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Posted

I am running forge version 4.0.0.230. (http://jenkins.minecraftforge.net:7070/job/forge/230/).

I made a mod that is an addition to an already made mod. This "parent" mod runs on this version of forge, so I used this version as well.

 

My mod works fine with the "parent". I have that mod, and mine on my server, but if someone tries to connect and they DON'T have my mod, they can still connect. I've tried all four possibilities of this line

 

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

@NetworkMod(clientSideRequired = false, serverSideRequired = false)

@NetworkMod(clientSideRequired = true, serverSideRequired = true)

@NetworkMod(clientSideRequired = false, serverSideRequired = true)

 

but people can still connect without having my mod installed.

Posted

You get this

 

  Reveal hidden contents

 

Posted
  On 9/9/2012 at 1:09 PM, Zero_Dude said:

You get this

 

  Reveal hidden contents

 

Well, see, then they know they need it on their client. You don't have to do anything, but use the first @NetworkMod declarator.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 9/9/2012 at 2:24 PM, atrain99 said:

  Quote

You get this

 

  Reveal hidden contents

 

Well, see, then they know they need it on their client. You don't have to do anything, but use the first @NetworkMod declarator.

 

It's just that it'd be nice to have the "This server requires you to have ___ installed" message instead of players complaining about "random" crashes because they can follow download instructions

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