Posted June 10, 201411 yr I've added a custom bucket and when i rightclick on my custom fluid, it adds the correct fluid. But when i use the normal bucket on my fluid it gives me my custom bucket instead, even when i add the normal bucket to the registry/handler. main CMStuff.cobaltbucket = new ItemCobaltBucket(Blocks.air).setUnlocalizedName(MODID + ":cobaltbucket_empty").setTextureName(MODID + ":cobaltbucket_empty").setCreativeTab(cobalttab); CMStuff.cobaltbucket_darkwater = new ItemCobaltBucket(CMStuff.darkwater).setContainerItem(CMStuff.cobaltbucket).setUnlocalizedName(MODID + ":cobaltbucket_darkwater").setTextureName(MODID + ":cobaltbucket_darkwater").setCreativeTab(cobalttab); CMStuff.cobaltbucket_water = new ItemCobaltBucket(Blocks.flowing_water).setContainerItem(CMStuff.cobaltbucket).setUnlocalizedName(MODID + ":cobaltbucket_water").setTextureName(MODID + ":cobaltbucket_water").setCreativeTab(cobalttab); CMStuff.cobaltbucket_lava = new ItemCobaltBucket(Blocks.flowing_lava).setContainerItem(CMStuff.cobaltbucket).setUnlocalizedName(MODID + ":cobaltbucket_lava").setTextureName(MODID + ":cobaltbucket_lava").setCreativeTab(cobalttab); BucketHandler.INSTANCE.buckets.put(CMStuff.darkwater, CMStuff.cobaltbucket_darkwater); BucketHandler.INSTANCE.buckets.put(Blocks.water, CMStuff.cobaltbucket_water); BucketHandler.INSTANCE.buckets.put(Blocks.lava, CMStuff.cobaltbucket_lava); FluidContainerRegistry.registerFluidContainer(FluidRegistry.getFluidStack("darkwater_fluid", FluidContainerRegistry.BUCKET_VOLUME), new ItemStack(CMStuff.cobaltbucket_darkwater), new ItemStack(CMStuff.cobaltbucket)); Buckethandler /** * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package cobaltmod.handler; import java.util.HashMap; import java.util.Map; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import cpw.mods.fml.common.eventhandler.Event.Result; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.event.entity.player.FillBucketEvent; public final class BucketHandler { public static BucketHandler INSTANCE = new BucketHandler(); public Map<Block, Item> buckets = new HashMap<Block, Item>(); private BucketHandler() { } @SubscribeEvent public void onBucketFill(FillBucketEvent event) { ItemStack result = fillCustomBucket(event.world, event.target); if (result == null) { return; } event.result = result; event.setResult(Result.ALLOW); } private ItemStack fillCustomBucket(World world, MovingObjectPosition pos) { Block block = world.getBlock(pos.blockX, pos.blockY, pos.blockZ); Item bucket = buckets.get(block); if (bucket != null && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) { world.setBlockToAir(pos.blockX, pos.blockY, pos.blockZ); return new ItemStack(bucket); } else { return null; } } } Either the normal bucket should not work or a custom normal bucket should works with my custom bucket together.
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