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package OnerGamer.Item.Armor;

 

 

import OnerGamer.OnerGamer;

import OnerGamer.Register.Reference;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

 

/**

* ItemLiveArmor

*

* This is the armor.

*/

public class invisibleArmor extends ItemArmor

{

 

public invisibleArmor(ArmorMaterial material, int armorType, String name)

{

super(material, 0, armorType);

setUnlocalizedName(name);

}

/**

    * This method returns what file MC should use, to render the armor (make it visible from above).

    */

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)

{

if(stack.getItem() == OnerGamer.invisibleArmor)

{

((EntityLivingBase) entity).addPotionEffect((new PotionEffect(Potion.jump.getId(), 200, 0)));

return Reference.MODID + ":models/armor/invisibleArmor.png";

}

else

{

System.out.println("Invalid Item invisibleArmor");

return null;

}

}

}

Posted

Are you really young or just not fluent in English?  It is very difficult to understand what you are asking.

Long time Bukkit & Forge Programmer

Happy to try and help

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