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Modded map transition to 1.7


masterzh

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Heya guys,

i wanted to ask how is transition to 1.7 (from 1.6.4) made. I tested few mods including IC2, forgemultpart etc. to see if blocks get successfully transformed to new ID system. Sadly not even 1 mod made this transition. All blocks dissapear. I tried to do so on both client-side and server-side.

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As long as the mod registers there blocks correctly in 1.6, it'll update just fine.

Bust sadly a lot of mods don't so Forge doesn't have any idea how to update the blocks.

This is a issue with the mods and not much we can do about it.

However it should be a lot better 1.7+ so you may have to eat the world reset.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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As long as the mod registers there blocks correctly in 1.6, it'll update just fine.

Bust sadly a lot of mods don't so Forge doesn't have any idea how to update the blocks.

This is a issue with the mods and not much we can do about it.

However it should be a lot better 1.7+ so you may have to eat the world reset.

World reset is not an option for me. I am building modded map for more then 1,5 year. Is there anything i can do like "replacing mod IDs with worldedit" or whatever to help myself here?

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Not really, as when it comes to mods they can do a lot of crazy things that we can not predict with there tile tile entities.

There is not much you can do, I'm surprised you've been able to keep your map this long.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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