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Posted

Hey,

I am currently using a KeyInputEvent to track keypresses, however this event does not have a player variable.

How would I access the player with this? Is there another way to do keypresses that allows me to access the player?

Thank you!

I'm not totally sure but I assume that the KeyInputEvent only fires on the client side, so should be safe (or you can ensure it is safe with a @SideOnly(Side.CLIENT) annotation on the handler) to call Minecraft.getMinecraft().thePlayer to get the player.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author

I'm not totally sure but I assume that the KeyInputEvent only fires on the client side, so should be safe (or you can ensure it is safe with a @SideOnly(Side.CLIENT) annotation on the handler) to call Minecraft.getMinecraft().thePlayer to get the player.

Looks like that works, thanks!

jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

Long time Bukkit & Forge Programmer

Happy to try and help

  • Author

jabelar's assumptions are correct, but what do you want to do with the player?  Remember, this is only the client version.  Anything too involved, you are going to need to send a packet to the server.

I really only needed the player to retrieve the IExtendedEntityProperties that I had bound to it. Thanks though, I'll keep that in mind!

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