Posted June 6, 201411 yr So thanks to TheGreyGhost (I think it was), I have fixed the loading of my model But Now it is... Well, rendering really... weird. This first one is semi-correct. It renders part of it correctly. https://onedrive.live.com/redir?resid=361B44D022EA75F6!174&authkey=!ABkCS2M6d5ywwyM&v=3&ithint=photo%2c.png But then we come to this one... It's see through? https://onedrive.live.com/redir?resid=361B44D022EA75F6!173&authkey=!ADi_EHb8CpaQLVA&v=3&ithint=photo%2c.png Here is my renderer: package com.example.examplemod; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; public class TileEntityTestRenderer extends TileEntitySpecialRenderer { private IModelCustom test; private ResourceLocation modelLocation; private ResourceLocation testTexture; public TileEntityTestRenderer() { modelLocation = new ResourceLocation(Resources.MODID, "models/Test.obj"); test = AdvancedModelLoader.loadModel(modelLocation); testTexture = new ResourceLocation(Resources.MODID, "textures/models/test.png"); } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); { GL11.glTranslated(x-0.5F, y, z-0.5F); bindTexture(testTexture); test.renderAll(); } GL11.glPopMatrix(); } } I think I am doing something wrong somewhere... Especially since the block is still being rendered So yeah... A tutorial link to this would be nice. Any help is appreciated We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 6, 201411 yr Hi When bits of my models disappear like this, it has usually been because back face culling has been turned on and some of my faces have been pointing the wrong way. If you walk to the other side of your model (or inside ), can you see the faces from the other side? If so, there's probably something wrong in your model or your export, so the faces are pointing the wrong way (some information on that here: http://greyminecraftcoder.blogspot.com.au/2013/08/the-tessellator.html http://www.opengl.org/wiki/Face_Culling ) If this is the problem, there are two ways to fix it - fix the model, or - turn off back face culling. Since your shape is solid, you'll normally never see the inside, so this won't matter. GL11.glPushAttrib(GL11.GL_ENABLE_BIT); // save the settings GL11.glDisable(GL11.GL_CULL_FACE); // do your render stuff GL11.glPopAttrib(); // restore the settings -TGG
June 10, 201411 yr Author Thanks TheGreyGhost. I have also semi fixed some lighting issues... It's always the lighting issues... Also - any ideas why I am still getting the block rendered in the middle there? I don't want it there and I am probably forgetting to tell it not to render it... Just not sure where. We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 10, 201411 yr Author @Alix_The_Alicorn Yeah, I found that soon after I answered >.> @Eastonium In case you can't read, I had already solved the rendering problems... The lighting is a bit iffy now. Something like this: https://onedrive.live.com/redir?resid=361B44D022EA75F6!175&authkey=!APkA9zR_1BIMM9w&v=3&ithint=photo%2c.png (NOTE: This was before I removed the sides rendering... Don't mind the block in the middle. The lighting is still the same without it) We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 10, 201411 yr I also got a similar problem mine is a techne model but i think it must be just the same the lighting issues i dont know why in superflat it doesnt cause this buggy thing but in the real overworld it becomes like this any help?
June 10, 201411 yr @Helrato Did you add this to your code: @Override public int getRenderType() { return -1; } @Override public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l){ return false; } @Override public boolean isOpaqueCube(){ return false; } I think it's one of those functions you are missing, I do not understand how one of these might be influenced by your world gen type, though..
June 10, 201411 yr I did that however it still nothing happens . If i move on the other side it looks normal but on the otherside
June 11, 201411 yr Create a new topic, and include your relevant block and rendering code. Thats better than reusing this topic, especially since OP had a different problem
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