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Forge 10.12.2 Minecraft 1.7.2

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Forge Version:

Minecraft Version: 1.7.2



Alright, its that time again boys and girls.

I am pushing out another recommended build of Forge for 1.7.2. We are finalizing the 1.7.2 branch.

Mojang is FINALLY stabling the 1.7 branch {1.7.10} which means sometime soon Forge and FML will be updating to 1.7.10.

So in preparation for that {and some fairly big features we're gunna be betaing soon} i'm pushing this out.


Modders, it appears that 1.7.2 mods will work with 1.7.10 {barring any Mojang derps} with a few caveots that you should take into accout now!

AABBPool is gone, use static function in AxisAlignedBB

Vec3Pool is gone, use normal Vec3s.

You can prepare for this using this release, so if you use either of those, update!


Minecraft Forge 10.12.2 Changelog:


Updated to Minecraft 1.7.2.


  • ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
  • New WeightedRandom.getItem hook
  • New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
  • Added accessible instance to RenderBlocks and RenderItem for modders to use who don't wish to create there own instance. Warning: Other modders may influance the transient state of the instance, BE WEARY MODDERS.
  • Added Farmland to PLAINS type plants
  • New fluid fill amount parameter
  • Made WorldGenShrub respect Block.canSustainPlant
  • New PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn.
  • Add Glass, Colored glass, ore storage blocks, alines, and a few others to ore dicitonary.
  • Made AccessTransformer change INVOKESPECIAL to INVOKEVIRTUAL when making methods visible, to properly support private -> protected
  • New @ObjectHolder annotation system to auto-populate items and blocks that are aliased in the GameRegistry.
  • New function to return all ores the specified ItemStack satisfies.
  • Added world display list render events
  • Add PlayerEvent.StartTracking and .StopTracking events.
  • Implemented IShearable for DoublePlants and DeadBushes.
  • Filter all vanilla blocks that we missed through Forge's getDrops and BlockDrops events.
  • Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks.
  • Added Noteblock change and play events.
  • Greatly simplified the addition of new biomes to the default world
  • Rework OreDictionary's internals to be a bit more speedy to help combat modders using it inapropriatly.
  • Changed EntityWolf to EntityTameable in EntityLivingBase.attackEntityFrom, to allow for more custom pets.
  • New World Fog color and density events.
  • Warn when chunks are being self-recursively loaded. This can cause serious issues. Modders should watch out.
  • Deprecate getAABBPool so people can stop using it in mods. Failure to do so will result in 1.7.10 upgrade incompatibility. Use getBoundingBox instead.

Bug Fix:

  • Fixed invalid parameters to Block.getExplosionResistance
  • Fixed version checking for mods that exist on the client side only.
  • Fixed display of server mod list info.
  • Fixed memory leaks in vanilla/Forge/FML that would cause Worlds to persist.
  • Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entities/worlds change.
  • Fixed some race conditions when connecting to local servers on slow computers.
  • Fix network disconnect with message on the client side in NetworkDispatcher.
  • Fix ObjectIntIdentityMap sporadically matching non-identical objects
  • Fix forge validating strict versions on remote connections.
  • Fully clear DimensionManager's DimensionID bitset when world is loaded
  • Fixed No Blue Orchids spawn in swamp when using bone meal
  • Fixed BlockTallGrass better support custom soils.
  • Fixed Blue Orchid spawning in Flower Forest biome instead of Poppy
  • Fixed Biome Decoration and Chunk lighting bugs
  • Fixed stems dropping to many seeds
  • Fixed deobfusication of nested inner classes.
  • Fixed issue where you could not drown in custom fluids.
  • Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them.
  • Make finite fluid blocks drainable
  • Fixed GuiContainer calling button.mouseReleased.
  • Fixed setBlock not using the location-specific version of getLightOpacity()
  • Fix not being able to change target & attackDamage for EnderTeleportEvent.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

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