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[1.7.2]Syncing the rendering of a block


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Hello, I have a custom rendered block that I have made, it is a campfire thing, and when the player right clicks it with a flint and steel in hand it ignites. I have it working fine but the other players around do not get info that the log has been lit. I am assuming that I need to send packets to sync them and I thought of sending a boolean, but then I thought that once I send the packet it does not know what log has been ignited. So I thought that I should send a String instead ans have the coords in the String and parse the string to get the tile entity, but then I soon realized that you cannot send strings using packets. (As far as I know) So now I am stuck, Does anyone have any suggestions? All help is appreciated, Thank You!

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

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Search custom packets.  there should be a ton of examples out there.


Basically you will create a packet with teh dimension, x, y, z and send it to all clients.  On the clients, when you receive the packet, mark the block accordingly.

Long time Bukkit & Forge Programmer

Happy to try and help

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