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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air

Featured Replies

Posted

Hello there!

 

I have a problem with my top and filler blocks in a custom biome.

The biome is in my custom dimension, I have a custom world provider, chunk provider, world chunk manager and everything.

 

The problem is: if I replace the biome's top block with a minecraft vanilla block it will work. If not, instead of using my block it uses an air block. Also, I have my own genTerrainBlock function:

@Override
public void genTerrainBlocks(World world, Random random,
		Block[] blocks, byte[] bytes, int int1,
		int int2, double d) {
	boolean flag = true;
        Block block = this.topBlock;
        byte b0 = (byte)(this.field_150604_aj & 255);
        Block block1 = this.fillerBlock;
        int k = -1;
        int l = (int)(d / 3.0D + 3.0D + random.nextDouble() * 0.25D);
        int i1 = int1 & 15;
        int j1 = int2 & 15;
        int k1 = blocks.length / 256;

        for (int l1 = 255; l1 >= 0; --l1)
        {
            int i2 = (j1 * 16 + i1) * k1 + l1;

            if (l1 <= 0 + random.nextInt(5))
            {
                blocks[i2] = Blocks.bedrock;
            }
            else
            {
                Block block2 = blocks[i2];

                if (block2 != null && block2.getMaterial() != Material.air)
                {
                    if (block2 == TheDogDim.dogBlock)
                    {
                        if (k == -1)
                        {
                            if (l <= 0)
                            {
                                block = null;
                                b0 = 0;
                                block1 = TheDogDim.dogBlock;
                            }
                            else if (l1 >= 59 && l1 <= 64)
                            {
                                block = this.topBlock;
                                b0 = (byte)(this.field_150604_aj & 255);
                                block1 = this.fillerBlock;
                            }

                            if (l1 < 63 && (block == null || block.getMaterial() == Material.air))
                            {
                                if (this.getFloatTemperature(int1, l1, int2) < 0.15F)
                                {
                                    block = Blocks.ice;
                                    b0 = 0;
                                }
                                else
                                {
                                    block = Blocks.water;
                                    b0 = 0;
                                }
                            }

                            k = l;

                            if (l1 >= 62)
                            {
                                blocks[i2] = block;
                                bytes[i2] = b0;
                            }
                            else if (l1 < 56 - l)
                            {
                                block = null;
                                block1 = TheDogDim.dogBlock;
                                blocks[i2] = Blocks.gravel;
                            }
                            else
                            {
                                blocks[i2] = block1;
                            }
                        }
                        else if (k > 0)
                        {
                            --k;
                            blocks[i2] = block1;

                            if (k == 0 && block1 == Blocks.sand)
                            {
                                k = random.nextInt(4) + Math.max(0, l1 - 63);
                                block1 = Blocks.sandstone;
                            }
                        }
                    }
                }
                else
                {
                    k = -1;
                }
            }
        }
}

 

Basically I used the BiomeGenBase's genBiomeTerrain and replaced the vanilla stone with my own stone.

 

Also if I set the filler block to a vanilla block it works. Only if I set it to a custom block is doesn't.

 

Thanks in advance,

Mateiaru

You shouldn't need to edit the terrain generation to have your own custom top and filler blocks, just specify them in the normal way.

  • Author

I need to because the world is generated like that:

Generate biome positions.

Generate the world out of stone.

Replace the top stone with custom top block

Replace the stone under the top block with custom filler

Generate ores, gravel etc.

 

And I NEED to make my own generator because because it is in custom dimension and theres no stone to replace, there's a custom block to replace.

 

Also if I set the filler block to a vanilla block it works. Only if I set it to a custom block is doesn't.

Please help me because it is in the World of Dogs mod and the release date is 1 June!!! I MUST release it on 1 June and the biomes are't working!

 

And please remember

if I set the filler block to a vanilla block it works. Only if I set it to a custom block is doesn't.

 

Please help me!

 

Mateiaru

  • Author

It is registered correctly because I can use the block in-game.

Anyway if you want:

 

Registering field:

 

 

public static Block cuteDirt;

...

cuteDirt = new CuteDirt();

...

GameRegistry.registerBlock(cuteDirt, cuteDirt.getUnlocalizedName());

...

this.fillerBlock = TheDogDim.cuteDirt;

 

 

 

Block class:

 

 

package ro.etrandafir.mate.theDogsWorld.blocks;

 

import java.util.List;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import ro.etrandafir.mate.theDogsWorld.TheDogDim;

import net.minecraft.block.BlockDirt;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.util.IIcon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

public class CuteDirt extends Block {

 

public CuteDirt() {

super(Material.ground);

this.setBlockName("cuteDirt");

this.setCreativeTab(TheDogDim.dogdimTab);

this.setBlockTextureName(TheDogDim.id + ":cuteDirt");

this.setHardness(0.5F);

this.setHarvestLevel("shovel", 0);

}

 

@Override

@SideOnly(Side.CLIENT)

public IIcon getIcon(int a, int b) {

return this.blockIcon;

}

 

@Override

public int damageDropped(int metadata) {

return 0;

}

 

@Override

@SideOnly(Side.CLIENT)

public IIcon getIcon(IBlockAccess block, int x,

int y, int z, int i) {

return this.blockIcon;

}

 

@Override

@SideOnly(Side.CLIENT)

public void getSubBlocks(Item item, CreativeTabs tab, List l) {}

 

@Override

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister reg) {

this.blockIcon = reg.registerIcon(this.getTextureName());

}

 

@Override

public int getDamageValue(World world, int x, int y, int z) {

return this.damageDropped(world.getBlockMetadata(x, y, z));

}

 

}

 

 

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