Posted June 14, 201411 yr So I'm making a small levelling system. My original plan was to have fireworks launch when a player levels up, but after a couple of days of code-diving, I've been unable to figure this out. I've narrowed it down (I think) to creating a new EntityFireworkRocket and putting it into the world at the player's location, but have been unable to get it to work. Does anyone know how to do this? Also, as a sidenote, I've also been fairly unsuccessful in getting a mob to spawn only in villages. If anyone has any pointers on that, it would be much appreciated.
June 14, 201411 yr Please paste the code that you used for leveling. I think I may have an idea. Developer of the WIP Rubies mod.
June 14, 201411 yr Author This is the code I use for handling players' levels, exp, etc: public class ExtendedPlayerProperties implements IExtendedEntityProperties { public static final String EXT_PROPERTY_NAME = "ExtendedPlayer"; public static final int LEVEL_WATCHER = 20; public static final int XP_WATCHER = 21; private final EntityPlayer player; public int expToLevel, expOverflow, startingLevel, startingXp; private int base; private double exponent, multiplier; public ExtendedPlayerProperties(EntityPlayer player) { this.player = player; this.startingLevel = 1; this.expOverflow = 0; this.startingXp = 0; this.base = 2000; this.multiplier = 0.1; this.exponent = 3; this.expToLevel = (int)(this.multiplier*((Math.pow((double)this.startingLevel, this.exponent))+this.base)); this.player.getDataWatcher().addObject(LEVEL_WATCHER, this.startingLevel); this.player.getDataWatcher().addObject(XP_WATCHER, this.startingXp); } public static final void register(EntityPlayer player) { player.registerExtendedProperties(ExtendedPlayerProperties.EXT_PROPERTY_NAME, new ExtendedPlayerProperties(player)); } public static final ExtendedPlayerProperties fetchProperties(EntityPlayer player) { return (ExtendedPlayerProperties)player.getExtendedProperties(EXT_PROPERTY_NAME); } @Override public void saveNBTData(NBTTagCompound tagComp) { NBTTagCompound properties = new NBTTagCompound(); properties.setInteger("CurrentLevel", this.player.getDataWatcher().getWatchableObjectInt(LEVEL_WATCHER)); properties.setInteger("CurrentExp", this.player.getDataWatcher().getWatchableObjectInt(XP_WATCHER)); properties.setInteger("ExpRemaining", this.expToLevel); tagComp.setTag(EXT_PROPERTY_NAME, properties); System.out.println("(TEST) SAVING DATA"); } @Override public void loadNBTData(NBTTagCompound tagComp) { NBTTagCompound properties = (NBTTagCompound) tagComp.getTag(EXT_PROPERTY_NAME); this.player.getDataWatcher().updateObject(LEVEL_WATCHER, properties.getInteger("CurrentLevel")); this.player.getDataWatcher().updateObject(XP_WATCHER, properties.getInteger("CurrentExp")); this.expToLevel = properties.getInteger("ExpRemaining"); System.out.println("(TEST) Level: " +this.player.getDataWatcher().getWatchableObjectInt(LEVEL_WATCHER)+ ", Exp to next level: " +this.expToLevel); } private static final String getSaveKey(EntityPlayer player) { return player.getCommandSenderName() + ":" + EXT_PROPERTY_NAME; } public static final void saveProxyData(EntityPlayer player) { ExtendedPlayerProperties playerData = ExtendedPlayerProperties.fetchProperties(player); NBTTagCompound savedData = new NBTTagCompound(); playerData.saveNBTData(savedData); ServerProxy.storeEntityData(getSaveKey(player), savedData); } public static final void loadProxyData(EntityPlayer player) { ExtendedPlayerProperties playerData = ExtendedPlayerProperties.fetchProperties(player); NBTTagCompound savedData = ServerProxy.getEntityData(getSaveKey(player)); if (savedData != null) { playerData.loadNBTData(savedData); } MCHardcore.packetHandler.sendTo(new SyncPlayerPropsPacket(player), (EntityPlayerMP) player); } @Override public void init(Entity entity, World world) { } public void addExp(int amount) { expToLevel -= amount; int totalXpToLevel = calculateNewExpToLevel(getLevel()); int currentXp = totalXpToLevel-expToLevel; this.player.getDataWatcher().updateObject(XP_WATCHER, currentXp); System.out.println("Exp: " +expToLevel); if(expToLevel <= 0) { if(expToLevel == 0) { this.player.getDataWatcher().updateObject(XP_WATCHER, 0); levelUp(); } else if(expToLevel < 0) { this.expOverflow = expToLevel; this.player.getDataWatcher().updateObject(XP_WATCHER, expToLevel*-1); levelUp(); } } } public int getLevel() { return this.player.getDataWatcher().getWatchableObjectInt(LEVEL_WATCHER); } public void levelUp() { int level = this.player.getDataWatcher().getWatchableObjectInt(LEVEL_WATCHER); this.player.getDataWatcher().updateObject(LEVEL_WATCHER, level+1); expToLevel = calculateNewExpToLevel(this.player.getDataWatcher().getWatchableObjectInt(LEVEL_WATCHER)); this.expOverflow = 0; this.player.refreshDisplayName(); } public int calculateNewExpToLevel(int level) { return (int)(this.multiplier*((Math.pow((double)level, this.exponent))+this.base)) + this.expOverflow; } public int getCurrentXp() { return this.player.getDataWatcher().getWatchableObjectInt(XP_WATCHER); } } And the class which adds exp to players, handles display name changes, etc: public class LevelHandler { @SubscribeEvent public void onEntityConstructing(EntityConstructing event) { if(event.entity instanceof EntityPlayer && ExtendedPlayerProperties.fetchProperties((EntityPlayer)event.entity) == null) { ExtendedPlayerProperties.register((EntityPlayer)event.entity); } } @SubscribeEvent public void joinEvent(EntityJoinWorldEvent event) { if(!event.entity.worldObj.isRemote && event.entity instanceof EntityPlayer) { NBTTagCompound playerData = ServerProxy.getEntityData(((EntityPlayer)event.entity).getCommandSenderName()); if(playerData != null) { ((ExtendedPlayerProperties)(event.entity.getExtendedProperties(ExtendedPlayerProperties.EXT_PROPERTY_NAME))).loadNBTData(playerData); } } } @SubscribeEvent public void onEntityDeath(LivingDeathEvent event) { if(!event.entity.worldObj.isRemote && event.entity instanceof EntityPlayer) { NBTTagCompound playerData = new NBTTagCompound(); ((ExtendedPlayerProperties)(event.entity.getExtendedProperties(ExtendedPlayerProperties.EXT_PROPERTY_NAME))).saveNBTData(playerData); ServerProxy.storeEntityData(((EntityPlayer)event.entity).getCommandSenderName(), playerData); ExtendedPlayerProperties.saveProxyData((EntityPlayer)event.entity); } Entity entity = event.entity; DamageSource sauce = event.source; if(sauce.getSourceOfDamage() instanceof EntityPlayer) { if(ExtendedPlayerProperties.fetchProperties((EntityPlayer)sauce.getSourceOfDamage()) != null) { EntityPlayer player = (EntityPlayer)sauce.getSourceOfDamage(); ExtendedPlayerProperties playerProperties = ExtendedPlayerProperties.fetchProperties(player); double mobHP = ((EntityLivingBase)event.entity).getEntityAttribute(SharedMonsterAttributes.maxHealth).getBaseValue(); int expValue = 0; if(entity instanceof EntityMob) { expValue = (int)((mobHP*5)/4); } else if(entity instanceof EntityAnimal) { expValue = (int)((mobHP*3)/2); } else if(entity instanceof EntityPlayer) { ExtendedPlayerProperties mobProps = ExtendedPlayerProperties.fetchProperties((EntityPlayer)entity); int mobLevel = mobProps.getLevel(); int base = 30; int modifier = (int) Math.floor(Math.pow((double)mobLevel, 2.5)); expValue = 30 + modifier; } playerProperties.addExp(expValue); } } } @SubscribeEvent public void nameFormat(NameFormat event) { if(ExtendedPlayerProperties.fetchProperties(event.entityPlayer) != null) { System.out.println("[MCHardcore] Reformatting name for "+event.username); ExtendedPlayerProperties props = ExtendedPlayerProperties.fetchProperties(event.entityPlayer); int level = props.getLevel(); event.displayname = event.username + " \u00A7a(Lvl " + level + ")"; } } }
June 14, 201411 yr Hi When you say it doesn't work, what do you mean exactly? What do you expect to happen, and what actually happens? Pls show your code for launching the rocket, assuming that's the part that doesn't work... -TGG
June 14, 201411 yr Author Ah, sorry, I posted the version where I had removed the code. I tried this: EntityFireworkRocket firework = new EntityFireworkRocket(this.player.worldObj); firework.setPosition(this.player.posX, this.player.posY, this.player.posZ); this.player.worldObj.spawnEntityInWorld(firework); By not working, I mean literally nothing happened.
June 14, 201411 yr Change firework.setPosition to firework.setLocationandAngles(this.player.posX,this.player.posY,this.player.posZ,this.player.cameraYaw,this.player.cameraPitch); I don't know, but I think the firework's data can be empty. -Mitchellbrine Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible. It may be freaking fucking hard though, but still possible If you create a topic on Modder Support, live by this motto: I don't want your charity, I want your information
June 14, 201411 yr Hi You need to spawn on server not client. This is the vanilla code for spawning the rocket, From ItemFirework.onItemUse(), try that: public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int wx, int wy, int wz, int side, float hitVecX, float hitVecY, float hitVecZ) { if (!par3World.isRemote) { EntityFireworkRocket entityfireworkrocket = new EntityFireworkRocket(par3World, (double)((float) wx + hitVecX), (double)((float) wy + hitVecY), (double)((float) wz + hitVecZ), par1ItemStack); par3World.spawnEntityInWorld(entityfireworkrocket); wx is world x coordinate hitVecX is a number between 0 to 1 giving the position on the block where the player was looking (crosshairs) - or in other words the location where the player clicked. -TGG
June 14, 201411 yr Author Thanks, that got the fireworks to spawn. One more thing, do you know how you add the information to the rocket entity for explosion type, flight length, etc? I'm assuming it's something to do with the addInformation() method.
June 14, 201411 yr Hi I don't know much about fireworks. Looking at the classes, I don't think addInformation() has anything to do with changing the properties, it just provides a "tooltip" for the existing properties of the firework. The properties of the firework are contained in its NBT information. This seems to be created in RecipeFireworks, mostly in matches() which caches the result to be later retrieved by getCraftingResult(). It builds up the NBT tag depending on the recipe and then attaches it to the Item using .setTagCompound(nbttagcompound); You could figure out what the NBT tags are from looking at the code (perhaps a breakpoint to inspect what the final nbttagcompound is). -TGG
June 19, 201411 yr Author I've spent a while looking at this, and I've figured out what some of the NBT tags are (mostly by comparing the code in RecipeFireworks to the crafting recipes on the wiki), but I've still been unable to add them to the firework itself. Does anyone know how this is done?
June 20, 201411 yr I've spent a while looking at this, and I've figured out what some of the NBT tags are (mostly by comparing the code in RecipeFireworks to the crafting recipes on the wiki), but I've still been unable to add them to the firework itself. Does anyone know how this is done? Hi Did you try my suggestion > It builds up the NBT tag depending on the recipe and then attaches it to the Item using .setTagCompound(nbttagcompound); If so, please show your code. The bits in vanilla which do it are here this.fireworkCraftingResult = new ItemStack(Item.firework); nbttagcompound = new NBTTagCompound(); if (l > 0) { nbttagcompound1 = new NBTTagCompound("Fireworks"); NBTTagList nbttaglist = new NBTTagList("Explosions"); for (int l1 = 0; l1 < par1InventoryCrafting.getSizeInventory(); ++l1) { ItemStack itemstack1 = par1InventoryCrafting.getStackInSlot(l1); if (itemstack1 != null && itemstack1.itemID == Item.fireworkCharge.itemID && itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("Explosion")) { nbttaglist.appendTag(itemstack1.getTagCompound().getCompoundTag("Explosion")); } } nbttagcompound1.setTag("Explosions", nbttaglist); nbttagcompound1.setByte("Flight", (byte)j); nbttagcompound.setTag("Fireworks", nbttagcompound1); } this.fireworkCraftingResult.setTagCompound(nbttagcompound); return true; If you don't understand how to use NBT, try tracing through the RecipeFireworks to watch how it builds up the NBT and assigns it to the itemstack. -TGG
June 20, 201411 yr Author Yep, I just got this working, thanks. I was being dumb and trying to set the tag compound AFTER creating the EntityFireworkRocket, rather than setting the tag compound to the ItemStack itself.
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