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Posted

I'm trying to get a block with a texture for sides, top and bottom. But all sides are always the side texture.

I've followed several tutorials but it's just not working. This is my code. What am I doing wrong?

 

package com.pixelmoncore.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;

import com.pixelmoncore.main.Main;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class Wall extends Block
{

@SideOnly(Side.CLIENT)
public IIcon topIcon;
@SideOnly(Side.CLIENT)
public IIcon bottomIcon;

@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int metadata)
{
	return side == 1 || side == 0 ? this.topIcon : (side == 4 ? this.bottomIcon : this.blockIcon);
}
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister)
{
	this.blockIcon = iconRegister.registerIcon(Main.modid + ":" + "wallSide");
	this.topIcon = iconRegister.registerIcon(Main.modid + ":" + "wallTop");
	this.bottomIcon = iconRegister.registerIcon(Main.modid + ":" + "wallBottom");
}





public Wall()
{
	super(Material.rock);
	this.setHardness(2F);
	this.setResistance(20F);
}
    public void setHarvestLevel(String toolClass, int level)
    {
        for (int m = 0; m < 16; m++)
        {
            setHarvestLevel("pickaxe", 2);
        }
    }

}

Posted

Hi

 

I don't see any obvious problem there.

 

Perhaps you have accidentally made your three icon files the same?

Have you given your block a name?

 

I would suggest you put a breakpoint into getIcon to see whether it gets called with different side values and returns the correct icon.  This should give you a clue to eliminate a bunch of possible causes.

Alternatively

@Override
public IIcon getIcon(int side, int metadata)
{
           IIcon retval = side == 1 || side == 0 ? this.topIcon : (side == 4 ? this.bottomIcon : this.blockIcon);
           System.out.println("Side: " + side + " = " + retval);
           return  retval;
}

As a general rule it's a good idea to put @Override before methods you are trying to override from a base class, can help pick up subtle mistakes.

 

-TGG

Posted

I tested your code and It works fine, as TheGreyGhost said, maybe you simply just made all your textures the same.

By the way I would recommend you to shorten your file a bit by replacing:

    public void setHarvestLevel(String toolClass, int level)
    {
        for (int m = 0; m < 16; m++)
        {
            setHarvestLevel("pickaxe", 2);
        }
    }

 

with one line in the constructor:

this.setHarvestLevel("pickaxe", 2);

If I helped please press the Thank You button.

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