Jump to content

Recommended Posts

Posted

Hey,

I am currently using a KeyInputEvent to track keypresses, however this event does not have a player variable.

How would I access the player with this? Is there another way to do keypresses that allows me to access the player?

Thank you!

Posted

I'm not totally sure but I assume that the KeyInputEvent only fires on the client side, so should be safe (or you can ensure it is safe with a @SideOnly(Side.CLIENT) annotation on the handler) to call Minecraft.getMinecraft().thePlayer to get the player.

Looks like that works, thanks!

Posted

jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

I really only needed the player to retrieve the IExtendedEntityProperties that I had bound to it. Thanks though, I'll keep that in mind!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.