Posted May 24, 201411 yr Hi, I'm new to modding and am not sure how to fix the world taking 10 minutes to generate. Here is the code I have. Full repo here https://github.com/KaminoCoding/JAMOA/tree/master/src/main/java/com/endergriefer/jamoa/world package com.endergriefer.jamoa.world; import com.endergriefer.jamoa.blocks.ModBlocks; import cpw.mods.fml.common.IWorldGenerator; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import java.util.Random; /** * Created by noah on 5/14/14. */ public class WorldGenjamoa implements IWorldGenerator { public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { case -1: generateNether(world, rand, chunkX * 16, chunkZ * 16); case 0: generateSurface(world, rand, chunkX*16, chunkZ*16); } } private void generateSurface(World world, Random rand, int chunkX, int chunkZ) { for(int i = 0; i < 10; i++) { int randPosX = chunkX + rand.nextInt(16); int randPosY = rand.nextInt(40); int randPosZ = chunkZ + rand.nextInt(16); (new WorldGenMinable(ModBlocks.superbiumOre, 5)).generate(world, rand, randPosX, randPosY, randPosZ); } for (int j = 0; j < 25; j++) { int randPosX = chunkX + rand.nextInt(12); int randPosY = rand.nextInt(80); int randPosZ = chunkZ + rand.nextInt(12); (new WorldGenMinable(ModBlocks.aradactiteOre, ).generate(world, rand, randPosX, randPosY, randPosZ); } } private void generateNether(World world, Random rand, int i, int j) { } }
May 26, 201411 yr Well, this really depends on the computer, but when you start up the world it tries to generate Aradactite Ore 24 times per chunk (I believe), and there are a crapload of chunks in Minecraft. I would lower it to something more reasonable like 10. Developer of the WIP Rubies mod.
May 26, 201411 yr Author I fixed it... the third paramater in (new OreGenMinable(par1, par2, par3) etc. I didn't have a par3 and i added it as the same as block in par1 and it doen't take forever to generate
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