Posted May 25, 201411 yr Okay so here's the problem: I changed the player's model with a cutom model and texture with the method in the bottom of the post, but the problem is pumpkin helmet, infact pumpkin helmet is not in player's model but in renderPlayer; Is there a way in GL11 to complitely scale the player (with pumpkin) so that i can then re-scale it just for the model? public static class PlayerRendererEvent { public Field mainRenderer; public Field mainTexture; public Field globalMc; public PlayerRendererEvent() { try { mainRenderer = RendererLivingEntity.class.getDeclaredField("mainModel"); mainRenderer.setAccessible(true); mainTexture = AbstractClientPlayer.class.getDeclaredField("locationSkin"); mainTexture.setAccessible(true); globalMc = RenderGlobal.class.getDeclaredField("mc"); globalMc.setAccessible(true); } catch (NoSuchFieldException e) { e.printStackTrace(); } } @SubscribeEvent public void onPlayerRenderThirdPerson(RenderPlayerEvent.Pre event) throws IllegalArgumentException, IllegalAccessException, InvocationTargetException { mainRenderer.set(event.renderer, new ModelPlayerSnowMan(0)); event.renderer.modelBipedMain = (ModelBiped)mainRenderer.get(event.renderer); mainTexture.set((EntityPlayerSP)event.entityPlayer, new ResourceLocation("textures/entity/player/Glacia/snowman.png")); event.renderer.modelArmor = new ModelPlayerSnowMan(1); event.renderer.modelArmorChestplate = new ModelPlayerSnowMan(2); } @SubscribeEvent public void onPlayerRenderFirstPerson(RenderHandEvent event) throws IllegalArgumentException, IllegalAccessException { Minecraft mc = (Minecraft) globalMc.get(event.context); RenderPlayer renderplayer = (RenderPlayer) RenderManager.instance.getEntityRenderObject(mc.thePlayer); mainRenderer.set(renderplayer, new ModelPlayerSnowMan(0)); renderplayer.modelBipedMain = (ModelBiped)mainRenderer.get(renderplayer); mainTexture.set(mc.thePlayer, new ResourceLocation("textures/entity/player/Glacia/snowman.png")); } } Actually i don't know what to write in this signature soooo.... anyway
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.