side.CLIENT)

+     protected IIcon stillIcon;

+     @SideOnly(Side.CLIENT)

+     protected IIcon flowingIcon;

+    

+     public BlockEcopoiesisFluid(Fluid fluid, Material material) {

+             super(fluid, material);

+             fluid.setUnlocalizedName("yourFluid");

+             setCreativeTab(CreativeTabs.tabMisc);

+     }

+    

+     @Override

+     public IIcon getIcon(int side, int meta) {

+             return (side == 0 || side == 1)? stillIcon : flowingIcon;

+     }

+    

+     @SideOnly(Side.CLIENT)

+     @Override

+     public void registerBlockIcons(IIconRegister register) {

+             stillIcon = register.registerIcon(YourMod.MODID + ":yourfluidstill");

+             flowingIcon = register.registerIcon(YourMod.MODID + ":yourfluidflow");

+     }

+   /*

+     @Override

+     public boolean canDisplace(IBlockAccess world, int x, int y, int z) {

+             if (world.getBlock(x,  y,  z).isLiquid()) return false;

+             return super.canDisplace(world, x, y, z);

+     }

+    

+     @Override

+     public boolean displaceIfPossible(World world, int x, int y, int z) {

+             if (world.getBlock(x,  y,  z).isLiquid()) return false;

+             return super.displaceIfPossible(world, x, y, z);

+     }*/

+

+ }

 

 

In your Block Class:

  declare them like so:

public static Fluid fluidYourFluid;

public static BlockYourFluidFluid fluidYourFluidBlock;

 

 

In Your Block Register Method

 

This is how you register it:

 

fluidYourFluidBlock = new BlockYourFluidFluid(fluidYourFluid, Material.water);

GameRegistry.registerBlock(fluidYourFluidBlock, "fluidYourFluid");

 

 

Sorry for the fragmentation - I'm working from my change logs to get this in place as I've redone how I handle my fluids but this should get you on the right path.

 

 

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Here is an example fluid I've added.. I followed the tutorial awhile ago.

 

Note: The naming convention is case sensative

 

also your textures need to be in the following

\texture\blocks\yourfluidflow.png

\texture\blocks\yourfluidflow.png.mcmeta

\texture\blocks\yourfluidstill.png

\texture\blocks\yourfluidstill.png.mcmeta

 

This is for BlockYourFluid.java

 

+ import net.minecraft.block.material.Material;

+ import net.minecraft.client.renderer.texture.IIconRegister;

+ import net.minecraft.creativetab.CreativeTabs;

+ import net.minecraft.util.IIcon;

+ import net.minecraft.world.IBlockAccess;

+ import net.minecraft.world.World;

+ import net.minecraftforge.fluids.BlockFluidClassic;

+ import net.minecraftforge.fluids.Fluid;

+ import cpw.mods.fml.relauncher.Side;

+ import cpw.mods.fml.relauncher.SideOnly;

+

+ public class BlockYourFluidFluid extends BlockFluidClassic

+ {

+ @SideOnly(Side.CLIENT)

+     protected IIcon stillIcon;

+     @SideOnly(Side.CLIENT)

+     protected IIcon flowingIcon;

+    

+     public BlockEcopoiesisFluid(Fluid fluid, Material material) {

+             super(fluid, material);

+             fluid.setUnlocalizedName("yourFluid");

+             setCreativeTab(CreativeTabs.tabMisc);

+     }

+    

+     @Override

+     public IIcon getIcon(int side, int meta) {

+             return (side == 0 || side == 1)? stillIcon : flowingIcon;

+     }

+    

+     @SideOnly(Side.CLIENT)

+     @Override

+     public void registerBlockIcons(IIconRegister register) {

+             stillIcon = register.registerIcon(YourMod.MODID + ":yourfluidstill");

+             flowingIcon = register.registerIcon(YourMod.MODID + ":yourfluidflow");

+     }

+   /*

+     @Override

+     public boolean canDisplace(IBlockAccess world, int x, int y, int z) {

+             if (world.getBlock(x,  y,  z).isLiquid()) return false;

+             return super.canDisplace(world, x, y, z);

+     }

+    

+     @Override

+     public boolean displaceIfPossible(World world, int x, int y, int z) {

+             if (world.getBlock(x,  y,  z).isLiquid()) return false;

+             return super.displaceIfPossible(world, x, y, z);

+     }*/

+

+ }

 

 

In your Block Class:

  declare them like so:

public static Fluid fluidYourFluid;

public static BlockYourFluidFluid fluidYourFluidBlock;

 

 

In Your Block Register Method

 

This is how you register it:

 

fluidYourFluidBlock = new BlockYourFluidFluid(fluidYourFluid, Material.water);

GameRegistry.registerBlock(fluidYourFluidBlock, "fluidYourFluid");

 

 

Sorry for the fragmentation - I'm working from my change logs to get this in place as I've redone how I handle my fluids but this should get you on the right path.

 

 

Thanks! It seems to be just the naming conventions (IIcon vs Icon) that have changed, but haven't been updated in the tutorial, once I get a fluid implemented, I will mark this thread as solved!

 

Edit: Ok, so isLiquid() is saying it is undefined for the type block on the line world.getBlock(x,  y,  z).isLiquid(), is it supposed to be something other than a block? Fixed it, turns out world.getBlockMaterial(x,  y,  z).isLiquid() changes to world.getBlock(x, y, y).getMaterial().isLiquid().

 

Edit 2: Ok, so I guess I must not be registering something right because it's just registering a null liquid. this is what i have for my liquidEnergy.java:

 

package com.taji34.troncraft;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;

public class LiquidEnergy extends BlockFluidClassic {

@SideOnly(Side.CLIENT)
protected IIcon stillIcon;
@SideOnly(Side.CLIENT)
protected IIcon flowingIcon;
    
public LiquidEnergy(Fluid fluid, Material material) {
	super(fluid, material);
	fluid.setUnlocalizedName("liquidEnergy");
	fluid.setLuminosity(5);
	setCreativeTab(CreativeTabs.tabMisc);
}

@Override
public IIcon getIcon(int side, int meta) {
	return (side == 0 || side == 1)? stillIcon : flowingIcon;
}

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister register) {
	stillIcon = register.registerIcon("troncraft:liquidEnergyStill");
	flowingIcon = register.registerIcon("troncraft:liquidEnergyFlowing");
}

@Override
public boolean canDisplace(IBlockAccess world, int x, int y, int z) {
	if (world.getBlock(x, y, y).getMaterial().isLiquid()) return false;
	return super.canDisplace(world, x, y, z);
}

@Override
public boolean displaceIfPossible(World world, int x, int y, int z) {
	if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;
	return super.displaceIfPossible(world, x, y, z);
}
}

 

 

And this is what i have in my Troncraft.java:

 

package com.taji34.troncraft;

import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = Troncraft.MODID, version = Troncraft.VERSION)
public class Troncraft {
public static final String MODID = "troncraft";
    public static final String VERSION = "1.0a";
    
    @EventHandler
    public void init(FMLPreInitializationEvent event){
    	Fluid liquidEnergy = new Fluid("liquidenergy");
    	FluidRegistry.registerFluid(liquidEnergy);
    	LiquidEnergy liquidEnergyBlock = new LiquidEnergy(liquidEnergy, Material.water);
    	GameRegistry.registerBlock(liquidEnergyBlock, "YourFluid");
    	liquidEnergy.setUnlocalizedName(liquidEnergyBlock.getUnlocalizedName());
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	
    }
}

 

 

What am I doing wrong? Do I need another class somewhere?

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What do you mean it is registering a null?  You mean you later try to use the block and it is null?  Could it be because in your code you register the name as "YourFluid" and then later try to call it by using liquid energy?  Basically I'm saying that you registered the block as "YourFluid" which probably isn't what you want to call it, maybe that is causing your trouble.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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What do you mean it is registering a null?  You mean you later try to use the block and it is null?  Could it be because in your code you register the name as "YourFluid" and then later try to call it by using liquid energy?  Basically I'm saying that you registered the block as "YourFluid" which probably isn't what you want to call it, maybe that is causing your trouble.

 

EDIT: Ok, got everything working! For those who stumble upon this thread, this is my code:

Troncraft.java:

 

package com.taji34.troncraft;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = Troncraft.MODID, version = Troncraft.VERSION)
public class Troncraft {

public static final String MODID = "troncraft";
    public static final String VERSION = "1.0a";
    public static Block liquidEnergyBlock;
    public static Fluid liquidEnergy;
    
    @EventHandler
    public void init(FMLPreInitializationEvent event){
    	liquidEnergy = new Fluid("liquidEnergy").setUnlocalizedName("liquidEnergy").setLuminosity(10);
	FluidRegistry.registerFluid(liquidEnergy);
    	liquidEnergyBlock = new LiquidEnergy(liquidEnergy, Material.water).setBlockName("liquidEnergy");
    	GameRegistry.registerBlock(liquidEnergyBlock, Troncraft.MODID + "_" + liquidEnergyBlock.getUnlocalizedName().substring(5));
    	liquidEnergy.setUnlocalizedName(liquidEnergyBlock.getUnlocalizedName());
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {

    }
}

 

 

LiquidEnergy.java:

 

package com.taji34.troncraft;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;

public class LiquidEnergy extends BlockFluidClassic {

@SideOnly(Side.CLIENT)
protected IIcon stillIcon;
@SideOnly(Side.CLIENT)
protected IIcon flowingIcon;
    
public LiquidEnergy(Fluid fluid, Material material) {
	super(fluid, material);
	setCreativeTab(CreativeTabs.tabMisc);
}

@Override
public IIcon getIcon(int side, int meta) {
	return (side == 0 || side == 1)? stillIcon : flowingIcon;
}

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister register) {
	stillIcon = register.registerIcon("troncraft:liquidEnergystill");
	flowingIcon = register.registerIcon("troncraft:liquidEnergyflow");
}

@Override
public boolean canDisplace(IBlockAccess world, int x, int y, int z) {
	if (world.getBlock(x, y, y).getMaterial().isLiquid()) return false;
	return super.canDisplace(world, x, y, z);
}

@Override
public boolean displaceIfPossible(World world, int x, int y, int z) {
	if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;
	return super.displaceIfPossible(world, x, y, z);
}
}

 

The use of an en_US.lang file is needed for naming.

 

Original post before edits:

 

I saw that right after I posted the reply and nothing changed when I changed the name. This is what I mean about registering as null:

eSuflIF.png

(ignore the missing texture, that's just because I probably don't have the texture folder in the right place)

 

The problem is its name isn't working and none of the properties of the fluid are working (when I place it, no light is given off even though I set it's luminosity to 5). I think it has to be something with when I'm registering my liquid.

 

This is my preinitialization method:

    public void init(FMLPreInitializationEvent event){
    	Fluid liquidEnergy = new Fluid("liquidEnergy");
    	FluidRegistry.registerFluid(liquidEnergy);
    	LiquidEnergy liquidEnergyBlock = new LiquidEnergy(liquidEnergy, Material.water);
    	GameRegistry.registerBlock(liquidEnergyBlock, "liquidEnergy");
    	liquidEnergy.setUnlocalizedName(liquidEnergyBlock.getUnlocalizedName());
    }

 

Everything is correct/should be there?

 

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The reason why it says tile.null.name is because you only set the unlocalized name of the fluid, and not the actual block.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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The reason why it says tile.null.name is because you only set the unlocalized name of the fluid, and not the actual block.

 

Yeah, I realized that like an hour ago and just finished fixing it all up! I was actually editing my previous post when you replied.

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Yeah, for other people who may end up on this thread it would be good to post your final code.  But for a block you also have use the setBlockName() and also for it to fully display in CreativeTab properly you need your en_US.lang file to map the tile.liquidEnergy.name to "Liquid Energy" or similar.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Scale factor of 2.000000 Stacktrace:     at net.minecraft.class_757.method_3192(class_757.java:913)     at net.minecraft.class_310.method_1523(class_310.java:1285)     at net.minecraft.class_310.method_1514(class_310.java:882)     at net.minecraft.client.main.Main.main(Main.java:256)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Uptime -- Details:     JVM uptime: 52.276s     Wall uptime: 35.737s     High-res time: 684634.710s     Client ticks: 305 ticks / 15.250s Stacktrace:     at net.minecraft.class_310.method_1587(class_310.java:2501)     at net.minecraft.class_310.method_54580(class_310.java:949)     at net.minecraft.class_310.method_1514(class_310.java:902)     at net.minecraft.client.main.Main.main(Main.java:256)     at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)     at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)     at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details:     All players: 14 total; [class_746['Snr_Ganapi'/12586, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['h33nky'/12585, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['dimasik2009123'/12565, l='ClientLevel', x=-12.50, y=-28.00, z=23.50], class_745['Elik89'/12583, l='ClientLevel', x=-18.46, y=-30.00, z=12.76], class_745['1b123eb8-107a-46'/1, l='ClientLevel', x=-4.50, y=-29.00, z=-11.50], class_745['9e1895c7-120a-4d'/3, l='ClientLevel', x=-12.50, y=-29.00, z=-13.50], class_745['1c7db329-783c-4d'/4, l='ClientLevel', x=-0.50, y=-29.00, z=-9.50], class_745['b6ddb583-f492-48'/9, l='ClientLevel', x=-8.50, y=-29.00, z=-13.50], class_745['2459f82c-f115-49'/7, l='ClientLevel', x=-28.50, y=-29.00, z=-6.50], class_745['2333ac85-73e9-4e'/5, l='ClientLevel', x=-20.50, y=-29.00, z=-11.50], class_745['06fe93b3-6dd2-4c'/2, l='ClientLevel', x=-16.50, y=-29.00, z=-13.50], class_745['ac3f6659-8d12-4c'/6, l='ClientLevel', x=-24.50, y=-29.00, z=-9.50], class_745['54753c0c-908c-44'/8, l='ClientLevel', x=3.50, y=-29.00, z=-6.50], class_745['scaly_toad'/12587, l='ClientLevel', x=-12.50, y=-27.90, z=23.50]]     Chunk stats: 1024, 293 F: 0 L: 0 U: 0 C: 0     Level dimension: minecraft:overworld     Level spawn location: World: (-13,-28,23), Section: (at 3,4,7 in -1,-2,1; chunk contains blocks -16,-64,16 to -1,319,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511)     Level time: 321927384 game time, 9000 day time     Server brand: SPWorlds P2: (hub-2)     Server type: Non-integrated multiplayer server     Tracked entity count: 516 -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview, bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix, modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark, symbol-chat, vmp, voicechat, wakes, xaerominimap, yet_another_config_lib_v3, zoomify, file/iconsv.1.8 (1).zip, file/No Pumpkin Blur 1.20-1.20.1.zip, file/Default-Dark-Mode-1.20-2023.6.0.zip, file/CalvinsSinisterSculk[1.20.4][v1.0].zip -- System Details -- Details:     Minecraft Version: 1.21     Minecraft Version ID: 1.21     Operating System: Windows 10 (amd64) version 10.0     Java Version: 21.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 225615872 bytes (215 MiB) / 1140850688 bytes (1088 MiB) up to 2147483648 bytes (2048 MiB)     CPUs: 4     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 3 4300U with Radeon Graphics              Identifier: AuthenticAMD Family 23 Model 96 Stepping 1     Microarchitecture: unknown     Frequency (GHz): 2.70     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 4     Graphics card #0 name: AMD Radeon(TM) Graphics     Graphics card #0 vendor: Advanced Micro Devices, Inc.     Graphics card #0 VRAM (MiB): 512.00     Graphics card #0 deviceId: VideoController1     Graphics card #0 versionInfo: 31.0.12044.3     Memory slot #0 capacity (MiB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Virtual memory max (MiB): 12942.09     Virtual memory used (MiB): 9630.07     Swap memory total (MiB): 5376.00     Swap memory used (MiB): 528.52     Space in storage for jna.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 166917.31, total: 243558.98     Space in storage for io.netty.native.workdir (MiB): available: 166917.31, total: 243558.98     Space in storage for java.io.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for workdir (MiB): available: 166917.31, total: 243558.98     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Fabric Mods:          badoptimizations: BadOptimizations 2.1.4         betterf3: BetterF3 11.0.1         betterthirdperson: Better Third Person 1.9.0         boatiview: Boat Item View Fabric 0.0.5         bobby: Bobby 5.2.3+mc1.21             com_typesafe_config: config 1.4.2             fabric-api-base: Fabric API Base 0.4.42+6573ed8c90             io_leangen_geantyref_geantyref: geantyref 1.3.13             org_spongepowered_configurate-core: configurate-core 4.1.2             org_spongepowered_configurate-hocon: configurate-hocon 4.1.2         c2me: Concurrent Chunk Management Engine 0.2.0+alpha.11.109+1.21             c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.11.109+1.21             c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.11.109+1.21             c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.11.109+1.21             c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.11.109+1.21             c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.11.109+1.21             c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.11.109+1.21             c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.11.109+1.21             c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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