Posted May 29, 201411 yr Hello! I'm curious why FML's remapper translates obfuscated names to SRG names (field_NNNNN_l) and not to sensible names available in MCP/Forge during development. This leads to 2 sets of method/field names, one for development and one for packed mod. So I'd like to ask: 1. Is this some kind of Minecraft/MCP license limitation? Because having that direct remapping should be pretty straightforward. 2. If it's not a licensing limitation, then I have only two options in mind: a. There are naming clashes for SRG names in certain cases. b. There's another remapper I couldn't locate which does the trick. I suspect this question was answered somewhere before. Unfortunately, my google-fu wasn't enough to locate answer. Would be grateful for a link. Thanks
May 29, 201411 yr Author Okay, got it. So is there a way to have single set of names for both dev environment and game runs? At example, some back-remapper which would remap MCP names to SRG ones? So I'll reference only one name in my code.
May 29, 201411 yr Why are you making a coremod? Also, as dies mentioned we target srg names as they are a stable target, where Notch names {obfed} and MCP names {community 'readable' names} are volatile and change often. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 30, 201411 yr Author Why are you making a coremod? I need to patch Flint'n'Steel's onItemUse bytecode - add some pre-use call which would initiate multiblock's construction. I'm making a bit better version of normal portals and would prefer to add as little newly craftable blocks/items as possible.
May 30, 201411 yr Author PlayerInteractEvent Thanks man Though playing with coremod and bytecode was a rather interesting experience
May 30, 201411 yr -.- People, listen, Core modding should ALWAYS be a LAST resort. 99.9999999999999% of the time, Forge exposes exactly what you need to do what you want. Quit trying to hack/break the system when you have no idea what is going on. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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