muddyfish Posted May 28, 2014 Posted May 28, 2014 Hello, I am making a block that is identical in many ways to a crafting table but with extra recipes. Therefore I am using some of the crafting table parts to create my own custom one. However, when I use it, nothing appears, it just spits out my debug messages saying it has been clicked, it has opened and a GUI is being shown to the client and a container to the server. I expect it to open a crafting GUI and allow me to craft things and when you change any slot it outputs "Change!" but it just carries on. GuiHandler: public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { if (id == 0) { log.info("Load Server"); return new ContainerCrafting(player.inventory, world, x, y, z); } return null; } @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { if (id == 0) { log.info("Load Client"); return new GuiCrafting(player.inventory, world, x, y, z); } return null; } } Main Class NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler()); GuiCrafting: public class GuiCrafting extends GuiCrafting{ public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { super(par1InventoryPlayer, par2World, par3, par4, par5); log.info("Loaded GUI!"); } } ContainerCrafting: public class ContainerCrafting extends ContainerWorkbench{ private World worldObj; public ContainerCrafting(InventoryPlayer inventory, World world, int x, int y, int z) { super(inventory, world, x, y, z); worldObj = world; log.info("Loaded Server Container!"); } @Override public void onCraftMatrixChanged(IInventory par1IInventory) { log.info("Change!"); this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj)); } } Output (When block clicked) Load Server Change! Loaded Server Container! Load Client Loaded GUI! Quote
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